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Enhancement: Add logic to directly toggle whether light_rt entities are shadowed #1584

@lenship2

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@lenship2

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The only way to control if a light is shadowed or not currently seems to be through editing the entity's flags in hammer. This enhancement proposes an alternative way to change if a light_rt is shadowed or not through map logic: new inputs akin to the EnableShadows/DisableShadows inputs from env_projected_texture could be added to the corresponding entities, which would allow mappers to have even more control over optimizing the lights in a map.

A new checkmark toggle could also be added to the in game devui to control if shadows are enabled as well.

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    Type: EnhancementThis is something that improves upon an already existing thing.

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