Describe the bug
When running rpgmaker-linux after install, and running a game that depends on mkxp-z, it errors on launch with "Error initializing SDL: wayland not available".
I've read on other posts when looking into fixing the issue that this is a result of not including wayland as a build dependency on SDL.
Notably, games that depend on nwjs seem to detect wayland and function fine. I've extensively tested this.
I attempted to compile mkxp-z myself to see if I could fix the issue by doing so, howover the install instructions are ass and it exploded 300 times over so I gave up and am passing on the mantle to people who know what they're doing.
Screenshots

Desktop (please complete the following information):
Linux (Void-Linux, Wayland)
Describe the bug
When running rpgmaker-linux after install, and running a game that depends on mkxp-z, it errors on launch with "Error initializing SDL: wayland not available".
I've read on other posts when looking into fixing the issue that this is a result of not including wayland as a build dependency on SDL.
Notably, games that depend on nwjs seem to detect wayland and function fine. I've extensively tested this.
I attempted to compile mkxp-z myself to see if I could fix the issue by doing so, howover the install instructions are ass and it exploded 300 times over so I gave up and am passing on the mantle to people who know what they're doing.
Screenshots

Desktop (please complete the following information):
Linux (Void-Linux, Wayland)