Reviewed guidelines
Checked for duplicate suggestions
Summary
I'd love to see a soft selection mode for meshes. Imagine you wanna pull out the corner of an object in a smooth manner and the object has a reasonably high mesh density (e.g. 8x8). Pulling out just the one vertex is not gonna make it look good, the others need to follow accordingly, so you now need to also pull those along, 1 by 1. Not only is this very time-intensive, it's also not very "exact".
Possible workarounds or alternatives
Don't think so.
Proposed solution
Soft selection, like it exists in 3D tools.
Basically the clicked point is manipulated at full intensity, and any points in radius X are also manipulated at an intensity proportional to their distance to the clicked point, creating a smoothly deformed mesh.
Like so, pulling out a nice corner of a sprite is just click -> soft selection -> pull the corner.
Why is this idea important?
Meshes r cool.
Additional remarks
No response
Reviewed guidelines
Checked for duplicate suggestions
Summary
I'd love to see a soft selection mode for meshes. Imagine you wanna pull out the corner of an object in a smooth manner and the object has a reasonably high mesh density (e.g. 8x8). Pulling out just the one vertex is not gonna make it look good, the others need to follow accordingly, so you now need to also pull those along, 1 by 1. Not only is this very time-intensive, it's also not very "exact".
Possible workarounds or alternatives
Don't think so.
Proposed solution
Soft selection, like it exists in 3D tools.
Basically the clicked point is manipulated at full intensity, and any points in radius X are also manipulated at an intensity proportional to their distance to the clicked point, creating a smoothly deformed mesh.
Like so, pulling out a nice corner of a sprite is just click -> soft selection -> pull the corner.
Why is this idea important?
Meshes r cool.
Additional remarks
No response