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Apply scene's lightmap UV transformation during export #794

@Happy0Ending

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@Happy0Ending

Hello, I noticed that when exporting the glb model, it is possible to export the lighting map UV, but the UV is automatically normalized to the 0-1 range. In my model, the UV is not fully occupied, resulting in the UV being stretched. How to keep the exported UV at the mapping size in unity instead of being normalized

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    enhancementNew feature or requestexportExport of glTF files

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