What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
The only way to control if a light is shadowed or not currently seems to be through editing the entity's flags in hammer. This enhancement proposes an alternative way to change if a light_rt is shadowed or not through map logic: new inputs akin to the EnableShadows/DisableShadows inputs from env_projected_texture could be added to the corresponding entities, which would allow mappers to have even more control over optimizing the lights in a map.
A new checkmark toggle could also be added to the in game devui to control if shadows are enabled as well.