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372 lines (316 loc) · 15.7 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace ResourceManagement
{
public class ResourceLoader
{
protected AssetBundle mainPack;
protected AssetBundleManifest manifest;
protected bool hasInit = false;
protected Dictionary<string, EnhancedAssetBundle> packageMap = new();
protected string currentPlatform;
public IEnumerable<AssetBundle> AssetBundles => packageMap.Values.Select(dep => dep.AssetBundle);
public ResourceLoader()
{
InitPlatform();
}
public void Init()
{
if (!hasInit)
{
mainPack = AssetBundle.LoadFromFile($"{Application.streamingAssetsPath}/{currentPlatform}");
manifest = mainPack.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
hasInit = true;
}
}
protected virtual string GetAssetBundlePath(string assetBundleName)
{
return $"{Application.streamingAssetsPath}/{assetBundleName}";
}
protected virtual void InitPlatform()
{
currentPlatform = Application.platform switch
{
RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor => "PC",
RuntimePlatform.Android => "Android",
RuntimePlatform.WebGLPlayer => "Web",
RuntimePlatform.IPhonePlayer => "IOS",
_ => "Other",
};
}
#region LoadAssetBundle
public EnhancedAssetBundle LoadSingleAssetBundle(string assetBundleName)
{
string assetBundlePath = GetAssetBundlePath(assetBundleName);
EnhancedAssetBundle enhancedAssetBundle = packageMap.GetValueOrDefault(assetBundlePath);
if (enhancedAssetBundle == null)
{
AssetBundle assetBundle = AssetBundle.LoadFromFile(assetBundlePath);
enhancedAssetBundle = new EnhancedAssetBundle(assetBundle);
packageMap.Add(assetBundlePath, enhancedAssetBundle);
}
return enhancedAssetBundle;
}
public EnhancedAssetBundle LoadAssetBundle(string assetBundleName)
{
EnhancedAssetBundle enhancedAssetBundle = LoadSingleAssetBundle(assetBundleName);
string[] dependencies = manifest.GetAllDependencies(assetBundleName);
if (dependencies.Length != 0)
{
for (int i = 0; i < dependencies.Length; i++)
{
string dependencyName = dependencies[i];
EnhancedAssetBundle dependency = LoadSingleAssetBundle(dependencyName);
enhancedAssetBundle.AddDependcy(dependency.AssetBundle);
}
}
return enhancedAssetBundle;
}
#endregion
#region LoadAssetBundle -- Async
public void LoadAssetBundleAsync(string assetBundleName, MonoBehaviour invoker, System.Action<AssetBundle> callback)
{
invoker.StartCoroutine(LoadSingleAssetBundleCoroutine(assetBundleName, callback));
}
private IEnumerator LoadSingleAssetBundleCoroutine(string assetBundleName, System.Action<AssetBundle> callback)
{
yield return null;
string assetBundlePath = GetAssetBundlePath(assetBundleName);
EnhancedAssetBundle enhancedAssetBundle = packageMap.GetValueOrDefault(assetBundlePath);
if (enhancedAssetBundle == null)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundlePath);
yield return assetBundleCreateRequest;
AssetBundle assetBundle = assetBundleCreateRequest.assetBundle;
enhancedAssetBundle = new EnhancedAssetBundle(assetBundle);
packageMap.Add(assetBundlePath, enhancedAssetBundle);
}
string[] dependencies = manifest.GetAllDependencies(assetBundleName);
if (dependencies.Length != 0)
{
for (int i = 0; i < dependencies.Length; i++)
{
string dependencyName = dependencies[i];
string dependencyPath = GetAssetBundlePath(dependencyName);
EnhancedAssetBundle dependency = packageMap.GetValueOrDefault(dependencyPath);
if (dependency == null)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(dependencyPath);
yield return assetBundleCreateRequest;
AssetBundle assetBundle = assetBundleCreateRequest.assetBundle;
dependency = new EnhancedAssetBundle(assetBundle);
packageMap.Add(dependencyPath, dependency);
}
enhancedAssetBundle.AddDependcy(dependency.AssetBundle);
}
}
callback(enhancedAssetBundle.AssetBundle);
}
#endregion
#region UnLoad
public void UnLoad(string assetBundleName, bool unLoadDependencies = false)
{
var path = GetAssetBundlePath(assetBundleName);
if (packageMap.ContainsKey(path))
{
EnhancedAssetBundle enhancedAssetBundle = packageMap[path];
enhancedAssetBundle.AssetBundle.Unload(false);
packageMap.Remove(path);
if (unLoadDependencies)
{
foreach (var ab in enhancedAssetBundle.DependencyByAssetBundles)
{
var name = ab.name;
path = GetAssetBundlePath(name);
if (packageMap.ContainsKey(path))
{
var dependency = packageMap[path];
dependency.AssetBundle.Unload(false);
packageMap.Remove(path);
}
}
}
}
}
public void UnLoad(EnhancedAssetBundle enhancedAssetBundle, bool unLoadDependencies = false)
{
if (!enhancedAssetBundle.Check()) return;
var name = enhancedAssetBundle.AssetBundle.name;
var path = GetAssetBundlePath(name);
if (packageMap.ContainsKey(path))
{
enhancedAssetBundle.AssetBundle.Unload(false);
packageMap.Remove(path);
if (unLoadDependencies)
{
foreach (var ab in enhancedAssetBundle.DependencyByAssetBundles)
{
name = ab.name;
path = GetAssetBundlePath(name);
if (packageMap.ContainsKey(path))
{
var dependcy = packageMap[path];
dependcy.AssetBundle.Unload(false);
packageMap.Remove(path);
}
}
}
}
}
public void UnLoadAll()
{
AssetBundle.UnloadAllAssetBundles(false);
packageMap.Clear();
}
#endregion
#region LoadResource
public T LoadResource<T>(string assetBundleName, string resourceName, bool unLoadAssetBundle = false, bool unLoadWhole = false) where T : UnityEngine.Object
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
