Skip to content
Discussion options

You must be logged in to vote

You'll want to remove the requestAnimationFrame(() => gameLoop(scalingFactors)); line within your resetButton click event. You are currently doubling your gameLoop function every time you click the reset button.

Replies: 2 comments

Comment options

You must be logged in to vote
0 replies
Answer selected by mucookul
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants