From aad4fea7271c899c587bf40e84266be19078b117 Mon Sep 17 00:00:00 2001 From: Nic Bradley Date: Thu, 2 Oct 2025 23:16:44 +0100 Subject: [PATCH] Adding types, adding script --- .gitignore | 2 +- .types/index.d.ts | 1294 ++++++ .types/package.json | 7 + libSmartAttributes/.tool-versions | 1 + libSmartAttributes/0.0.1/index.d.ts | 15 + .../0.0.1/libSmartAttributes.js | 74 + libSmartAttributes/eslint.config.ts | 22 + libSmartAttributes/package-lock.json | 3462 +++++++++++++++++ libSmartAttributes/package.json | 35 + libSmartAttributes/rollup.config.ts | 25 + libSmartAttributes/script.json | 13 + libSmartAttributes/src/env.d.ts | 1 + libSmartAttributes/src/index.test.ts | 282 ++ libSmartAttributes/src/index.ts | 85 + libSmartAttributes/tsconfig.json | 14 + libSmartAttributes/vitest.config.ts | 9 + 16 files changed, 5340 insertions(+), 1 deletion(-) create mode 100644 .types/index.d.ts create mode 100644 .types/package.json create mode 100644 libSmartAttributes/.tool-versions create mode 100644 libSmartAttributes/0.0.1/index.d.ts create mode 100644 libSmartAttributes/0.0.1/libSmartAttributes.js create mode 100644 libSmartAttributes/eslint.config.ts create mode 100644 libSmartAttributes/package-lock.json create mode 100644 libSmartAttributes/package.json create mode 100644 libSmartAttributes/rollup.config.ts create mode 100644 libSmartAttributes/script.json create mode 100644 libSmartAttributes/src/env.d.ts create mode 100644 libSmartAttributes/src/index.test.ts create mode 100644 libSmartAttributes/src/index.ts create mode 100644 libSmartAttributes/tsconfig.json create mode 100644 libSmartAttributes/vitest.config.ts diff --git a/.gitignore b/.gitignore index eeddd20307..9543c83356 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,3 @@ .DS_Store .idea -**/node_modules \ No newline at end of file +**/node_modules diff --git a/.types/index.d.ts b/.types/index.d.ts new file mode 100644 index 0000000000..e4d935deed --- /dev/null +++ b/.types/index.d.ts @@ -0,0 +1,1294 @@ +type Prettify = { + [K in keyof T]: T[K]; +} & {}; + +/** + * Base interface for all Roll20 objects with common methods + */ +interface Roll20Object> { + /** The unique ID of this object */ + id: string; + properties: Prettify; + + /** + * Get an attribute of the object + * @param property Name of the property to get + * @returns Value of the property or undefined if the property doesn't exist + */ + get(property: K | "_type" | "_id"): T[K]; + + /** + * Set attributes of the object + * @param properties Object containing the properties to set and their values + * @returns This object for chaining + */ + set(properties: Partial): this; + + /** + * Remove this object from the campaign + */ + remove(): void; +} + +type CampaignProperties = { + _id: string; + _type: "campaign"; + turnorder: string; + initiativepage: string | false; + playerpageid: string | false; + playerspecificpages: {[playerId: string]: string} | false; + _journalfolder: string; + _jukeboxfolder: string; + token_markers: string; +}; + +declare type Roll20Campaign = Prettify>; + +type PlayerProperties = { + _id: string; + _type: "player"; + _d20userid: string; + _displayname: string; + _online: boolean; + _lastpage: string; + _macrobar: string; + speakingas: string; + color: string; + showmacrobar: boolean; +}; + +declare type Roll20Player = Prettify>; + +type PageProperties = { + _id: string; + _type: "page"; + _zorder: string; + name: string; + width: number; + height: number; + background_color: string; + archived: boolean; + jukeboxtrigger: string; + showdarkness: boolean; + fog_opacity: number; + showgrid: boolean; + grid_opacity: number; + gridcolor: string; + grid_type: "square" | "hex" | "hexr" | "dimetric" | "isometric"; + gridlabels: boolean; + snapping_increment: number; + scale_number: number; + scale_units: string; + diagonaltype: "foure" | "pythagorean" | "threefive" | "manhattan"; + + // Dynamic lighting properties + dynamic_lighting_enabled: boolean; + daylight_mode_enabled: boolean; + daylightModeOpacity: number; + explorer_mode: "basic" | "off"; + force_lighting_refresh: boolean; + lightupdatedrop: boolean; + + // Legacy dynamic lighting properties + showlighting: boolean; + lightenforcelos: boolean; + lightrestrictmove: boolean; + lightglobalillum: boolean; +}; + +declare type Roll20Page = Prettify>; + +type PathProperties = { + _id: string; + _type: "path"; + _pageid: string; + _path: string; + fill: string; + stroke: string; + rotation: number; + layer: "gmlayer" | "objects" | "map" | "walls"; + stroke_width: number; + width: number; + height: number; + top: number; + left: number; + scaleX: number; + scaleY: number; + barrierType: "wall" | "oneWay" | "transparent"; + oneWayReversed: boolean; + controlledby: string; +}; + +declare type Roll20Path = Prettify>; + +// Text type with proper properties +type TextProperties = { + _id: string; + _type: "text"; + _pageid: string; + top: number; + left: number; + width: number; + height: number; + text: string; + font_size: number; + rotation: number; + color: string; + font_family: string; + layer: "gmlayer" | "objects" | "map" | "walls"; + controlledby: string; +}; + +declare type Roll20Text = Prettify>; + +// Graphic type with proper properties +type GraphicProperties = { + _id: string; + _type: "graphic"; + _subtype: "token" | "card"; + _cardid?: string; + _pageid: string; + imgsrc: string; + represents: string; + left: number; + top: number; + width: number; + height: number; + rotation: number; + layer: "gmlayer" | "objects" | "map" | "walls"; + isdrawing: boolean; + flipv: boolean; + fliph: boolean; + name: string; + gmnotes: string; + tooltip: string; + show_tooltip: boolean; + controlledby: string; + bar1_link: string; + bar2_link: string; + bar3_link: string; + bar1_value: string; + bar2_value: string; + bar3_value: string; + bar1_max: string; + bar2_max: string; + bar3_max: string; + bar_location: "overlap_top" | "overlap_bottom" | "bottom"; + compact_bar: "compact" | ""; + aura1_radius: string; + aura2_radius: string; + aura1_color: string; + aura2_color: string; + aura1_square: boolean; + aura2_square: boolean; + tint_color: string; + statusmarkers: string; + showname: boolean; + showplayers_name: boolean; + showplayers_bar1: boolean; + showplayers_bar2: boolean; + showplayers_bar3: boolean; + showplayers_aura1: boolean; + showplayers_aura2: boolean; + playersedit_name: boolean; + playersedit_bar1: boolean; + playersedit_bar2: boolean; + playersedit_bar3: boolean; + playersedit_aura1: boolean; + playersedit_aura2: boolean; + lastmove: string; + sides: string; + currentSide: number; + lockMovement: boolean; +}; + +declare type Roll20Graphic = Prettify>; + +// Character type with proper properties +type CharacterProperties = { + _id: string; + _type: "character"; + avatar: string; + name: string; + bio: string; + gmnotes: string; + archived: boolean; + inplayerjournals: string; + controlledby: string; + _defaulttoken: string; +}; + +declare type Roll20Character = Prettify>; + +// Attribute type with proper properties +type AttributeProperties = { + _id: string; + _type: "attribute"; + _characterid: string; + name: string; + current: string; + max: string; +}; + +declare type Roll20Attribute = Prettify & { + setWithWorker: (attributes: Partial) => void +}>; + +// Beacon Attribute type with proper properties + +type BeaconAttributeProperties = { + _id: string; + _type: "beaconAttribute"; + _characterid: string; + name: string; + current: string; + max: string; +}; + +declare type Roll20BeaconAttribute = Prettify>; + +// Ability type with proper properties +type AbilityProperties = { + _id: string; + _type: "ability"; + _characterid: string; + name: string; + description: string; + action: string; + istokenaction: boolean; +}; + +declare type Roll20Ability = Prettify>; + +// Handout type with proper properties +type HandoutProperties = { + _id: string; + _type: "handout"; + avatar: string; + name: string; + notes: string; + gmnotes: string; + inplayerjournals: string; + archived: boolean; + controlledby: string; +}; + +declare type Roll20Handout = Prettify>; + +// Macro type with proper properties +type MacroProperties = { + _id: string; + _type: "macro"; + _playerid: string; + name: string; + action: string; + visibleto: string; + istokenaction: boolean; +}; + +declare type Roll20Macro = Prettify>; + +// RollableTable type with proper properties +type RollableTableProperties = { + _id: string; + _type: "rollabletable"; + name: string; + showplayers: boolean; +}; + +declare type Roll20Table = Prettify>; + +// TableItem type with proper properties +type TableItemProperties = { + _id: string; + _type: "tableitem"; + _rollabletableid: string; + avatar: string; + name: string; + weight: number; +}; + +declare type Roll20TableItem = Prettify>; + +// Deck type with proper properties +type DeckProperties = { + _id: string; + _type: "deck"; + name: string; + _currentDeck: string; + _currentIndex: number; + _currentCardShown: boolean; + showplayers: boolean; + playerscandraw: boolean; + avatar: string; + shown: boolean; + players_seenumcards: boolean; + players_seefrontofcards: boolean; + gm_seenumcards: boolean; + gm_seefrontofcards: boolean; + infinitecards: boolean; + _cardSequencer: number; + cardsplayed: "faceup" | "facedown"; + defaultheight: string; + defaultwidth: string; + discardpilemode: "none" | "choosebacks" | "choosefronts" | "drawtop" | "drawbottom"; + _discardPile: string; + removedcardsmode: "choosefronts" | string; + removedcards: "none" | string; +}; + +declare type Roll20Deck = Prettify>; + +// Card type with proper properties +type CardProperties = { + name: string; + avatar: string; + _deckid: string; + _type: "card"; + _id: string; + is_removed: "false" | "true"; + tooltip: string; + card_back: string; +}; + +declare type Roll20Card = Prettify>; + +// Hand type with proper properties +type HandProperties = { + currentHand: string; + _type: "hand"; + _parentid: string; + _id: string; + currentView: "bydeck" | "bycard"; +}; + +declare type Roll20Hand = Prettify>; + +// JukeboxTrack type with proper properties +type JukeboxTrackProperties = { + _id: string; + _type: "jukeboxtrack"; + playing: boolean; + softstop: boolean; + title: string; + volume: number; + loop: boolean; +}; + +declare type Roll20JukeboxTrack = Prettify>; + +// CustomFX type with proper properties +type CustomFXProperties = { + _id: string; + _type: "custfx"; + name: string; + definition: Record; +}; + +declare type Roll20CustomFX = Prettify>; + +// Door type with proper properties +type DoorProperties = { + _id: string; + _type: "door"; + color: string; + x: number; + y: number; + isOpen: boolean; + isLocked: boolean; + isSecret: boolean; + path: { + handle0: { x: number; y: number }; + handle1: { x: number; y: number }; + }; +}; + +declare type Roll20Door = Prettify>; + +// Window type with proper properties +type WindowProperties = { + _id: string; + _type: "window"; + color: string; + x: number; + y: number; + isOpen: boolean; + isLocked: boolean; + isSecret: boolean; + path: { + handle0: { x: number; y: number }; + handle1: { x: number; y: number }; + }; + pageid?: string; +}; + +declare type Roll20Window = Prettify>; + +// Refactored: Create a discriminated union based on the _type property in each object's properties +type AnyRoll20Object = + | Roll20Campaign + | Roll20Player + | Roll20Page + | Roll20Path + | Roll20Text + | Roll20Graphic + | Roll20Character + | Roll20Attribute + | Roll20Ability + | Roll20Handout + | Roll20Macro + | Roll20Table + | Roll20TableItem + | Roll20Deck + | Roll20Card + | Roll20Hand + | Roll20JukeboxTrack + | Roll20CustomFX + | Roll20Door + | Roll20Window; + +// Type mapping for getObj function +type Roll20ObjectTypeToInstance = { + "campaign": Roll20Campaign; + "player": Roll20Player; + "page": Roll20Page; + "path": Roll20Path; + "text": Roll20Text; + "graphic": Roll20Graphic; + "character": Roll20Character; + "attribute": Roll20Attribute; + "ability": Roll20Ability; + "handout": Roll20Handout; + "macro": Roll20Macro; + "rollabletable": Roll20Table; + "tableitem": Roll20TableItem; + "deck": Roll20Deck; + "card": Roll20Card; + "hand": Roll20Hand; + "jukeboxtrack": Roll20JukeboxTrack; + "custfx": Roll20CustomFX; + "door": Roll20Door; + "window": Roll20Window; +}; + +/** + * Gets a Roll20 object by type and ID + * @param type The type of object to get (e.g., "character", "graphic", "attribute") + * @param id The unique ID of the object to get + * @returns The found object or null if no object with that ID exists of that type + */ +declare function getObj( + type: T, + id: string +): Roll20ObjectTypeToInstance[T] | null; + +/** + * Options for the findObjs function + */ +type FindObjsOptions = { + /** If true, string comparisons are case-insensitive */ + caseInsensitive?: boolean; +}; + +/** + * Gets an array of Roll20 objects that match the specified properties + * @param attrs An object with properties to match against Roll20 objects + * @param options Additional options for the search + * @returns An array of Roll20 objects matching the criteria + * + * @example Find all graphics on the current player page + * const currentPageGraphics = findObjs({ + * _pageid: Campaign().get("playerpageid"), + * _type: "graphic" + * }); + * + * @example Find tokens named "Target" (case-insensitive) + * const targetTokens = findObjs({ + * name: "target" + * }, {caseInsensitive: true}); + */ +declare function findObjs(attrs: Partial & { _type: T }, options?: FindObjsOptions): Roll20ObjectTypeToInstance[T][]; + +/** + * Filters Roll20 objects by executing the callback