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1612 lines (1284 loc) · 36.4 KB
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#include <mednafen/mednafen.h>
#include <mednafen/MemoryStream.h>
#include <SDL.h>
#include <SDL_syswm.h>
#include <Uxtheme.h>
#include <olectl.h>
#define HIMETRIC_INCH 2540
#define MAP_LOGHIM_TO_PIX(x,ppli) ( ((ppli)*(x) + HIMETRIC_INCH/2) / HIMETRIC_INCH )
#ifndef PAL_VIEW
const int output_height = 240;
#else
const int output_height = 224;
#endif
char working_dir[1024];
void get_working_dir(void)
{
int i;
GetModuleFileNameA(0, working_dir, 1024);
for (i = strlen(working_dir) - 1;i >= 0;--i)
{
if (working_dir[i] == '\\' || working_dir[i] == '/')
{
working_dir[i + 1] = 0;
break;
}
}
}
void MDFN_DispMessage(const char *format, ...) noexcept
{
}
void MDFN_PrintError(const char *format, ...) noexcept
{
}
bool MDFN_DumpToFile(const std::string& path, const std::vector<PtrLengthPair> &pearpairs, bool throw_on_error)
{
return false;
}
std::unique_ptr<Stream> MDFN_AmbigGZOpenHelper(const std::string& path, std::vector<size_t> good_sizes)
{
return NULL;
}
bool MDFNSS_StateAction(StateMem *sm, const unsigned load, const bool data_only, SFORMAT *sf, const char *sname, const bool optional) noexcept
{
// !TODO: ugly hack, using it to save my time
char* fileName = (char*)sm;
if (load)
{
FILE* file = fopen(fileName, "rb");
if (file)
{
fread(sf->v, sf->size, 1, file);
fclose(file);
}
}
else
{
FILE* file = fopen(fileName, "wb");
if (file)
{
fwrite(sf->v, sf->size, 1, file);
fclose(file);
}
}
return true;
}
uint64 MDFN_GetSettingUI(const char *name)
{
return 0;
}
int64 MDFN_GetSettingI(const char *name)
{
return 0;
}
double MDFN_GetSettingF(const char *name)
{
return 0;
}
bool MDFN_GetSettingB(const char *name)
{
return false;
}
std::string MDFN_GetSettingS(const char *name)
{
return "";
}
void MDFN_MidLineUpdate(EmulateSpecStruct *espec, int y)
{
}
std::string MDFN_MakeFName(int type, int id1, const char *cd1)
{
return "";
}
bool MDFNMP_Init(uint32 ps, uint32 numpages)
{
return true;
}
void MDFNMP_AddRAM(uint32 size, uint32 address, uint8 *RAM, bool use_in_search)
{
}
void MDFNMP_ApplyPeriodicCheats(void)
{
}
void Player_Draw(MDFN_Surface *surface, MDFN_Rect *dr, int CurrentSong, int16 *samples, int32 sampcount)
{
}
extern MDFNGI EmulatedSNES;
MDFNGI *MDFNGameInfo = &EmulatedSNES;
MDFNFILE::MDFNFILE(const char *path, const FileExtensionSpecStruct *known_ext, const char *purpose) : ext((const char * const &)f_ext), fbase((const char * const &)f_fbase)
{
f_ext = NULL;
f_fbase = NULL;
Open(path, known_ext, purpose);
}
MDFNFILE::~MDFNFILE()
{
Close();
}
void MDFNFILE::Close(void) throw()
{
if (f_ext)
{
free(f_ext);
f_ext = NULL;
}
if (f_fbase)
{
free(f_fbase);
f_fbase = NULL;
}
if (str.get())
{
delete str.release();
}
}
static int PendingLoadRom = 0;
void LoadRom(int id)
{
PendingLoadRom = id;
}
static const SDL_Scancode windows_scancode_table[] =
{
/* 0 1 2 3 4 5 6 7 */
/* 8 9 A B C D E F */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */
SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
};
#define CONTROLLER_BUTTONS 12
static WNDPROC OldEditProc = NULL;
static SDL_Scancode WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
{
SDL_Scancode code;
char bIsExtended;
int nScanCode = (lParam >> 16) & 0xFF;
/* 0x45 here to work around both pause and numlock sharing the same scancode, so use the VK key to tell them apart */
if (nScanCode == 0 || nScanCode == 0x45) {
switch (wParam) {
case VK_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_MODECHANGE: return SDL_SCANCODE_MODE;
case VK_SELECT: return SDL_SCANCODE_SELECT;
case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
case VK_HELP: return SDL_SCANCODE_HELP;
case VK_PAUSE: return SDL_SCANCODE_PAUSE;
case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR;
case VK_F13: return SDL_SCANCODE_F13;
case VK_F14: return SDL_SCANCODE_F14;
case VK_F15: return SDL_SCANCODE_F15;
case VK_F16: return SDL_SCANCODE_F16;
case VK_F17: return SDL_SCANCODE_F17;
case VK_F18: return SDL_SCANCODE_F18;
case VK_F19: return SDL_SCANCODE_F19;
case VK_F20: return SDL_SCANCODE_F20;
case VK_F21: return SDL_SCANCODE_F21;
case VK_F22: return SDL_SCANCODE_F22;
case VK_F23: return SDL_SCANCODE_F23;
case VK_F24: return SDL_SCANCODE_F24;
case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS;
case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK;
case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD;
case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH;
case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP;
case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH;
case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS;
case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME;
case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE;
case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN;
case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP;
case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT;
case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV;
case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP;
case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY;
case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL;
case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT;
case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH;
case VK_ATTN: return SDL_SCANCODE_SYSREQ;
case VK_CRSEL: return SDL_SCANCODE_CRSEL;
case VK_EXSEL: return SDL_SCANCODE_EXSEL;
case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1;
case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2;
default: return SDL_SCANCODE_UNKNOWN;
}
}
if (nScanCode > 127)
return SDL_SCANCODE_UNKNOWN;
code = windows_scancode_table[nScanCode];
bIsExtended = (lParam & (1 << 24)) != 0;
if (!bIsExtended) {
switch (code) {
case SDL_SCANCODE_HOME:
return SDL_SCANCODE_KP_7;
case SDL_SCANCODE_UP:
return SDL_SCANCODE_KP_8;
case SDL_SCANCODE_PAGEUP:
return SDL_SCANCODE_KP_9;
case SDL_SCANCODE_LEFT:
return SDL_SCANCODE_KP_4;
case SDL_SCANCODE_RIGHT:
return SDL_SCANCODE_KP_6;
case SDL_SCANCODE_END:
return SDL_SCANCODE_KP_1;
case SDL_SCANCODE_DOWN:
return SDL_SCANCODE_KP_2;
case SDL_SCANCODE_PAGEDOWN:
return SDL_SCANCODE_KP_3;
case SDL_SCANCODE_INSERT:
return SDL_SCANCODE_KP_0;
case SDL_SCANCODE_DELETE:
return SDL_SCANCODE_KP_PERIOD;
case SDL_SCANCODE_PRINTSCREEN:
return SDL_SCANCODE_KP_MULTIPLY;
default:
break;
}
}
else {
switch (code) {
