- Bevy 0.17 Migration: Updated all Bevy API calls and components for compatibility
- Fractal Shader Integration: Activated modular fractal shader engine integration
- Dependency Updates: Added rust-fractal-shader-engine dependency with Bevy features
- Plugin Activation: Enabled FractalShaderPlugin in the application setup
- Stripped Down Version: Removed Python-related modules (scripting, mediapipe, comfyui)
- Cleanup: Removed problematic integrations (plugdata, leapmotion, gesture_recognition, mcp_servers)
- Architecture: Simplified architecture focusing on core audio-visual performance
- Audio System: Glicol live coding, MIDI support, FFT analysis
- Visual System: GPU-accelerated rendering with Bevy, shader hot-reload
- Node-Based Architecture: Visual programming for audio-visual workflows
- Real-time Performance: Optimized for live performance applications
- bevy (0.17) - Game engine and app framework
- glicol (0.13) - Live coding audio synthesis
- wgpu (26.0) - WebGPU implementation
- cpal (0.15) - Cross-platform audio I/O
- midir (0.9) - MIDI input/output
- rust-fractal-shader-engine (path) - Modular fractal shader system
src/
├── core/ # Core node graph system
├── audio/ # Audio processing (Glicol, MIDI, analysis)
├── visual/ # Visual rendering (shaders, effects)
├── nodes/ # Node implementations
├── compute/ # GPU compute shaders
└── input/ # MIDI and OSC input systems
Generated: 2025-10-25 Status: Bevy 0.17 migration complete, fractal shader integration activated