function on each object + * @param callback A function that takes a Roll20 object and returns true if it should be included + * @returns An array of Roll20 objects for which the callback returned true + * + * @remarks + * It is generally inadvisable to use filterObjs() for most purposes – due to findObjs() having + * built-in indexing for better executing speed, it is almost always better to use findObjs() + * to get objects of the desired type first, then filter them using the native .filter() method for arrays. + * + * @example Find all objects in the top-left 200x200 area + * const results = filterObjs(function(obj) { + * if(obj.get("left") < 200 && obj.get("top") < 200) return true; + * else return false; + * }); + */ +declare function filterObjs(callback: (obj: Roll20Object) => boolean): Roll20Object[]; + +/** + * Returns an array of all objects in the game (all types) + * @returns An array of all Roll20 objects in the game + * + * @remarks + * This is equivalent to calling filterObjs and just returning true for every object. + */ +declare function getAllObjs(): Roll20Object[]; + +/** + * Gets the value of an attribute for a character + * @param character_id The ID of the character + * @param attribute_name The name of the attribute + * @param value_type Optional parameter to specify "current" or "max" (defaults to "current") + * @returns The value of the attribute or the default value from the character sheet if not present + * + * @remarks + * This function only gets the value of the attribute, not the attribute object itself. + * If you need to reference properties other than "current" or "max", or if you need to + * change properties of the attribute, you must use other functions like findObjs. + * + * For Repeating Sections, you can use the format repeating_section_$n_attribute, where n is + * the repeating row number (RowIndex) (starting with zero). + * For example, repeating_spells_$2_name will return the value of name from the third row of repeating_spells. + */ +declare function getAttrByName(character_id: string, attribute_name: string, value_type?: "current" | "max"): string; + +/** + * Gets the value of a sheet item for a character (beacon sheets) + * @param character_id The ID of the character + * @param item_name The name of the sheet item + * @param value_type Optional parameter to specify "current" or "max" (defaults to "current") + * @returns Promise that resolves to the value of the sheet item + * + * @remarks + * This is an asynchronous function that returns a Promise. It is used to access Beacon computed attributes and user attributes. + * + * @example Get a character's hit points + * const hp = await getSheetItem("-KxUZ0wYG9gDCGukimEE", "hp"); + * + * @example Get a character's maximum hit points + * const maxHp = await getSheetItem("-KxUZ0wYG9gDCGukimEE", "hp", "max"); + */ +declare function getSheetItem(character_id: string, item_name: string, value_type?: "current" | "max"): Promise; + +/** + * Sets the value of a sheet item for a character (beacon sheets) + * @param character_id The ID of the character + * @param item_name The name of the sheet item + * @param value The value to set + * @param value_type Optional parameter to specify "current" or "max" (defaults to "current") + * @returns Promise that resolves to true if successful + * + * @remarks + * This is an asynchronous function that returns a Promise. It is used to modify Beacon computed attributes and user attributes. + * + * @example Set a character's hit points + * await setSheetItem("-KxUZ0wYG9gDCGukimEE", "hp", 10); + * + * @example Set a character's maximum hit points + * await setSheetItem("-KxUZ0wYG9gDCGukimEE", "hp", 20, "max"); + */ +declare function setSheetItem(character_id: string, item_name: string, value: any, value_type?: "current" | "max"): Promise; + +/** + * Logs a message to the API console on the Script Editor page + * @param message The message to log (can be any type) + * + * @remarks + * Useful for debugging your scripts and getting a better handle on what's going on inside the API sandbox. + * + * @example Log a simple string + * log("Script initialized"); + * + * @example Log an object + * log(character); + */ +declare function log(message: any): void; + +/** + * Moves an object to the front of its current layer + * @param obj The Roll20 object to move to the front + * + * @example Move a token to the front + * const token = getObj("graphic", "-KxUZ0wYG9gDCGukimEE"); + * toFront(token); + */ +declare function toFront(obj: Roll20Object): void; + +/** + * Moves an object to the back of its current layer + * @param obj The Roll20 object to move to the back + * + * @example Move a token to the back + * const token = getObj("graphic", "-KxUZ0wYG9gDCGukimEE"); + * toBack(token); + */ +declare function toBack(obj: Roll20Object): void; + +/** + * Returns a random integer from 1 to max (inclusive) + * @param max The maximum value (inclusive) + * @returns A random integer from 1 to max + * + * @remarks + * This function accounts for Modulo Bias which ensures that the resulting random numbers are evenly distributed. + * This is the same functionality that Roll20 uses to power its dice rolls, and these numbers have been + * statistically and rigorously proven to be random. + * + * @example Roll a d20 + * const result = randomInteger(20); + */ +declare function randomInteger(max: number): number; + +/** + * Checks if a player is a GM + * @param playerid The ID of the player to check + * @returns True if the player is a GM, false otherwise + * + * @remarks + * The function will always return the correct answer depending on the current moment, + * so even if a GM chooses to re-join as a player or a player is promoted to a GM mid-game, + * playerIsGM() will respond accordingly without any need to clear a cache or restart the API sandbox. + * + * @example Check if the current player is a GM + * if(playerIsGM(msg.playerid)) { + * // Only allow GMs to use this command + * } + */ +declare function playerIsGM(playerid: string): boolean; + +/** + * Sets the default token for a character + * @param character The character object + * @param token The token object to use as the default + * + * @remarks + * Sets the default token for the supplied Character Object to the details of the supplied Token Object. + * Both objects must already exist. This will overwrite any default token currently associated with the character. + * + * @example Set a character's default token + * const character = getObj("character", "-KxUZ0wYG9gDCGukimEE"); + * const token = getObj("graphic", "-AbCdEfGhIjKlMnOpQr"); + * setDefaultTokenForCharacter(character, token); + */ +declare function setDefaultTokenForCharacter(character: Roll20Object, token: Roll20Object): void; + +/** Type definition for FX types */ +type FxType = "beam-acid" | "beam-blood" | "beam-charm" | "beam-death" | "beam-fire" | "beam-frost" | "beam-holy" | + "beam-magic" | "beam-slime" | "beam-smoke" | "beam-water" | + "bomb-acid" | "bomb-blood" | "bomb-charm" | "bomb-death" | "bomb-fire" | "bomb-frost" | "bomb-holy" | + "bomb-magic" | "bomb-slime" | "bomb-smoke" | "bomb-water" | + "breath-acid" | "breath-blood" | "breath-charm" | "breath-death" | "breath-fire" | "breath-frost" | + "breath-holy" | "breath-magic" | "breath-slime" | "breath-smoke" | "breath-water" | + "bubbling-acid" | "bubbling-blood" | "bubbling-charm" | "bubbling-death" | "bubbling-fire" | "bubbling-frost" | + "bubbling-holy" | "bubbling-magic" | "bubbling-slime" | "bubbling-smoke" | "bubbling-water" | + "burn-acid" | "burn-blood" | "burn-charm" | "burn-death" | "burn-fire" | "burn-frost" | "burn-holy" | + "burn-magic" | "burn-slime" | "burn-smoke" | "burn-water" | + "burst-acid" | "burst-blood" | "burst-charm" | "burst-death" | "burst-fire" | "burst-frost" | "burst-holy" | + "burst-magic" | "burst-slime" | "burst-smoke" | "burst-water" | + "explode-acid" | "explode-blood" | "explode-charm" | "explode-death" | "explode-fire" | "explode-frost" | + "explode-holy" | "explode-magic" | "explode-slime" | "explode-smoke" | "explode-water" | + "glow-acid" | "glow-blood" | "glow-charm" | "glow-death" | "glow-fire" | "glow-frost" | "glow-holy" | + "glow-magic" | "glow-slime" | "glow-smoke" | "glow-water" | + "missile-acid" | "missile-blood" | "missile-charm" | "missile-death" | "missile-fire" | "missile-frost" | + "missile-holy" | "missile-magic" | "missile-slime" | "missile-smoke" | "missile-water" | + "nova-acid" | "nova-blood" | "nova-charm" | "nova-death" | "nova-fire" | "nova-frost" | "nova-holy" | + "nova-magic" | "nova-slime" | "nova-smoke" | "nova-water" | + "splatter-acid" | "splatter-blood" | "splatter-charm" | "splatter-death" | "splatter-fire" | "splatter-frost" | + "splatter-holy" | "splatter-magic" | "splatter-slime" | "splatter-smoke" | "splatter-water" | string; + +/** Type definition for a point to be used in FX functions */ +type FxPoint = { + x: number; + y: number; +}; + +/** + * Spawns a brief effect at the specified location + * @param x X coordinate for the effect + * @param y Y coordinate