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ExampleNetworkDiscoveryHud.cs
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123 lines (107 loc) · 3.41 KB
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using System.Collections.Generic;
using System.Net;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Events;
#endif
[RequireComponent(typeof(ExampleNetworkDiscovery))]
[RequireComponent(typeof(NetworkManager))]
public class ExampleNetworkDiscoveryHud : MonoBehaviour
{
[SerializeField, HideInInspector]
ExampleNetworkDiscovery m_Discovery;
NetworkManager m_NetworkManager;
Dictionary<IPAddress, DiscoveryResponseData> discoveredServers = new Dictionary<IPAddress, DiscoveryResponseData>();
public Vector2 DrawOffset = new Vector2(10, 210);
void Awake()
{
m_Discovery = GetComponent<ExampleNetworkDiscovery>();
m_NetworkManager = GetComponent<NetworkManager>();
}
#if UNITY_EDITOR
void OnValidate()
{
if (m_Discovery == null) // This will only happen once because m_Discovery is a serialize field
{
m_Discovery = GetComponent<ExampleNetworkDiscovery>();
UnityEventTools.AddPersistentListener(m_Discovery.OnServerFound, OnServerFound);
Undo.RecordObjects(new Object[] { this, m_Discovery}, "Set NetworkDiscovery");
}
}
#endif
void OnServerFound(IPEndPoint sender, DiscoveryResponseData response)
{
discoveredServers[sender.Address] = response;
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(DrawOffset, new Vector2(200, 600)));
if (m_NetworkManager.IsServer || m_NetworkManager.IsClient)
{
if (m_NetworkManager.IsServer)
{
ServerControlsGUI();
}
}
else
{
ClientSearchGUI();
}
GUILayout.EndArea();
}
void ClientSearchGUI()
{
if (m_Discovery.IsRunning)
{
if (GUILayout.Button("Stop Client Discovery"))
{
m_Discovery.StopDiscovery();
discoveredServers.Clear();
}
if (GUILayout.Button("Refresh List"))
{
discoveredServers.Clear();
m_Discovery.ClientBroadcast(new DiscoveryBroadcastData());
}
GUILayout.Space(40);
foreach (var discoveredServer in discoveredServers)
{
if (GUILayout.Button($"{discoveredServer.Value.ServerName}[{discoveredServer.Key.ToString()}]"))
{
UnityTransport transport = (UnityTransport)m_NetworkManager.NetworkConfig.NetworkTransport;
transport.SetConnectionData(discoveredServer.Key.ToString(), discoveredServer.Value.Port);
m_NetworkManager.StartClient();
}
}
}
else
{
if (GUILayout.Button("Discover Servers"))
{
m_Discovery.StartClient();
m_Discovery.ClientBroadcast(new DiscoveryBroadcastData());
}
}
}
void ServerControlsGUI()
{
if (m_Discovery.IsRunning)
{
if (GUILayout.Button("Stop Server Discovery"))
{
m_Discovery.StopDiscovery();
}
}
else
{
if (GUILayout.Button("Start Server Discovery"))
{
m_Discovery.StartServer();
}
}
}
}