When attempting to play this MP3 file, the playback speed appears to be much faster (it sounds nearly double) compared to using an audio player. Playing another MP3 worked fine.
To recreate the bug:
var engine = AudioEngine.CreateDefault();
var soundStream = new SoundStream(File.OpenRead("example.mp3"), engine);
soundStream.Volume = 50.0f;
soundStream.Play();
When attempting to play this MP3 file, the playback speed appears to be much faster (it sounds nearly double) compared to using an audio player. Playing another MP3 worked fine.
To recreate the bug: