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Add new shader file to README
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README.md

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@@ -161,6 +161,7 @@ loaded. In a standard, *.effect* files include a vertex shader and *.shader* onl
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I recommend *.shader* as they do not require `Use Effect File (.effect)` as pixel shaders, while *.effect* signifies vertex shaders with `Use Effect File (.effect)` required.
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| File | Description | Example |
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| ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
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| 3d-panel.shader | | ![image](https://github.com/user-attachments/assets/c8486d30-2ee2-46e8-bb57-fe8491b469b3) |
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| animated_texture.effect | Animates a texture with polar sizing and color options | |
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| alpha-gaming-bent-camera.shader | | ![image](https://github.com/exeldro/obs-shaderfilter/assets/5457024/5fb6fec8-fc1b-46eb-96aa-17ce37a7ca20) |
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| ascii.shader | a little example of ascii art | ![image](https://github.com/exeldro/obs-shaderfilter/assets/5457024/682ad2d3-d32a-464e-a3af-0791ba0fc829) |

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