@@ -138,7 +138,7 @@ private void UpdateDummyStatusTimers() {
138138 else {
139139 updatedList . Add ( new StatusInfo (
140140 status . Id , status . IconId , status . Name ,
141- newRemaining , status . MaxSeconds , status . GameObjectId ,
141+ status . Description , newRemaining , status . MaxSeconds , status . GameObjectId ,
142142 status . SelfInflicted , status . Stacks , status . PartyPriority ,
143143 status . IsPermanent , status . ActorName , status . EnemyLetter , status . StatusType
144144 ) ) ;
@@ -153,6 +153,7 @@ private StatusInfo CreateNewDummyStatus(int? initialIndex = null) {
153153 uint dummyId ;
154154 uint dummyIconId ;
155155 string dummyName ;
156+ string dummyDescription ;
156157 float maxSeconds ;
157158 bool isPermanent ;
158159 bool selfInflicted ;
@@ -216,13 +217,14 @@ private StatusInfo CreateNewDummyStatus(int? initialIndex = null) {
216217 dummyId = selectedTemplate . Id ;
217218 dummyIconId = selectedTemplate . IconId ;
218219 dummyName = selectedTemplate . Name ;
220+ dummyDescription = $ "Dummy description for { dummyName } ";
219221 maxSeconds = selectedTemplate . MaxSeconds ;
220222 selfInflicted = _rand . Next ( 100 ) < 50 ;
221223
222224 float remainingSeconds = maxSeconds * ( float ) ( _rand . NextDouble ( ) * 0.8 + 0.1 ) ;
223225
224226 return new StatusInfo (
225- dummyId , dummyIconId , dummyName , remainingSeconds , maxSeconds ,
227+ dummyId , dummyIconId , dummyName , dummyDescription , remainingSeconds , maxSeconds ,
226228 gameObjectIdToUse , selfInflicted , dummyStacks , 0 , // PartyPriority defaults to 0 for dummies
227229 isPermanent , actorName , enemyLetter , statusCategory
228230 ) ;
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