Skip to content

Latest commit

 

History

History
110 lines (91 loc) · 8.21 KB

File metadata and controls

110 lines (91 loc) · 8.21 KB
name ui-package
description Best practices for building a Flutter UI package on top of Material, covering custom components, ThemeExtension-based theming, consistent APIs, widget tests, and scaffolding from the app_ui_package template. Use when creating a UI package and whenever working inside one: adding or reviewing a widget, wiring design tokens, exporting through the barrel file, or writing tests for a widget that lives in a UI package. Triggers on "create a ui package", "add a widget to our ui package", "add a design token", "export it from the barrel", "write tests for this widget in my ui package", and on any request naming a package whose job is shared widgets and design tokens.
allowed-tools Read Glob Grep Edit Write mcp__very-good-cli__create
model sonnet

UI Package

Best practices for creating a Flutter UI package — a reusable widget library that builds on top of package:flutter/material.dart, extending it with app-specific components, custom design tokens via ThemeExtension, and a consistent API surface.

Theming foundation: This skill focuses on UI package structure, widget APIs, and testing. For foundational Material 3 theming (ColorScheme, TextTheme, component themes, spacing constants, light/dark mode), see the Material Theming skill (/material-theming). The two skills are complementary — Material Theming covers how to set up and use ThemeData; this skill covers how to extend it with ThemeExtension tokens and package reusable widgets around it.

Core Standards

Apply these standards to ALL UI package work:

  • Scaffold from the app_ui_package template — create the package with the Very Good CLI MCP tool, subcommand: 'app_ui_package'. Never flutter_package, never dart_package, never flutter create --template=package; those produce a bare package with none of the theme, barrel, test-helper, or Widgetbook scaffolding below
  • Build on Material — depend on flutter/material.dart and compose Material widgets; do not rebuild primitives that Material already provides
  • One widget per file — each public widget lives in its own file named after the widget in snake_case (e.g., app_button.dart)
  • Barrel file for public API — expose all public widgets and theme classes through a single barrel file (e.g., lib/my_ui.dart) that also re-exports material.dart, so one import gives a consumer both Material's widgets and the package's own and no second Material import is needed
  • lib/src/ is private — consumers import the barrel and nothing else; a per-file import such as package:my_ui/src/widgets/app_button.dart reaches into private implementation and breaks on any internal rename. Tree shaking already drops unused widgets, so the barrel costs nothing
  • Extend theming with ThemeExtension — use Material's ThemeData, ColorScheme, and TextTheme as the base (see Material Theming skill); add app-specific tokens (spacing, custom colors) via ThemeExtension<T>, register every one of them on ThemeData.extensions, and read them through a BuildContext extension (context.appColors, context.appSpacing)
  • Every widget has a corresponding widget test — behavioral tests verify interactions, callbacks, and state changes, pumped through the package's pumpApp helper rather than an inline MaterialApp
  • Decline anti-patterns with working code — when a request asks for something in the Anti-Patterns table, say why it is wrong and deliver the corrected implementation in the same response. Do not stop at the objection, and do not ask permission to do it the documented way
  • Prefix all public classes — use a consistent prefix (e.g., App, Vg) to avoid naming collisions with Material widgets
  • Use const constructors everywhere possible — all widget constructors must be const when feasible
  • Document every public member — every public class, constructor parameter, and method has a dartdoc comment

Package Structure

my_ui/
├── lib/
│   ├── my_ui.dart              # Barrel file — re-exports material.dart + all public API
│   └── src/
│       ├── theme/
│       │   ├── app_theme.dart        # AppTheme class with light/dark ThemeData builders
│       │   ├── app_colors.dart       # AppColors ThemeExtension for custom color tokens
│       │   ├── app_spacing.dart      # AppSpacing ThemeExtension for spacing tokens
│       │   └── app_text_styles.dart  # Optional: extra text styles beyond Material's TextTheme
│       ├── widgets/
│       │   ├── app_button.dart
│       │   ├── app_text_field.dart
│       │   ├── app_card.dart
│       │   └── ...
│       └── extensions/
│           └── build_context_extensions.dart  # context.appColors, context.appSpacing shortcuts
├── test/
│   ├── src/
│   │   ├── theme/
│   │   │   └── app_theme_test.dart
│   │   └── widgets/
│   │       ├── app_button_test.dart
│   │       └── ...
│   └── helpers/
│       └── pump_app.dart         # Test helper wrapping widgets in MaterialApp + theme
├── widgetbook/                   # Widgetbook catalog submodule (sandbox + showcase)
│   └── ...
└── pubspec.yaml

Building Widgets

Widget API Guidelines

  • Compose Material widgets — use FilledButton, OutlinedButton, TextField, Card, etc. as building blocks
  • Accept only the minimum required parameters — avoid "kitchen sink" constructors
  • Use named parameters for everything except key and child/children
  • Provide sensible defaults derived from the theme when a parameter is not supplied
  • Expose callbacks with ValueChanged<T> or VoidCallback — do not use raw Function
  • Use Widget? for optional slot-based composition (leading, trailing icons, etc.)

Anti-Patterns

Anti-Pattern Correct Approach
Rebuilding widgets Material already provides (e.g., custom button from GestureDetector + DecoratedBox) Compose Material widgets (FilledButton, OutlinedButton) and style them
Creating a parallel theme system with custom InheritedWidget Use Material's ThemeData as the base and ThemeExtension for custom tokens
Hardcoding Color(0xFF...) in widget code Use Theme.of(context).colorScheme for standard colors and context.appColors for custom tokens
Duplicating Material's ColorScheme roles in a custom class Only create ThemeExtension tokens for values Material does not cover (e.g., success, warning, info)
Using dynamic or Object for callback types Use VoidCallback, ValueChanged<T>, or specific function typedefs
Exposing internal implementation files directly Use a barrel file; keep all files under src/ private

Creating the Package

Scaffold with the Very Good CLI MCP create tool:

Parameter Value
subcommand app_ui_package — always, for every UI package
name the package name in snake_case (e.g., storefront_ui)
output_directory the monorepo directory holding shared packages (e.g., packages/)

app_ui_package is the template that ships the lib/src/theme extensions, the barrel file, the pumpApp helper, and the Widgetbook catalog. Do not substitute flutter_package on the grounds that it takes no organization name — neither template does, and flutter_package gives you an empty package you then rebuild by hand.

Cross-harness fallback. On a host without this plugin's Bash hooks and without the Very Good CLI MCP server connected, run the equivalent very_good create app_ui_package <package_name> --output-directory <dir> command directly.

See reference.md for the ThemeExtension class table (AppColors, AppSpacing, AppTheme, the BuildContext extension), the pumpApp test helper, a barrel file example, the Widgetbook catalog concepts and build_runner commands, and step-by-step workflows for adding a widget or a custom token.