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Copy pathcharacter.go
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358 lines (322 loc) · 9.09 KB
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package d2editor
import (
"bytes"
"encoding/binary"
"github.com/vitalick/go-d2editor/attributes"
"github.com/vitalick/go-d2editor/bitworker"
"github.com/vitalick/go-d2editor/consts"
"github.com/vitalick/go-d2editor/npcdialogs"
"github.com/vitalick/go-d2editor/quests"
"github.com/vitalick/go-d2editor/waypoints"
"io"
"time"
)
//Character ...
type Character struct {
Header *Header `json:"header"`
ActiveWeapon uint32 `json:"active_weapon"`
Name string `json:"name"`
Status *Status `json:"status"`
Progression byte `json:"-"`
Unk0x0026 [2]byte `json:"-"`
Class class `json:"class"`
Unk0x0029 [2]byte `json:"-"`
Level byte `json:"level"`
Created uint32 `json:"created"`
LastPlayed uint32 `json:"last_played"`
Unk0x0034 [4]byte `json:"-"`
HotkeySkills [16]Skill `json:"hotkey_skills"`
LeftSkill Skill `json:"left_skill"`
RightSkill Skill `json:"right_skill"`
LeftSwapSkill Skill `json:"left_swap_skill"`
RightSwapSkill Skill `json:"right_swap_skill"`
Appearances Appearances `json:"appearances"`
Locations *Locations `json:"locations"`
MapID uint32 `json:"map_id"`
Unk0x00af [2]byte `json:"-"`
Mercenary Mercenary `json:"mercenary"`
RealmData [144]byte `json:"-"`
Quests *quests.Quests `json:"quests"`
Waypoints *waypoints.Waypoints `json:"waypoints"`
UnkUnk1 byte `json:"-"`
NPCDialogs *npcdialogs.NPCDialogs `json:"npc_dialogs"`
Attributes *attributes.Attributes `json:"attributes"`
}
type inputStruct struct {
data any
f func(br *bitworker.BitReader, c *Character) error
}
//NewEmptyCharacter ...
func NewEmptyCharacter(version uint) (*Character, error) {
c := &Character{}
c.Header = NewEmptyHeader(version)
c.Status = &Status{}
c.Locations = &Locations{}
c.Level = 1
timeNow := uint32(time.Now().Unix())
c.Created = timeNow
c.LastPlayed = timeNow
emptySkill := NewEmptySkill()
for s := range c.HotkeySkills {
c.HotkeySkills[s] = *emptySkill
}
c.LeftSkill = *emptySkill
c.RightSkill = *emptySkill
c.LeftSwapSkill = *emptySkill
c.RightSwapSkill = *emptySkill
c.Appearances = *NewEmptyAppearances()
q, err := quests.NewEmptyQuests()
if err != nil {
return nil, err
}
c.Quests = q
w, err := waypoints.NewEmptyWaypoints()
if err != nil {
return nil, err
}
c.Waypoints = w
c.NPCDialogs = npcdialogs.NewEmptyNPCDialogs()
c.Attributes = attributes.NewEmptyAttributes()
c.Unk0x0026 = defaultUnk0x0026
c.Unk0x0029 = defaultUnk0x0029
c.Unk0x0034 = defaultUnk0x0034
c.Unk0x00af = defaultUnk0x00af
c.RealmData = defaultRealmData
return c, nil
}
//NewCharacter ...
func NewCharacter(b []byte) (*Character, error) {
c := &Character{}
var err error
var charName [nameSize]byte
var inArr []inputStruct
br := bitworker.NewBitReader(b)
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
header, er := NewHeader(br)
if er != nil {
return er
}
c.Header = header
return nil
},
})
inArr = append(inArr, inputStruct{&c.ActiveWeapon, nil})
inArr = append(inArr, inputStruct{&charName, nil})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
status, er := NewStatus(br)
if er != nil {
return er
}
c.Status = status
return nil
},
})
inArr = append(inArr, inputStruct{&c.Progression, nil})
inArr = append(inArr, inputStruct{&c.Unk0x0026, nil})
inArr = append(inArr, inputStruct{&c.Class, nil})
inArr = append(inArr, inputStruct{&c.Unk0x0029, nil})
inArr = append(inArr, inputStruct{&c.Level, nil})
inArr = append(inArr, inputStruct{&c.Created, nil})
inArr = append(inArr, inputStruct{&c.LastPlayed, nil})
inArr = append(inArr, inputStruct{&c.Unk0x0034, nil})
inArr = append(inArr, inputStruct{&c.HotkeySkills, nil})
inArr = append(inArr, inputStruct{&c.LeftSkill, nil})
inArr = append(inArr, inputStruct{&c.RightSkill, nil})
inArr = append(inArr, inputStruct{&c.LeftSwapSkill, nil})
inArr = append(inArr, inputStruct{&c.RightSwapSkill, nil})
inArr = append(inArr, inputStruct{&c.Appearances, nil})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
loc, er := NewLocations(br)
if er != nil {
return er
}
