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Replace PyGame dependency with pillow
PyGame is used to load manipulate and save image data idependently of their file format. The PyGame project is fairly big and has caused various unexpected logging in the tools, so replace it with pillow, which is sufficient for our use case. Also expose OOP and functional API for tiletool, so it can be consumed programatically by 3rd customized tools.
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.github/workflows/build-tests.yaml

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@@ -47,69 +47,79 @@ jobs:
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- name: Install dependencies for ngdevkit-examples
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run: >
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sudo apt-get install -y python3-yaml ngdevkit-gngeo python3-pygame imagemagick
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sudo apt-get install -y python3-yaml ngdevkit-gngeo python3-pil imagemagick
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sox libsox-fmt-mp3 libglew-dev libsdl2-dev
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- name: Test by compiling ngdevkit-examples
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run: ./.github/scripts/test.sh
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win:
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name: "Windows native MSYS2 build"
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runs-on: windows-latest
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env:
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PY3PATH: ""
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defaults:
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run:
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shell: msys2 {0}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Install MSYS2
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uses: msys2/setup-msys2@v2
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with:
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msystem: UCRT64
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update: true
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install:
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git autoconf automake make zip
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mingw-w64-ucrt-x86_64-pkg-config mingw-w64-ucrt-x86_64-python
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mingw-w64-ucrt-x86_64-python-pygame
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- name: Install ngdevkit dependencies
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run: |
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echo -e "[ngdevkit]\nSigLevel = Optional TrustAll\nServer = https://dciabrin.net/msys2-ngdevkit/\$arch" >> /etc/pacman.conf
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pacman -Sy
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pacman -S --disable-download-timeout --noconfirm mingw-w64-ucrt-x86_64-ngdevkit-toolchain
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- name: Build
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run: ./.github/scripts/build-msys2.sh
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macos:
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name: "macOS build"
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runs-on: macos-15
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env:
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PREFIX: "/opt/homebrew"
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PY3PATH: "/opt/homebrew/bin"
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Dependencies
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run: |
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brew tap dciabrin/ngdevkit
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brew install python3 --overwrite
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brew install automake ngdevkit-toolchain zip pkg-config sdl2 sdl2_image
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$(brew --prefix python)/libexec/bin/pip install pygame --break-system-packages
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- name: Build
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run: ./.github/scripts/build.sh
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- name: Install dependencies for ngdevkit-examples
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run: |
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brew install ngdevkit-gngeo imagemagick sox glew make
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$(brew --prefix python)/libexec/bin/pip install pyyaml --break-system-packages
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- name: Test by compiling ngdevkit-examples
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run: ./.github/scripts/test.sh
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# win:
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# name: "Windows native MSYS2 build"
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# runs-on: windows-latest
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# env:
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# PY3PATH: ""
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# defaults:
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# run:
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# shell: msys2 {0}
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# steps:
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# - name: Checkout
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# uses: actions/checkout@v4
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# with:
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# fetch-depth: 0
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# - name: Install MSYS2
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# uses: msys2/setup-msys2@v2
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# with:
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# msystem: UCRT64
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# update: true
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# install:
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# git autoconf automake make zip
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# mingw-w64-ucrt-x86_64-pkg-config mingw-w64-ucrt-x86_64-python
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# mingw-w64-ucrt-x86_64-python-pygame
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# - name: Install ngdevkit dependencies
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# run: |
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# echo -e "[ngdevkit]\nSigLevel = Optional TrustAll\nServer = https://dciabrin.net/msys2-ngdevkit/\$arch" >> /etc/pacman.conf
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# pacman -Sy
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# pacman -S --disable-download-timeout --noconfirm mingw-w64-ucrt-x86_64-ngdevkit-toolchain
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# - name: Build
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# run: ./.github/scripts/build-msys2.sh
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# - name: Install dependencies for ngdevkit-examples
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# run: |
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# pacman -S pactoys
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# pacboy -S python:u python-yaml python-pillow:u toolchain:u zlib:u
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# pacboy -S rsync sox:u imagemagick:u SDL2:u glew:u
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# - name: Test by compiling ngdevkit-examples
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# run: ./.github/scripts/test.sh
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# macos:
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# name: "macOS build"
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# runs-on: macos-15
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# env:
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# PREFIX: "/opt/homebrew"
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# PY3PATH: "/opt/homebrew/bin"
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# steps:
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# - name: Checkout
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# uses: actions/checkout@v4
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# - name: Dependencies
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# run: |
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# brew tap dciabrin/ngdevkit
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# brew install python3 --overwrite
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# brew install pillow
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# brew install automake ngdevkit-toolchain zip pkg-config sdl2 sdl2_image
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# - name: Build
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# run: ./.github/scripts/build.sh
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# - name: Install dependencies for ngdevkit-examples
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# run: |
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# brew install ngdevkit-gngeo imagemagick sox glew make
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# $(brew --prefix python)/libexec/bin/pip install pyyaml --break-system-packages
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# - name: Test by compiling ngdevkit-examples
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# run: ./.github/scripts/test.sh

