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Copy file name to clipboardExpand all lines: localization/english.dl
+5-5Lines changed: 5 additions & 5 deletions
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@@ -29,7 +29,7 @@ english:
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tips.menu.restart : "[lbutton]Abandon current game\n - Start a new game with current deck"
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tips.menu.startmenu : "[lbutton]Return to start menu\n - Save current progress"
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tips.menu.restart_confirm : "[lbutton]Confirm to abandon current game"
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tips.menu.erasegame : "[lbutton]Erase current game\n - You can restart a new compaign from start"
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tips.menu.erasegame : "[lbutton]Erase current game\n - You can restart a new campaign from start"
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tips.menu.erasegame_confirm : "[lbutton]Confirm to erase current game"
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tips.menu.exit : "[lbutton]Exit Game"
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tips.menu.start : "[lbutton]Start Game"
@@ -62,7 +62,7 @@ english:
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tips.desc.return : "[lbutton][rbutton]Return"
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tips.discard.focus : "[lbutton]Discard this card\n - This is a randomly drawn card from hand"
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tips.discard.invalid : "Already exceeded hand limit ${limit}, must randomly discard excess cards"
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tips.discard.advancement: "[lbutton]Longpress to discard this card"
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tips.discard.advancement: "[lbutton]Long press to discard this card"
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tips.discard.advancement.invalid: "Please select another hand card\n - This card has been used and will be discarded"
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tips.advancement.start : "$(START) phase"
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tips.advancement.power : "$(POWER) action"
@@ -119,11 +119,11 @@ english:
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tips.evoke.M.new : "[lbutton]Create a new $(card.type.world)\n - Colonize to the sector you control"
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tips.evoke.M.exist : "[lbutton]Convert this $(card.type.blank) to $(card.type.world)\n - Draw a card[card]\n - Colonize to the sector you control"
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tips.evoke.M.advice : "Choose a $(card.type.blank) in your hand\nOr click the deck to create a new $(card.type.world)"
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tips.evoke.K.new : "[lbutton]Draw a card[card]\n - If draw a uncomplete $(card.type.tech)\n pick 1 value\n - Create a new $(card.type.tech)\n pick either 1 suit or value"
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tips.evoke.K.new : "[lbutton]Draw a card[card]\n - If draw a incomplete $(card.type.tech)\n pick 1 value\n - Create a new $(card.type.tech)\n pick either 1 suit or value"
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tips.evoke.K.exist : "[lbutton]Advance this $(card.type.tech)\n - Pick a value"
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tips.evoke.K.advice : " - Draw a $(card.type.tech)\n - Advance $(card.type.tech) of $(desc.place.homeworld)"
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tips.evoke.K.picksuit : "[lbutton]Pick ${suit} for this $(card.type.tech)"
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tips.evoke.K.picksuit.random : "[lbutton]Draw a card to dicide the value of advancement"
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tips.evoke.K.picksuit.random : "[lbutton]Draw a card to decide the value of advancement"
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tips.evoke.K.picksuit.advice : "Pick value for this $(card.type.tech)\n - Or draw a card to decide the suit\n - And then pick the value"
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tips.settle.capture : "[lbutton]Capture ${world.name} in sector ${world.sector}\n - Move to $(desc.place.colony)\n - [blue]$(action.power)[n] action\n - [blue]$(action.advance)[n] action"
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tips.settle.hand : "[lbutton]Colonize this $(card.type.world)\n - Place in $(desc.place.colony)\n - Draw 1 [card]"
desc.tech.discard : "This card created in era ${era} is complete and can be used in the following phases:\n${adv1_discard}\n${adv2_discard}\n${adv3_discard}"
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desc.text.hand.tech : "This card created in era ${era} still has room for advancement. Advancement abilities of incomplete ${type} in hand cannot be used until this card is completed.\n\n$(desc.text.hand)"
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desc.text.hand.civ : "It's the winning civlization ${name} of era ${era}, The homeworld ${world} of this civlization is at the sector[sector] ${sector}.\n\nAt the phase [blue]$(phase.action)[n] : If you control the sector [sector] ${sector}, Choose [blue]$(action.evoke)[n] action:\n - ${victory}\n - ${advancement}\n\n$(desc.text.hand)"
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desc.text.hand.civ : "It's the winning civlization ${name} of era ${era}, The homeworld ${world} of this civilization is at the sector[sector] ${sector}.\n\nAt the phase [blue]$(phase.action)[n] : If you control the sector [sector] ${sector}, Choose [blue]$(action.evoke)[n] action:\n - ${victory}\n - ${advancement}\n\n$(desc.text.hand)"
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desc.text.homeworld.world.desc : "It represents your homeworld [blue]${name}[n], $(plant.era), located in sector [blue]${sector}[n].\n\nOnce you lose control of the sector containing your homeworld, you must promote a colony to homeworld. Having no other colonies at that time will result in game failure.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.homeworld.world : "$(desc.text.homeworld.world.desc)\n\nThis world can be advanced. To win the game, you need advance 3 times.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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