for the effect + * @param type The type of effect or custom effect ID + * @param pageid The ID of the page for the effect (defaults to current player page) + * + * @remarks + * For built-in effects, type should be a string like "beam-color", "bomb-color", etc. where color is + * one of: acid, blood, charm, death, fire, frost, holy, magic, slime, smoke, water. + * For custom effects, type should be the ID of the custfx object for the custom effect. + * + * @example Spawn a fire explosion effect + * spawnFx(200, 300, "explode-fire"); + */ +declare function spawnFx(x: number, y: number, type: FxType | string, pageid?: string): void; + +/** + * Spawns a brief effect between two points + * @param point1 Starting point {x, y} + * @param point2 Ending point {x, y} + * @param type The type of effect or custom effect ID + * @param pageid The ID of the page for the effect (defaults to current player page) + * + * @remarks + * Works like spawnFx, but for effects that can "travel" between two points. + * The following effect types must always use spawnFxBetweenPoints instead of spawnFx: + * beam-color, breath-color, splatter-color + * + * @example Spawn an acid beam between two points + * spawnFxBetweenPoints({x: 100, y: 100}, {x: 400, y: 400}, "beam-acid"); + */ +declare function spawnFxBetweenPoints(point1: FxPoint, point2: FxPoint, type: FxType | string, pageid?: string): void; + +/** + * Spawns an ad-hoc custom effect using the provided JSON definition + * @param x X coordinate for the effect + * @param y Y coordinate for the effect + * @param definitionJSON Javascript object following the JSON specification for Custom FX + * @param pageid The ID of the page for the effect (defaults to current player page) + * + * @example Create a custom gold beam effect + * spawnFxWithDefinition(200, 300, { + * "maxParticles": 100, + * "duration": 100, + * "emissionRate": 3, + * "particleLife": 300, + * "startColour": [255, 215, 0, 1], + * "endColour": [255, 140, 0, 0] + * }); + */ +declare function spawnFxWithDefinition(x: number, y: number, definitionJSON: Record, pageid?: string): void; + +/** + * Sends a "ping" to the tabletop + * @param left X coordinate for the ping + * @param top Y coordinate for the ping + * @param pageid ID of the page to be pinged + * @param playerid ID of the player who performed the ping (defaults to "api" for yellow ping) + * @param moveAll If true, moves player views to the ping location + * @param visibleTo Player IDs who can see or be moved by the ping (single ID, array, or comma-delimited string) + * + * @example Ping a location + * sendPing(200, 300, "-KxUZ0wYG9gDCGukimEE"); + * + * @example Ping and move players to a location + * sendPing(200, 300, "-KxUZ0wYG9gDCGukimEE", null, true); + * + * @example Ping visible only to specific players + * sendPing(200, 300, "-KxUZ0wYG9gDCGukimEE", null, false, "-MNbCnYT1ss5LfD0S2yD,-MNbCnYU5ss5LfR0T2zA"); + */ +declare function sendPing( + left: number, + top: number, + pageid: string, + playerid?: string, + moveAll?: boolean, + visibleTo?: string | string[] +): void; + +/** + * Returns the singleton campaign Roll20 object + * @returns The campaign object for the current game + * + * @example Get the current player page and retrieve the page object + * const currentPageID = Campaign().get('playerpageid'); + * const currentPage = getObj('page', currentPageID); + * + * @example Get the turn order + * const turnOrderJSON = Campaign().get('turnorder'); + * const turnOrder = JSON.parse(turnOrderJSON || "[]"); + */ +declare function Campaign(): Roll20Campaign; + +/** + * Creates a new Roll20 object + * @param type The type of Roll20 object to create + * @param attributes The initial values to use for the Roll20 object's properties + * @returns The Roll20 object that was created + * + * @remarks + * Only the following types may be created: + * 'graphic', 'text', 'path', 'character', 'ability', 'attribute', + * 'handout', 'rollabletable', 'tableitem', and 'macro' + * + * @example Create a character + * const character = createObj("character", { + * name: "New Character", + * bio: "This is a new character created via API" + * }); + * + * @example Create a token on the current player page + * const token = createObj("graphic", { + * _pageid: Campaign().get("playerpageid"), + * imgsrc: "https://s3.amazonaws.com/files.d20.io/images/1234567/abcdefg.png", + * name: "New Token", + * left: 140, + * top: 200, + * width: 70, + * height: 70 + * }); + */ +declare function createObj(type: T, attributes: Partial): Roll20ObjectTypeToInstance[T]; + +/** Type definition for roll results */ + +/** + * Represents the result of an individual die roll. + */ +type IndividualDieResult = { + /** The value rolled on the die */ + v: number; + /** Optional: true if this die was dropped (e.g., due to keep highest/lowest) */ + d?: boolean; +}; + +/** + * Describes modifications applied to a roll, like keeping a certain number of dice. + */ +type RollModsKeep = { + /** How many dice to keep */ + count: number; + /** "h" for highest, "l" for lowest */ + end: "h" | "l"; +}; + +/** + * Represents modifications that can be applied to a roll or group of rolls. + */ +type RollMods = { + /** Optional: Specifies how many dice to keep (highest or lowest) */ + keep?: RollModsKeep; + // Potentially other types of modifications could be added here +}; + +/** + * Represents a standard dice roll (e.g., "1d20", "2d6kh1"). + */ +type StandardRoll = { + /** Discriminator for a regular roll */ + type: "R"; + /** Number of dice rolled */ + dice: number; + /** Number of sides on each die */ + sides: number; + /** Array of results for each die */ + results: IndividualDieResult[]; + /** Optional: modifications like keep highest/lowest */ + mods?: RollMods; +}; + +/** + * Represents a modifier in a roll expression (e.g., "+2", "-1"). + */ +type ModifierRoll = { + /** Discriminator for a modifier */ + type: "M"; + /** The modifier expression string (e.g., "+2") */ + expr: string; +}; + +/** + * Represents an item within the results of a group roll. + * This usually corresponds to the total of a sub-roll within the group. + */ +type GroupResultItem = { + /** The value of this sub-result */ + v: number; + /** Optional: true if this sub-result was dropped from the group's final total */ + d?: boolean; +}; + +/** + * Represents a group of rolls (e.g., "{1d20, 2d8}kh1"). + * The `rolls` property here contains an array of sub-groups, + * each sub-group containing an array of StandardRolls. + */ +type GroupRoll = { + /** Discriminator for a group roll */ + type: "G"; + /** The type of result for the group (e.g., "sum") */ + resultType: string; + /** + * `rolls` is an array of "sub-roll groups". Each sub-roll group is an array of StandardRolls. + * For example, in "{1d6, 1d8}", `rolls` would be `[[StandardRollFor1d6], [StandardRollFor1d8]]`. + */ + rolls: StandardRoll[][]; + /** Results of each sub-roll group before final selection (e.g., keep highest) */ + results: GroupResultItem[]; + /** Optional: modifications applied to the group result (e.g., keep highest sub-total) */ + mods?: RollMods; +}; + +/** + * A union type representing any item that can appear in the `rolls` array + * of the main `Results` object. It can be a standard roll, a modifier, or a group roll. + */ +type RollItem = StandardRoll | ModifierRoll | GroupRoll; + +/** + * Contains the detailed results of a single roll expression. + */ +type Results = { + /** Overall result type (e.g., "sum") */ + resultType: string; + /** Array of individual roll components (dice, modifiers, groups) */ + rolls: RollItem[]; + /** The final total of the roll expression */ + total: number; + /** Type of the overall result object (seems to be consistently "V") */ + type: "V"; +}; + +/** + * Represents a single complete roll entry, including the expression, + * its parsed results, an ID, and a signature. + */ +type RollData = { + /** The original roll expression (e.g., "2d20+5") */ + expression: string; + /** The detailed breakdown and total of the roll */ + results: Results; + /** A unique identifier for this roll */ + rollid: string; + /** A signature, likely for verification or tracking */ + signature: string; +}; + +/** + * Represents a complete roll result, including the original expression, + * parsed results, and any inline rolls that were part of the message. + */ + +type RollResult = RollData[]; + +/** Type definition for a chat message object */ +type Roll20ChatMessage = { + /** The display name of the player or character that sent the message */ + who: string; + /** The ID of the player that sent the message */ + playerid: string; + /** The type of chat message */ + type: "general" | "rollresult" | "gmrollresult" | "emote" | "whisper" | "desc" | "api"; + /** The contents of the chat message */ + content: string; + /** The original text of the roll (for rollresult or gmrollresult types) */ + origRoll?: string; + /** Array of objects containing information about all inline rolls in the message */ + inlinerolls?: RollResult; + /** The name of the template specified (when