README-linux.md

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@@ -5,22 +5,26 @@
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In order to build the devkit you need autoconf, autoconf-archive and
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GNU Make 4.x, and various additional dependencies to build the
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toolchain modules such as GCC and SDCC. The devkit tools uses Python 3
8-
and PyGame 2. The emulator requires SDL 2 and optionally OpenGL
9-
libraries.
8+
and various dependencies (such as pillow and PyYAML).
9+
The emulator requires SDL 2 and optionally OpenGL libraries.
10+
11+
Note that older version of the devkit and its example ROMs depended
12+
on PyGame, which has now been replaced by pillow. So please make
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sure to use the latest version of ngdevkit-examples for building ROMs.
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The examples require ImageMagick for all the graphics
1216
trickery and sox for audio conversion purpose.
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14-
For example, on Ubuntu Focal (20.04), you can install the dependencies with:
18+
For example, on a recent Ubuntu version, you can install the dependencies with:
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apt-get install autoconf autoconf-archive automake gcc curl zip unzip
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apt-get install libsdl2-dev
18-
apt-get install python3-pygame
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apt-get install python3-pil
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apt-get install libreadline-dev
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GCC_VERSION_PKG=$(apt-cache depends gcc | awk '/Depends.*gcc/ {print $2}')
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# make sure you have src packages enabled for dependency information
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echo "deb-src http://archive.ubuntu.com/ubuntu/ focal main restricted" > /etc/apt/sources.list.d/ngdevkit.list
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echo "deb-src http://archive.ubuntu.com/ubuntu/ focal universe" >> /etc/apt/sources.list.d/ngdevkit.list
26+
echo "deb-src http://archive.ubuntu.com/ubuntu/ noble main restricted" > /etc/apt/sources.list.d/ngdevkit.list
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echo "deb-src http://archive.ubuntu.com/ubuntu/ noble universe" >> /etc/apt/sources.list.d/ngdevkit.list
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apt-get update
2529
# install build-dependency packages
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apt-get build-dep $GCC_VERSION_PKG
@@ -33,7 +37,7 @@ For example, on Ubuntu Focal (20.04), you can install the dependencies with:
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Debian users (for example Buster) would install the dependencies above
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by updating the src packages URL as follows:
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echo "deb-src http://deb.debian.org/debian buster main" > /etc/apt/sources.list.d/ngdevkit.list
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echo "deb-src http://deb.debian.org/debian trixie main" > /etc/apt/sources.list.d/ngdevkit.list
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# the remaining dependencies are the same
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## Building the toolchain

