-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Labels
Type: FeatureThis is something completely new that will be added.This is something completely new that will be added.
Description
Which component should be improved?
Rendering
Describe your feature suggestion in more detail
knowing that original RTT is incompatible with the new cluster shading I'm asking a new system similar to RTT shadows I think that can be cool that for the purpose that people want create map that have only baked light and don't want use RT light shadowed but that want only shadow from weighted_cube or prop_physics etc.
If first a rtt shadow system can work with cluster, I think it's can be better if can got a system of prioritise that "delete" the RTT shadow when move the cube into a light_rt shadow area since in original source engine you have the 2 shadow from rt light and rtt shadow
Metadata
Metadata
Assignees
Labels
Type: FeatureThis is something completely new that will be added.This is something completely new that will be added.