Description of Feature
Hi. I'm currently working on an nvk implementation of VK_NV_raw_access_chains and trying to debug a performance issue with a game that I do not have which is running under vkd3d (Lego Builder's Journey) https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38874#note_3232008 Taking captures of that game fails when VK_NV_raw_access_chains is available and used by vkd3d.
vkd3d automatically uses VK_NV_raw_access_chains when support is enabled in the driver, so I believe we need support in renderdoc if we want to continue using renderdoc for dx12 games once that feature lands.
It would be nice if renderdoc supported VK_NV_raw_access_chains.
Environment
- RenderDoc version: 1.41
- Operating System: Arch Linux
- Graphics API: Vulkan
Description of Feature
Hi. I'm currently working on an nvk implementation of VK_NV_raw_access_chains and trying to debug a performance issue with a game that I do not have which is running under vkd3d (Lego Builder's Journey) https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38874#note_3232008 Taking captures of that game fails when VK_NV_raw_access_chains is available and used by vkd3d.
vkd3d automatically uses VK_NV_raw_access_chains when support is enabled in the driver, so I believe we need support in renderdoc if we want to continue using renderdoc for dx12 games once that feature lands.
It would be nice if renderdoc supported VK_NV_raw_access_chains.
Environment