-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathproject.godot
More file actions
69 lines (48 loc) · 1.79 KB
/
Copy pathproject.godot
File metadata and controls
69 lines (48 loc) · 1.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="riotswitcher"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0, 0, 0, 0)
boot_splash/show_image=false
config/icon="uid://b5vrrtjf2dxnf"
config/windows_native_icon="res://assets/icon.ico"
[autoload]
Constants="*res://src/utils/constants.gd"
ConfigManager="*res://src/managers/config_manager.gd"
ProfileManager="*res://src/managers/profile_manager.gd"
PresenceManager="*res://src/presence/presence_manager.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/borderless=true
window/size/transparent=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/per_pixel_transparency/allowed=true
[dotnet]
project/assembly_name="riotswitcher"
[editor]
movie_writer/fps=30
[gui]
theme/custom="res://assets/theme/riotswitcher_theme.tres"
[internationalization]
locale/translations=PackedStringArray("res://localization/pt_BR.po", "res://localization/zh_CN.po", "res://localization/es_ES.po", "res://localization/ko_KR.po")
locale/translations_pot_files=PackedStringArray("res://scenes/boot.tscn", "res://scenes/main.tscn", "res://scenes/add_menu.tscn", "res://scenes/settings_menu.tscn")
[physics]
common/physics_ticks_per_second=1
common/max_physics_steps_per_frame=1
common/physics_jitter_fix=0.0
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"