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Memory Leak #974
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status: needs testingThis needs video proof and testingThis needs video proof and testing
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status: needs testingThis needs video proof and testingThis needs video proof and testing
I typed /spark heap dump with only 6 players online, but I have 32 craftplayer instances because of huskhomes
This is a serious problem since I have one world per player; and because my worlds are saved in memory (I'm using ASWM), Huskhomes ends up crashing my server after only a few hours of uptime
This ensures that the player's last world before logging out is always saved in memory
The content shown in the screenshot appears in 20 of the 32 craftplayer instances. The other 12 alive because paper/bukkit things.