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Release Version 3.16.2 (#295) #290

Release Version 3.16.2 (#295)

Release Version 3.16.2 (#295) #290

Workflow file for this run

name: Build package
on:
push:
branches: [master]
pull_request:
jobs:
validate-macos-framework-layout:
name: Validate macOS framework layout
runs-on: macos-latest
steps:
- name: Checkout Repo
uses: actions/checkout@v4
with:
lfs: true
- name: Validate Backtrace.framework layout in repo
shell: bash
run: |
set -euo pipefail
FRAMEWORK="Mac/BacktraceMacUnity.bundle/Contents/Frameworks/Backtrace.framework"
test -d "$FRAMEWORK"
test -d "$FRAMEWORK/Versions/A"
test -f "$FRAMEWORK/Versions/A/Backtrace"
test -f "$FRAMEWORK/Versions/A/Resources/Info.plist"
test -L "$FRAMEWORK/Versions/Current"
test "$(readlink "$FRAMEWORK/Versions/Current")" = "A"
test -L "$FRAMEWORK/Backtrace"
test "$(readlink "$FRAMEWORK/Backtrace")" = "Versions/Current/Backtrace"
test -L "$FRAMEWORK/Resources"
test "$(readlink "$FRAMEWORK/Resources")" = "Versions/Current/Resources"
test ! -e "$FRAMEWORK/A"
- name: Validate packaged macOS framework layout
shell: bash
run: |
set -euo pipefail
WORKDIR="$(mktemp -d)"
PACKAGE_ROOT="$WORKDIR/package-root"
mkdir -p "$PACKAGE_ROOT"
cp -R Editor Runtime Tests Android iOS Mac Windows package.json "$PACKAGE_ROOT/"
tar -czf "$WORKDIR/io.backtrace.unity.tgz" -C "$PACKAGE_ROOT" .
EXTRACT_DIR="$WORKDIR/extracted"
mkdir -p "$EXTRACT_DIR"
tar -xzf "$WORKDIR/io.backtrace.unity.tgz" -C "$EXTRACT_DIR"
FRAMEWORK="$EXTRACT_DIR/Mac/BacktraceMacUnity.bundle/Contents/Frameworks/Backtrace.framework"
test -d "$FRAMEWORK"
test -d "$FRAMEWORK/Versions/A"
test -f "$FRAMEWORK/Versions/A/Backtrace"
test -f "$FRAMEWORK/Versions/A/Resources/Info.plist"
test -L "$FRAMEWORK/Versions/Current"
test "$(readlink "$FRAMEWORK/Versions/Current")" = "A"
test -L "$FRAMEWORK/Backtrace"
test "$(readlink "$FRAMEWORK/Backtrace")" = "Versions/Current/Backtrace"
test -L "$FRAMEWORK/Resources"
test "$(readlink "$FRAMEWORK/Resources")" = "Versions/Current/Resources"
test ! -e "$FRAMEWORK/A"
test:
needs: validate-macos-framework-layout
name: Run Build for ${{ matrix.unityVersion }} ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-package
unityVersion:
- 2019.4.40f1
targetPlatform:
- StandaloneOSX
- StandaloneWindows
- StandaloneWindows64
- StandaloneLinux64
- iOS
- Android
- WebGL
steps:
- name: Checkout Repo
uses: actions/checkout@v4
with:
lfs: true
- name: Setup Environment
run: |
mkdir ${{ matrix.projectPath }}
mv Editor Runtime Tests Android iOS Mac Windows package.json ${{ matrix.projectPath }}/
- if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
- uses: game-ci/unity-builder@v4
name: Build game for platform ${{ matrix.targetPlatform }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
projectPath: ${{ matrix.projectPath }}/
allowDirtyBuild: true