It might be nice to mix sound effects in a way that we can determine, at the very least, what side of the screen they are coming from. This may be as "simple" as panning left/right by a factor of the distance from the center of the screen.
Also, we'd probably want to handle if the origin point is moving (i.e. a projectile spell).
Perhaps we want to tackle #1905 first in order to utilize some new features in SDL_Mixer?
It might be nice to mix sound effects in a way that we can determine, at the very least, what side of the screen they are coming from. This may be as "simple" as panning left/right by a factor of the distance from the center of the screen.
Also, we'd probably want to handle if the origin point is moving (i.e. a projectile spell).
Perhaps we want to tackle #1905 first in order to utilize some new features in SDL_Mixer?