Since the 3d renderer takes in a skybox and renders it fully to the screen it will override the last scene since it doesn't take depth into account. The skybox should probably be implemented into the actual RenderEngine class since there is no need to have two skyboxes.
Since the 3d renderer takes in a skybox and renders it fully to the screen it will override the last scene since it doesn't take depth into account. The skybox should probably be implemented into the actual RenderEngine class since there is no need to have two skyboxes.