case SDL_SCANCODE_RETURN:
return SDL_SCANCODE_KP_ENTER;
case SDL_SCANCODE_LALT:
return SDL_SCANCODE_RALT;
case SDL_SCANCODE_LCTRL:
return SDL_SCANCODE_RCTRL;
case SDL_SCANCODE_SLASH:
return SDL_SCANCODE_KP_DIVIDE;
case SDL_SCANCODE_CAPSLOCK:
return SDL_SCANCODE_KP_PLUS;
default:
break;
}
}
return code;
}
struct PlayerButton
{
enum
{
KEYBOARD,
GAMEPAD
}type;
union
{
SDL_Scancode code;
struct
{
bool hat;
int value;
SDL_JoystickGUID guid;
};
};
PlayerButton()
: type(KEYBOARD), code(SDL_SCANCODE_UNKNOWN), hat(false), value(0)
{
memset(&guid, 0, sizeof(SDL_JoystickGUID));
}
const char* getName()
{
if (type == PlayerButton::KEYBOARD)
return SDL_GetScancodeName(code);
else if (type == PlayerButton::GAMEPAD)
{
const PlayerButton* button = this;
const int Masks[] = { SDL_HAT_UP, SDL_HAT_RIGHT, SDL_HAT_DOWN, SDL_HAT_LEFT };
const char* Names[] = { "up", "right", "down", "left" };
static char name[256];
if (hat)
{
for (int i = 0; i < sizeof(Masks) / sizeof(Masks[0]); i++)
{
if (value & Masks[i])
{
sprintf(name, "joy %s", Names[i]);
break;
}
}
}
else
{
sprintf(name, "joy btn%i", value);
}
return name;
}
return NULL;
}
};
struct PlayerSetup
{
PlayerButton buttons[CONTROLLER_BUTTONS];
};
#define PLAYERS_COUNT 2
struct ControllerSetup
{
PlayerSetup player[PLAYERS_COUNT];
};
static ControllerSetup controllerSetup;
static const int EditIDs[CONTROLLER_BUTTONS] = { IDC_EDIT_UP, IDC_EDIT_DOWN, IDC_EDIT_LEFT, IDC_EDIT_RIGHT, IDC_EDIT_A, IDC_EDIT_B,
IDC_EDIT_Y, IDC_EDIT_X, IDC_EDIT_SELECT, IDC_EDIT_START, IDC_EDIT_L, IDC_EDIT_R };
static class
{
public:
ControllerSetup data;
HWND tab;
HWND dlg;
PlayerSetup& getSelectedPlayer()
{
int sel = TabCtrl_GetCurSel(tab);
return data.player[sel];
}
void updateButtonCodeNames()
{
for (int i = 0; i < CONTROLLER_BUTTONS; i++)
SetWindowText(GetDlgItem(dlg, EditIDs[i]), ControllerSetupDialog.getSelectedPlayer().buttons[i].getName());
}
} ControllerSetupDialog;
#define WM_JOYSTICK (WM_USER + 1000)
static int getEditControlIndex(HWND edit)
{
int id = GetWindowLong(edit, GWL_ID);
int i = 0;
for (; i < CONTROLLER_BUTTONS; i++)
if (EditIDs[i] == id) break;
return i;
}
static int CALLBACK SubEditProc(HWND edit, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_JOYSTICK:
{
ControllerSetupDialog.getSelectedPlayer().buttons[getEditControlIndex(edit)] = *(PlayerButton*)lParam;
ControllerSetupDialog.updateButtonCodeNames();
}
break;
case WM_GETDLGCODE: return DLGC_WANTALLKEYS;
case WM_KEYDOWN:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
if (code == SDL_SCANCODE_ESCAPE)
code = SDL_SCANCODE_UNKNOWN;
PlayerButton& button = ControllerSetupDialog.getSelectedPlayer().buttons[getEditControlIndex(edit)];
button.type = PlayerButton::KEYBOARD;
button.code = code;
ControllerSetupDialog.updateButtonCodeNames();
}
case WM_CHAR:
return FALSE;
}
return CallWindowProc(OldEditProc, edit, msg, wParam, lParam);
}
static int CALLBACK PlayerDlgConfig(HWND dlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
ControllerSetupDialog.dlg = dlg;
EnableThemeDialogTexture(dlg, ETDT_ENABLETAB);
memcpy(&ControllerSetupDialog.data, &controllerSetup, sizeof(ControllerSetup));
for (int i = 0; i < CONTROLLER_BUTTONS; i++)