T resource = enhancedAssetBundle.AssetBundle.LoadAsset<T>(resourceName);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resource;
}
public Object LoadResource(string assetBundleName, string resourceName, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
Object resource = enhancedAssetBundle.AssetBundle.LoadAsset(resourceName);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resource;
}
public Object LoadResource(string assetBundleName, string resourceName, System.Type type, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
Object resource = enhancedAssetBundle.AssetBundle.LoadAsset(resourceName, type);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resource;
}
#endregion
#region LoadResource -- Async
public void LoadResourceAsync<T>(string assetBundleName, string resourceName, MonoBehaviour invoker, System.Action<T> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false) where T : Object
{
invoker.StartCoroutine(LoadResourceCoroutine(assetBundleName, resourceName, callback, unLoadAssetBundle, unLoadWhole));
}
public void LoadResourceAsync(string assetBundleName, string resourceName, MonoBehaviour invoker, System.Action<Object> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
invoker.StartCoroutine(LoadResourceCoroutine(assetBundleName, resourceName, callback, unLoadAssetBundle, unLoadWhole));
}
public void LoadResourceAsync(string assetBundleName, string resourceName, System.Type type, MonoBehaviour invoker, System.Action<Object> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
invoker.StartCoroutine(LoadResourceCoroutine(assetBundleName, resourceName, type, callback, unLoadAssetBundle, unLoadWhole));
}
private IEnumerator LoadResourceCoroutine<T>(string assetBundleName, string resourceName, System.Action<T> callback, bool unLoadAssetBundle, bool unLoadWhole) where T : Object
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
AssetBundleRequest assetBundleRequest = assetBundle.LoadAssetAsync<T>(resourceName);
yield return assetBundleRequest;
T resource = (T)assetBundleRequest.asset;
callback(resource);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
}
private IEnumerator LoadResourceCoroutine(string assetBundleName, string resourceName, System.Type type, System.Action<Object> callback, bool unLoadAssetBundle, bool unLoadWhole)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
AssetBundleRequest assetBundleRequest = assetBundle.LoadAssetAsync(resourceName, type);
yield return assetBundleRequest;
Object resource = assetBundleRequest.asset;
callback(resource);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
}
#endregion
#region LoadAllResource
public T[] LoadAllResource<T>(string assetBundleName, bool unLoadAssetBundle = false, bool unLoadWhole = false) where T : Object
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
T[] resources = assetBundle.LoadAllAssets<T>();
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resources;
}
public Object[] LoadAllResource(string assetBundleName, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
Object[] resources = assetBundle.LoadAllAssets();
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resources;
}
public Object[] LoadAllResource(string assetBundleName, System.Type type, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
Object[] resources = assetBundle.LoadAllAssets(type);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
return resources;
}
#endregion
#region LoadAllResource -- Async
public void LoadAllResourceAsync<T>(string assetBundleName, MonoBehaviour invoker, System.Action<T[]> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false) where T : Object
{
invoker.StartCoroutine(LoadAllResourceCoroutine(assetBundleName, callback, unLoadAssetBundle, unLoadWhole));
}
public void LoadAllResourceAsync(string assetBundleName, MonoBehaviour invoker, System.Action<Object[]> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
invoker.StartCoroutine(LoadAllResourceCoroutine(assetBundleName, callback, unLoadAssetBundle, unLoadWhole));
}
public void LoadAllResourceAsync(string assetBundleName, System.Type type, MonoBehaviour invoker, System.Action<Object[]> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
invoker.StartCoroutine(LoadAllResourceCoroutine(assetBundleName, type, callback, unLoadAssetBundle, unLoadWhole));
}
public IEnumerator LoadAllResourceCoroutine<T>(string assetBundleName, System.Action<T[]> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false) where T : Object
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
AssetBundleRequest assetBundleRequest = assetBundle.LoadAllAssetsAsync<T>();
yield return assetBundleRequest;
T[] resources = assetBundleRequest.allAssets.Cast<T>().ToArray();
callback(resources);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
}
public IEnumerator LoadAllResourceCoroutine(string assetBundleName, System.Type type, System.Action<Object[]> callback, bool unLoadAssetBundle = false, bool unLoadWhole = false)
{
EnhancedAssetBundle enhancedAssetBundle = LoadAssetBundle(assetBundleName);
AssetBundle assetBundle = enhancedAssetBundle.AssetBundle;
AssetBundleRequest assetBundleRequest = assetBundle.LoadAllAssetsAsync(type);
yield return assetBundleRequest;
Object[] resources = assetBundleRequest.allAssets.ToArray();
callback(resources);
if (unLoadAssetBundle)
{
UnLoad(assetBundleName, unLoadWhole);
}
}
#endregion
}
}