README-macos.md

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@@ -17,24 +17,24 @@ later in this documentation.
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The devkit uses Python 3, which is installed globally in macOS but
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also in brew. To make sure you are installing python dependencies
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in the right python distribution, you need to have brew's python
20-
first in your PATH, as explained later in the document.
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first in your PATH.
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## Pre-requisite
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2525
In order to build the devkit you need autoconf, autoconf-archive and
2626
GNU Make 4.x, and various additional dependencies to build the
2727
toolchain modules such as GCC and SDCC. The devkit tools uses Python 3
28-
and PyGame 2. The emulator requires SDL 2 and optionally OpenGL
29-
libraries.
28+
and various dependencies (such as pillow and PyYAML). The emulator
29+
requires SDL 2 and optionally OpenGL libraries.
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3131
The examples require ImageMagick for all the graphics
3232
trickery and sox for audio conversion purpose.
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3434
Make sure that `brew` is in your PATH and its environment variables are
3535
set up properly. By default, brew is installed in `/usr/local/bin/brew`
3636
on Intel macs, and in `/opt/homebrew/bin/brew` on ARM macs. If `brew`
37-
is not found in your PATH, you must initialize your it with:
37+
is not found in your PATH, you must initialize it with:
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eval $(/opt/homebrew/bin/brew shellenv)
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# Intel macs would use /usr/local/bin/brew shellenv
@@ -43,25 +43,25 @@ Then, ngdevkit's dependencies are installed as follows:
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brew update
4545
brew install gmake
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brew install autoconf-archive
47-
brew install glew sdl2 sdl2_image
48-
brew install python3
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# make sure you use brew's python3 to install pygame
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# if not, update your path like e.g.
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# export PATH=$HOMEBREW_PREFIX/opt/python3/bin:$PATH
52-
pip3 install pygame --break-system-packages
46+
brew install python3 pillow
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brew deps gcc | xargs brew install
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brew deps sdcc | xargs brew install
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# dependencies for the example ROMs
50+
brew install autoconf-archive
51+
brew install glew sdl2 sdl2_image
5652
brew install zip imagemagick sox
5753

54+
Note that older version of the devkit and its example ROMs depended
55+
on PyGame, which has now been replaced by pillow. So please make
56+
sure to use the latest version of ngdevkit-examples for building ROMs.
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5958
## Building the toolchain
6059

6160
In order to build ngdevkit, the installed brew dependencies must
6261
be available to the compiler, so you must add brew's PATH into
6362
your build flags manually:
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64+
HOMEBREW_PREFIX=$(brew --prefix)
6565
export CFLAGS="-I${HOMEBREW_PREFIX}/include${CFLAGS+ ${CFLAGS}}"
6666
export CXXFLAGS="-I${HOMEBREW_PREFIX}/include${CXXFLAGS+ ${CXXFLAGS}}"
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export CPPFLAGS="-I${HOMEBREW_PREFIX}/include${CPPFLAGS+ ${CPPFLAGS}}"

README-msys2.md

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@@ -63,21 +63,24 @@ ngdevkit dependencies:
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pacboy -S autoconf autoconf-archive automake pkgconf make tar zip unzip
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pacboy -S git flex bison expat gettext ncurses-devel zlib-devel
6565
pacboy -S gmp-devel isl-devel mpc-devel mpfr-devel texinfo
66-
pacboy -S python:u python-pygame:u toolchain:u zlib:u SDL2:u glew:u boost:u
66+
pacboy -S python:u python-yaml python-pillow:u toolchain:u zlib:u
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# dependencies for the example ROMs
68-
pacboy -S rsync sox:u imagemagick:u
68+
pacboy -S rsync sox:u imagemagick:u SDL2:u glew:u boost:u
69+
70+
Note that older version of the devkit and its example ROMs depended
71+
on PyGame, which has now been replaced by pillow. So please make
72+
sure to use the latest version of ngdevkit-examples for building ROMs.
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7074
You can now compile the entire devkit. The latest ngdevkit's autoconf
7175
script should detect the location of all dependencies (python,
72-
pygame...) automatically, as long as you're running it in a UCRT64
76+
pillow, ...) automatically, as long as you're running it in a UCRT64
7377
environment as required.
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autoreconf -iv
7680
./configure --prefix=$PWD/local
7781
make
7882
make install
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80-
8184
The most tedious part is over! You can now configure your environment
8285
to add the built binaries to your `PATH` and start experimenting
8386
with the devkit and build the example ROMs:
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[msys2]: https://www.msys2.org
9699
[examples]: https://github.com/dciabrin/ngdevkit-examples
97100
[pywin]: https://www.python.org/downloads/windows
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[pygame]: https://www.pygame.org
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[subsys]: https://www.msys2.org/docs/environments