c.Locations = loc
return nil
},
})
inArr = append(inArr, inputStruct{&c.MapID, nil})
inArr = append(inArr, inputStruct{&c.Unk0x00af, nil})
inArr = append(inArr, inputStruct{&c.Mercenary, nil})
inArr = append(inArr, inputStruct{&c.RealmData, nil})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
q, er := quests.NewQuests(br)
if er != nil {
return er
}
c.Quests = q
return nil
},
})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
w, er := waypoints.NewWaypoints(br)
if er != nil {
return er
}
c.Waypoints = w
return nil
},
})
inArr = append(inArr, inputStruct{&c.UnkUnk1, nil})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
d, er := npcdialogs.NewNPCDialogs(br)
if er != nil {
return er
}
c.NPCDialogs = d
return nil
},
})
inArr = append(inArr, inputStruct{
nil,
func(br *bitworker.BitReader, c *Character) error {
a, er := attributes.NewAttributes(br)
if er != nil {
return er
}
c.Attributes = a
return nil
},
})
for _, inData := range inArr {
if inData.f != nil {
err = inData.f(br, c)
if err != nil {
return nil, err
}
continue
}
if inData.data != nil {
err = binary.Read(br, consts.BinaryEndian, inData.data)
if err != nil {
return nil, err
}
}
}
c.Name = string(bytes.Trim(charName[:], "\x00"))
c.Unk0x0026 = defaultUnk0x0026
c.Unk0x0029 = defaultUnk0x0029
c.Unk0x0034 = defaultUnk0x0034
c.Unk0x00af = defaultUnk0x00af
c.RealmData = defaultRealmData
return c, nil
}
func (c *Character) GetName() string {
if len(c.Name) > nameSize {
return c.Name[:nameSize]
}
return c.Name
}
func (c *Character) getNameBytes() [nameSize]byte {
var charName [nameSize]byte
copy(charName[:], c.GetName()[:])
return charName
}
//ToWriter write not prepared for export byte struct to io.Writer
func (c *Character) ToWriter(w io.Writer) error {
c.Attributes.Level = uint64(c.Level)
if err := c.Attributes.CheckMaxGold(); err != nil {
return err
}
ww := &writerWrapper{w: w}
var values [28]interface{}
type packedChan struct {
result []byte
err error
}
locationsCh := make(chan packedChan)
questsCh := make(chan packedChan)
waypointsCh := make(chan packedChan)
dialogsCh := make(chan packedChan)
attributesCh := make(chan packedChan)
getPackedChan := func(f func() ([]byte, error), ch chan packedChan) {
b, err := f()
if err != nil {
ch <- packedChan{nil, err}
return
}
ch <- packedChan{b, nil}
}
go getPackedChan(func() ([]byte, error) { return c.Locations.GetPacked(), nil }, locationsCh)
go getPackedChan(c.Quests.GetPacked, questsCh)
go getPackedChan(c.Waypoints.GetPacked, waypointsCh)
go getPackedChan(c.NPCDialogs.GetPacked, dialogsCh)
go getPackedChan(c.Attributes.GetPacked, attributesCh)
values[0] = *c.Header
values[1] = c.ActiveWeapon
values[2] = c.getNameBytes()
values[3] = c.Status.GetFlags()
values[4] = c.Progression
values[5] = c.Unk0x0026
values[6] = c.Class
values[7] = c.Unk0x0029
values[8] = c.Level
values[9] = c.Created
values[10] = c.LastPlayed
values[11] = c.Unk0x0034
values[12] = c.HotkeySkills
values[13] = c.LeftSkill
values[14] = c.RightSkill
values[15] = c.LeftSwapSkill
values[16] = c.RightSwapSkill
values[17] = c.Appearances
values[19] = c.MapID
values[20] = c.Unk0x00af
values[21] = c.Mercenary
values[22] = c.RealmData
values[25] = c.UnkUnk1
for range make([]struct{}, 5) {
select {
case locationsB := <-locationsCh:
values[18] = locationsB.result
case questsB := <-questsCh:
if questsB.err != nil {
return questsB.err
}
values[23] = questsB.result
case waypointsB := <-waypointsCh:
if waypointsB.err != nil {
return waypointsB.err
}
values[24] = waypointsB.result
case dialogsB := <-dialogsCh:
if dialogsB.err != nil {
return dialogsB.err
}
values[26] = dialogsB.result
case attributesB := <-attributesCh:
if attributesB.err != nil {
return attributesB.err
}
values[27] = attributesB.result
}
}
for _, val := range values {
if err := binary.Write(ww, consts.BinaryEndian, val); err != nil {
return err
}
}
if _, err := ww.EndWrite(); err != nil {
return err
}
return nil
}
//GetBytes return not prepared for export []byte
func (c *Character) GetBytes() ([]byte, error) {
var buf bytes.Buffer
if err := c.ToWriter(&buf); err != nil {
return nil, err
}
return buf.Bytes(), nil
}