OldEditProc = (WNDPROC)SetWindowLongPtr(GetDlgItem(dlg, EditIDs[i]), GWLP_WNDPROC, (LONG_PTR)SubEditProc);
ControllerSetupDialog.updateButtonCodeNames();
return TRUE;
}
return FALSE;
}
static void addTabItem(HWND tab, int index)
{
TCITEM item = { 0 };
item.mask = TCIF_TEXT;
char buf[] = "Player #%i";
sprintf(buf, buf, index + 1);
item.pszText = buf;
TabCtrl_InsertItem(tab, index, &item);
}
int CALLBACK DlgConfig(HWND dlg, UINT msg, WPARAM wParam, LPARAM lParam);
#define JOYSTICKS_COUNT 2
class GameState
{
private:
struct Config
{
Config() : scale(3), smoothing(false), fullscreen(true) {}
int scale;
bool smoothing;
bool fullscreen;
ControllerSetup controller;
};
public:
bool exit;
bool pause;
int framerate;
SDL_Joystick* joysticks[JOYSTICKS_COUNT];
SDL_GameController* gamepads[JOYSTICKS_COUNT];
int getAxisMask(SDL_Joystick* joystick)
{
int axesCount = SDL_JoystickNumAxes(joystick);
for (int a = 0; a < axesCount; a++)
{
int axe = SDL_JoystickGetAxis(joystick, a);
if (axe)
{
if (a == 0)
{
if (axe > 16384) return SDL_HAT_RIGHT;
else if(axe < -16384) return SDL_HAT_LEFT;
}
else if (a == 1)
{
if (axe > 16384) return SDL_HAT_DOWN;
else if (axe < -16384) return SDL_HAT_UP;
}
}
}
return 0;
}
bool processGamepad(PlayerButton& button)
{
for (int i = 0; i < JOYSTICKS_COUNT; i++)
{
SDL_Joystick* joystick = joysticks[i];
if (joystick && SDL_JoystickGetAttached(joystick))
{
{
int axe = getAxisMask(joystick);
if (axe)
{
button.type = PlayerButton::GAMEPAD;
button.guid = SDL_JoystickGetDeviceGUID(i);
button.hat = true;
button.value = axe;
return true;
}
}
{
int hatsCount = SDL_JoystickNumHats(joystick);
for (int h = 0; h < hatsCount; h++)
{
int hat = SDL_JoystickGetHat(joystick, h);
if (hat)
{
button.type = PlayerButton::GAMEPAD;
button.guid = SDL_JoystickGetDeviceGUID(i);
button.hat = true;
button.value = hat;
return true;
}
}
}
{
int buttonsCount = SDL_JoystickNumButtons(joystick);
for (int b= 0; b < buttonsCount; b++)
{
int btn = SDL_JoystickGetButton(joystick, b);
if (btn)
{
button.type = PlayerButton::GAMEPAD;
button.guid = SDL_JoystickGetDeviceGUID(i);
button.hat = false;
button.value = b;
return true;
}
}
}
}
}
return false;
}
void configureControls()
{
if (DialogBox(NULL, MAKEINTRESOURCE(IDD_INPUTCONFIG), hwnd, DlgConfig) == IDOK)
{
memcpy(&controllerSetup, &ControllerSetupDialog.data, sizeof(ControllerSetup));
saveConfig();
}
}
void blit(uint32* pixels)
{
SDL_UpdateTexture(texture, NULL, pixels, sizeof(int) * EmulatedSNES.nominal_width);
{
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_Rect rect;
rect.w = w;
rect.h = h;
rect.x = 0;
rect.y = 0;
if (artwork) SDL_RenderCopy(renderer, artwork, NULL, &rect); else SDL_RenderClear(renderer);
rect.w = EmulatedSNES.nominal_width * h / output_height;
rect.h = h;
rect.x = (w - rect.w) / 2;
rect.y = 0;
SDL_RenderCopy(renderer, texture, NULL, &rect);
}
SDL_RenderPresent(renderer);
}
void loadArtworkResource(int id)
{
SDL_Surface* surface;
HDC dcPictureLoad;
IPicture *pic = NULL;
unsigned int* ScreenData;
OLE_XSIZE_HIMETRIC iwdt, ihgt;
int wdt, hgt;
int i, j, rgb;
unsigned int *dst;
BITMAPINFOHEADER bmi = { 0 };
HRSRC res = FindResource(GetModuleHandle(NULL), MAKEINTRESOURCE(id), RT_RCDATA);
if (!res) return;
HGLOBAL mem = LoadResource(GetModuleHandle(NULL), res);
