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README.md

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# Spodge-Unity
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# Spodge Unity
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My 3DS homebrew game Spodge, where you have to avoid the flying objects, remade in Unity.
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**For legal reasons, the full source code and the assets are not publicly available!**
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## [Download the game for free](https://github.com/Techcrafter/Spodge-Unity/releases/latest)
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**Spodge Unity binaries are available for Linux, Windows, Android and WebGL!**
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## [Play the game online for free](https://takewake-software.github.io/Spodge-Unity)
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**No download required!**
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## Screenshot
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![Screenshot 1](https://github.com/Techcrafter/Spodge-Unity/raw/main/docs/screenshot1.png)
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docs/Build/Spodge-Unity.json

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{
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"companyName": "Techcrafter",
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"productName": "Spodge Unity",
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"productVersion": "1.0",
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"dataUrl": "Spodge-Unity.data.unityweb",
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"wasmCodeUrl": "Spodge-Unity.wasm.code.unityweb",
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"wasmFrameworkUrl": "Spodge-Unity.wasm.framework.unityweb",
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"graphicsAPI": ["WebGL 2.0","WebGL 1.0"],
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"webglContextAttributes": {"preserveDrawingBuffer": false},
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"splashScreenStyle": "Dark",
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"backgroundColor": "#000000",
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"cacheControl": {"default": "must-revalidate"},
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"developmentBuild": false,
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"multithreading": false,
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"unityVersion": "2019.4.17f1"
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}
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docs/Build/UnityLoader.js

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docs/TemplateData/UnityProgress.js

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function UnityProgress(unityInstance, progress) {
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if (!unityInstance.Module)
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return;
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if (!unityInstance.logo) {
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unityInstance.logo = document.createElement("div");
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unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle;
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unityInstance.container.appendChild(unityInstance.logo);
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}
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if (!unityInstance.progress) {
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unityInstance.progress = document.createElement("div");
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unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle;
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unityInstance.progress.empty = document.createElement("div");
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unityInstance.progress.empty.className = "empty";
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unityInstance.progress.appendChild(unityInstance.progress.empty);
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unityInstance.progress.full = document.createElement("div");
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unityInstance.progress.full.className = "full";
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unityInstance.progress.appendChild(unityInstance.progress.full);
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unityInstance.container.appendChild(unityInstance.progress);
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}
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unityInstance.progress.full.style.width = (100 * progress) + "%";
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unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
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if (progress == 1)
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unityInstance.logo.style.display = unityInstance.progress.style.display = "none";
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}

docs/TemplateData/favicon.ico

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docs/TemplateData/fullscreen.png

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