perf(terrain): Hoist global light ray computation out of per-vertex loop #8200
| Job | Run time |
|---|---|
| 10s | |
| 2m 58s | |
| 5m 59s | |
| 2m 54s | |
| 2m 56s | |
| 7m 11s | |
| 6m 7s | |
| 6m 51s | |
| 2m 28s | |
| 2m 23s | |
| 7m 19s | |
| 2m 51s | |
| 3m 9s | |
| 6m 57s | |
| 7m 29s | |
| 6m 20s | |
| 1h 14m 2s |
| Job | Run time |
|---|---|
| 10s | |
| 2m 58s | |
| 5m 59s | |
| 2m 54s | |
| 2m 56s | |
| 7m 11s | |
| 6m 7s | |
| 6m 51s | |
| 2m 28s | |
| 2m 23s | |
| 7m 19s | |
| 2m 51s | |
| 3m 9s | |
| 6m 57s | |
| 7m 29s | |
| 6m 20s | |
| 1h 14m 2s |