void *data = LockResource(mem);
size_t sz = SizeofResource(GetModuleHandle(NULL), res);
HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, sz);
LPVOID pvData = GlobalLock(hGlobal);
memcpy(pvData, data, sz);
GlobalUnlock(hGlobal);
LPSTREAM pStream = NULL;
HRESULT hr = CreateStreamOnHGlobal(hGlobal, TRUE, &pStream);
OleLoadPicture(pStream, 0, FALSE, IID_IPicture, (void **)&pic);
pStream->Release();
pic->get_Width(&iwdt);
pic->get_Height(&ihgt);
HDC hScreenDC = CreateDC("DISPLAY", NULL, NULL, NULL);
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
wdt = MAP_LOGHIM_TO_PIX(iwdt, GetDeviceCaps(hScreenDC, LOGPIXELSX));
hgt = MAP_LOGHIM_TO_PIX(ihgt, GetDeviceCaps(hScreenDC, LOGPIXELSX));
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, wdt, hgt);
SelectObject(hMemoryDC, hBitmap);
pic->Render(hMemoryDC, 0, 0, wdt, hgt, 0, ihgt, iwdt, -ihgt, NULL);
pic->Release();
bmi.biSize = sizeof(BITMAPINFOHEADER);
bmi.biPlanes = 1;
bmi.biBitCount = 32;
bmi.biWidth = wdt;
bmi.biHeight = -hgt;
bmi.biCompression = BI_RGB;
bmi.biSizeImage = 0;
ScreenData = (unsigned int*)malloc(wdt * hgt*sizeof(unsigned int));
GetDIBits(hMemoryDC, hBitmap, 0, hgt, ScreenData, (BITMAPINFO*)&bmi, DIB_RGB_COLORS);
surface = SDL_CreateRGBSurface(0, wdt, hgt, 32, 0, 0, 0, 0);
SDL_LockSurface(surface);
for (i = 0;i < hgt;++i)
{
dst = ((unsigned int*)surface->pixels) + i*surface->w;
for (j = 0;j < wdt;++j)
{
rgb = ScreenData[i*wdt + j];
*dst++ = rgb;
}
}
SDL_UnlockSurface(surface);
artwork = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
free(ScreenData);
DeleteDC(hMemoryDC);
DeleteObject(hBitmap);
GlobalFree(hGlobal);
}
void loadIconResource(int id)
{
const int size = 48;
const int bpp = 32;
HICON icon;
ICONINFO ici;
HDC dc;
BITMAPINFO bmi;
SDL_Surface* surface;
surface = SDL_CreateRGBSurface(0, size, size, bpp, 0, 0, 0, 0);
icon = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(id), IMAGE_ICON, size, size, LR_SHARED);
GetIconInfo(icon, &ici);
dc = CreateCompatibleDC(NULL);
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = size;
bmi.bmiHeader.biHeight = -size;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = bpp;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
SelectObject(dc, ici.hbmColor);
GetDIBits(dc, ici.hbmColor, 0, size, surface->pixels, &bmi, DIB_RGB_COLORS);
SDL_SetWindowIcon(window, surface);
SDL_FreeSurface(surface);
DeleteDC(dc);
DeleteObject(ici.hbmColor);
DeleteObject(ici.hbmMask);
DestroyIcon(icon);
}
void init()
{
window = SDL_CreateWindow("", 0, 0, 0, 0, SDL_WINDOW_SHOWN);
loadIconResource(IDI_ICON1);
loadRomData(0);
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info))
{
menu = LoadMenu(NULL, MAKEINTRESOURCE(IDR_GAMEMENU));
hwnd = info.info.win.window;
SetMenu(hwnd, menu);
if (sizeof(RomTitleNames)<=sizeof(const char*))
{
RemoveMenu(GetSubMenu(menu, 0), 3, MF_BYPOSITION);
}
}
updateSmoothing();
updateWindowSize();
updateFullscreen();
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_TARGET,
EmulatedSNES.nominal_width, output_height);
artwork = NULL;
loadArtworkResource(IDR_ARTWORK);
}
void escapeFullscreen()
{
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP)
fullScreen();
}
void fullScreen()
{
config.fullscreen = !config.fullscreen;
