It would just be awesome if Entities supported Rotation (and stored a rotation value).
Imagine a level like this:

With the current implementation, I have to use tiles or entities for all 15 possible rotations of the revolving doors, and derive the rotation from the tile/entity ID:

With rotation support I would only need each door once (namely 5):

Anyone else? Is it on the roadmap maybe?
UPDATE: Oh, I just found Issue #502 with the same.
It would just be awesome if Entities supported Rotation (and stored a rotation value).
Imagine a level like this:
With the current implementation, I have to use tiles or entities for all 15 possible rotations of the revolving doors, and derive the rotation from the tile/entity ID:
With rotation support I would only need each door once (namely 5):
Anyone else? Is it on the roadmap maybe?
UPDATE: Oh, I just found Issue #502 with the same.