Test WAD: transferred_sector_light.zip
It's time for Undocumented MBF Changes™
Alongside the fake heights transfer (242), Boom also introduced two separate line specials that individually transfer floor and ceiling light levels (213 and 261) onto a tagged sector. Normally, in Boom and CL9, any Things present in said sector will be lit according to the sector's normal light level. MBF, however, changed this behavior to decide a Thing's light level using the average of the transferred floor and ceiling light levels, instead.
The MBF behavior of projecting sprites with the average of the transferred light levels is highly dislike by mappers, in general, given the lack of control provided by it. The ideal solution is to rollback the behavior to it's original Boom
Woof/DSDA on -complevel 09 -- real sector light
Woof/DSDA on -complevel 11, or later -- average transferred light
Eternity -- average transferred light
Helion -- average transferred light
Odamex -- average transferred light
GZDoom -- floor light only
EDGE-Classic -- real sector light
KEX on boom2.02 -- real sector light
KEX on complevel 09, or later -- floor light only
Test WAD: transferred_sector_light.zip
It's time for Undocumented MBF Changes™
Alongside the fake heights transfer (242), Boom also introduced two separate line specials that individually transfer floor and ceiling light levels (213 and 261) onto a tagged sector. Normally, in Boom and CL9, any Things present in said sector will be lit according to the sector's normal light level. MBF, however, changed this behavior to decide a Thing's light level using the average of the transferred floor and ceiling light levels, instead.
The MBF behavior of projecting sprites with the average of the transferred light levels is highly dislike by mappers, in general, given the lack of control provided by it. The ideal solution is to rollback the behavior to it's original Boom
Woof/DSDA on -complevel 09 -- real sector light
Woof/DSDA on -complevel 11, or later -- average transferred light
Eternity -- average transferred light
Helion -- average transferred light
Odamex -- average transferred light
GZDoom -- floor light only
EDGE-Classic -- real sector light
KEX on boom2.02 -- real sector light
KEX on complevel 09, or later -- floor light only