README.md

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5656
add-apt-repository -y ppa:dciabrin/ngdevkit
5757
apt update
5858
apt install ngdevkit ngdevkit-gngeo
59-
# the remaining packages are only requred for the examples
59+
# the remaining packages are only required for the examples
6060
apt install pkg-config autoconf zip imagemagick sox libsox-fmt-mp3
6161

6262
If you are running a Fedora distribution, pre-built packages are
@@ -79,9 +79,6 @@ packages, available in the ngdevkit tap:
7979
# install ngdevkit
8080
brew tap dciabrin/ngdevkit
8181
brew install ngdevkit ngdevkit-gngeo
82-
# make sure you use brew's python3 in your shell
83-
export PATH=$HOMEBREW_PREFIX/opt/python3/bin:$PATH
84-
pip3 install pygame pyyaml --break-system-packages
8582
# the remaining packages are only required for the examples
8683
brew install pkg-config autoconf automake zip imagemagick sox
8784

@@ -99,7 +96,6 @@ configure the pacman repository as follows:
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10097
MSYSTEM=UCRT64 /usr/bin/bash -l
10198
echo -e "\n[ngdevkit]\nSigLevel = Optional TrustAll\nServer = https://dciabrin.net/msys2-ngdevkit/\$arch" >> /etc/pacman.conf
102-
10399
# install pacboy with `pacman -S pactoys` if necessary
104100
pacboy -Sy
105101
pacboy -S ngdevkit:u ngdevkit-gngeo:u

tools/paltool.py

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11
#!/usr/bin/env python3
2-
# Copyright (c) 2018-2019 Damien Ciabrini
2+
# Copyright (c) 2018-2026 Damien Ciabrini
33
# This file is part of ngdevkit
44
#
55
# ngdevkit is free software: you can redistribute it and/or modify
@@ -20,18 +20,10 @@
2020
Extract palette from a 2D image and convert it to C or ASM data.
2121
"""
2222

23-
from __future__ import print_function
24-
import struct
25-
import os
26-
import sys
2723
import argparse
28-
from random import randint
29-
30-
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
31-
os.environ['SDL_VIDEODRIVER'] = 'dummy'
32-
os.environ['SDL_AUDIODRIVER'] = 'dummy'
33-
import pygame
3424

25+
from PIL import Image
26+
from itertools import batched
3527

3628
def rgb24_to_packed15(col):
3729
r, g, b = [c >> 2 for c in col]
@@ -62,15 +54,18 @@ def main():
6254

6355
arguments = parser.parse_args()
6456

65-
img = pygame.image.load(arguments.FILE)
57+
img = Image.open(arguments.FILE)
6658

67-
# only keep the first 16 colors, even if palette has other
68-
# colors initialized but unused.
69-
pal = img.get_palette()[:16]
59+
# extract the palette as a 24bits RGB
60+
pal_ints = img.getpalette()
61+
pal_rgb = list(batched(pal_ints, 3))
62+
# make sure the palette has 16colors
63+
if len(pal_rgb) > 16:
64+
pal_rgb = pal_rgb[:16]
65+
elif len(pal_rgb) < 16:
66+
pal_rgb.extend([(0, 0, 0)] * (16 - len(pal_rgb)))
7067

71-
# for the time being, do not the 16th bit available in
72-
# the Neo Geo hardware
73-
ngpal = [rgb24_to_packed15(c) for c in pal]
68+
ngpal = [rgb24_to_packed15(c) for c in pal_rgb]
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7570
out = open(arguments.output, "w")
7671
output_c_anonymous_palette(ngpal, out)

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