saveConfig();
updateFullscreen();
}
void smoothing()
{
config.smoothing = !config.smoothing;
saveConfig();
updateSmoothing();
}
void stateAction(bool load, int slot)
{
if (romIndex)
{
char buf[256] = { 0 };
sprintf(buf, "%i_%i.sav", romIndex, slot);
if (!load || FileExists(buf))
EmulatedSNES.StateAction((StateMem*)buf, load, false);
if (!load) updateSavingMenu();
}
}
void updateSavingMenu()
{
for (int slot = 0; slot < 9; slot++)
{
char filename[256] = { 0 };
sprintf(filename, "%i_%i.sav", romIndex, slot);
MENUITEMINFO mii = { 0 };
mii.cbSize = sizeof(mii);
char slotString[256] = { 0 };
char dateString[256] = "empty";
mii.fState = MFS_DISABLED;
WIN32_FILE_ATTRIBUTE_DATA attr = { 0 };
if (GetFileAttributesEx(filename, GetFileExInfoStandard, &attr))
{
mii.fState = MFS_ENABLED;
FILETIME localTime = { 0 };
FileTimeToLocalFileTime(&attr.ftLastWriteTime, &localTime);
SYSTEMTIME sysTime;
if (FileTimeToSystemTime(&localTime, &sysTime))
{
sprintf(dateString, "%02i.%02i.%04i %02i:%02i", sysTime.wDay, sysTime.wMonth, sysTime.wYear, sysTime.wHour, sysTime.wMinute);
}
}
sprintf(slotString, "Slot #%i (%s)\tF%i", slot + 1, dateString, slot + 1);
mii.dwTypeData = slotString;
mii.fMask = MIIM_STRING | MIIM_STATE;
SetMenuItemInfo(menu, ID_LOADGAMEPOSITION_SLOT1 + slot, FALSE, &mii);
sprintf(slotString, "Slot #%i (%s)\tShift+F%i", slot + 1, dateString, slot + 1);
mii.fMask = MIIM_STRING;
SetMenuItemInfo(menu, ID_SAVEGAMEPOSITION_SLOT1 + slot, FALSE, &mii);
}
}
void loadRomData(int id)
{
bool quick_saves;
char filename[1024];
strcpy(filename,working_dir);
strcat(filename,RomFileNames[id]);
romIndex = id;
SDL_SetWindowTitle(window, RomTitleNames[id]);
//quick_saves = romIndex ? true : false;
quick_saves = true;
EnableMenuItem(menu, 1, MF_BYPOSITION | (quick_saves ? MF_ENABLED : MF_DISABLED));
DrawMenuBar(hwnd);
#ifdef EMBED_ROM
MDFNFILE gameFile((const char *)(IDR_RC_ROMDATA0 + id), &EmulatedSNES.FileExtensions[0], NULL);
#else
MDFNFILE gameFile(filename, &EmulatedSNES.FileExtensions[0], NULL);
#endif
EmulatedSNES.Load(&gameFile);
if (quick_saves)
updateSavingMenu();
}
void resizeWindow(int scaleValue)
{
config.scale = scaleValue;
saveConfig();
updateWindowSize();
}
void pauseGame()
{
pause = !pause;
MENUITEMINFO mii = { 0 };
mii.cbSize = sizeof(mii);
mii.dwTypeData = pause ? "&Resume\tPause" : "&Pause\tPause";
mii.fMask = MIIM_STRING;
SetMenuItemInfo(menu, ID_GAME_PAUSE, FALSE, &mii);
}
GameState()
: exit(false)
, pause(false)
, hwnd(NULL)
, menu(NULL)
, window(NULL)
, renderer(NULL)
, texture(NULL)
, romIndex(0)
, framerate(60)
{
memset(&joysticks, NULL, sizeof(joysticks));
memset(&gamepads, NULL, sizeof(gamepads));
{
const SDL_Scancode DefaultButtons[CONTROLLER_BUTTONS] =
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_Z,
SDL_SCANCODE_X,
SDL_SCANCODE_S,
SDL_SCANCODE_A,
SDL_SCANCODE_SPACE,
SDL_SCANCODE_RETURN,
SDL_SCANCODE_D,
SDL_SCANCODE_C,
};
for (int i = 0; i < CONTROLLER_BUTTONS; i++)
{
PlayerButton* button = &controllerSetup.player[0].buttons[i];
memset(button, 0, sizeof(PlayerButton));
button->type = PlayerButton::KEYBOARD;
button->code = DefaultButtons[i];
}
}
get_working_dir();
loadConfig();
}
~GameState()
{
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);