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Perform Arbitrary Projections in GLSL #11

@EffinMaggie

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@EffinMaggie

It'd probably be a good idea to perform the higher-dimensional vector transformations of the primitive renderer on the graphics card. This would require transferring a lot more per-vertex data, but as far as I can tell we're not currently memory-bandwidth bound, so this should allow the renderer to perform a lot more smoothly.

This will require the GLSL synthesiser in issue #6.

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