Are there any plans to support various audio filters that are controlled by the data rate of stdout (and maybe stderr)?
This might require a more powerful machine to play, but the possibilities might be a fun way to visualise what's happening. Changing pitch or changing tempo might indicate that stdout is being produced faster, but applying a varying amount of "static noise" or "crosstalk" interference over the audio would audibly indicate that something is being produced at stderr and that maybe it's worth checking the console to see what happened.
Are there any plans to support various audio filters that are controlled by the data rate of stdout (and maybe stderr)?
This might require a more powerful machine to play, but the possibilities might be a fun way to visualise what's happening. Changing pitch or changing tempo might indicate that stdout is being produced faster, but applying a varying amount of "static noise" or "crosstalk" interference over the audio would audibly indicate that something is being produced at stderr and that maybe it's worth checking the console to see what happened.