content contains roll templates) */ + rolltemplate?: string; + /** The player ID of the person the whisper is sent to (for whisper type) */ + target?: string; + /** The display name of the player or character the whisper was sent to (for whisper type) */ + target_name?: string; + /** Array of objects the user had selected when the command was entered (for api type) */ + selected?: Array; +}; + +/** Options for the sendChat function */ +type SendChatOptions = { + /** Whether the API should process the message's API commands */ + noarchive?: boolean; + /** Specifies the speaking player's ID for triggering API scripts that need to identify players */ + playerid?: string; + /** Temporarily uses another character or player for speaking for API event callbacks */ + spritesheetbucket?: string; +}; + +type Roll20ObjectType = "graphic" | "text" | "path" | "character" | "attribute" | "ability" | "handout" | + "macro" | "rollabletable" | "tableitem" | "campaign" | "player" | "page" | + "card" | "hand" | "deck" | "jukeboxtrack" | "custfx" | "door" | "window"; + +type Roll20EventType = + // Campaign events + | "ready" + | "change:campaign:playerpageid" + | "change:campaign:turnorder" + | "change:campaign:initiativepage" + // Chat event + | "chat:message" + // Generic object events + | `change:${Roll20ObjectType}` + | `add:${Roll20ObjectType}` + | `destroy:${Roll20ObjectType}` + // Property-specific events + | `change:${Roll20ObjectType}:${string}`; + +/** + * Sends a chat message + * + * @param speakingAs Who is speaking - can be a plain name string, player ID ("player|-ABC123"), or character ID ("character|-ABC123") + * @param input The message content - can include roll commands and other chat features + * @param callback Optional function to call when the chat message is delivered + * @param options Optional settings for the chat message + * + * @example Send a basic message + * sendChat("GM", "Hello, players!"); + * + * @example Send a message as a character + * sendChat("character|-KxUZ0wYG9gDCGukimEE", "I attack with my sword!"); + * + * @example Send a roll + * sendChat("System", "/roll 3d6", function(ops) { + * const total = ops[0].inlinerolls[0].results.total; + * sendChat("System", "The result is " + total); + * }); + * + * @example Send a whisper + * sendChat("GM", "/w gm This is a secret message only the GM will see"); + */ +declare function sendChat( + speakingAs: string, + input: string, + callback?: (operations: Roll20ChatMessage[]) => void, + options?: SendChatOptions +): void; + +/** + * Registers an event handler for Roll20 events + * + * @param event The name of the event to listen for + * @param callback The function to call when the event occurs + */ +declare function on(event: E, callback: (...args: any[]) => void): void; +declare function on(event: "ready", callback: () => void): void; +declare function on(event: "chat:message", callback: (msg: Roll20ChatMessage) => void): void; +declare function on( + event: "change:campaign:playerpageid" | "change:campaign:turnorder" | "change:campaign:initiativepage", + callback: (obj: Roll20Campaign) => void +): void; +declare function on( + event: `change:${T}`, + callback: (obj: Roll20Object>, prev: Record) => void +): void; +declare function on( + event: `add:${T}` | `destroy:${T}`, + callback: (obj: Roll20Object>) => void +): void; +declare function on( + event: `change:${T}:${string}`, + callback: (obj: Roll20Object>, prev: Record) => void +): void; + +/** + * Type definition for cardInfo function options + */ +type CardInfoOptions = { + /** Required. Determines what kind of results are returned. */ + type: "hand" | "graphic" | "discard" | "play" | "deck" | "all" | "card"; + /** Required for all types except 'card'. Determines which deck to return information about. */ + deckid?: string; + /** Required for type 'card'. Determines which card to return information about. */ + cardid?: string; + /** Optional. Determines whether result will include cards in the discard pile. Ignored for types 'card', 'all', and 'discard'. Defaults to 'false' if omitted. */ + discard?: boolean; +}; + +/** + * Type definition for card information object + */ +type CardInfo = { + /** The type of location where the card is found */ + type: "graphic" | "hand" | "deck" | "discard"; + /** The id of the graphic, hand, or deck containing the card. Omitted for type "discard" */ + id?: string; + /** The id of the card */ + cardid: string; + /** The id of the page containing the graphic. Omitted for other types */ + pageid?: string; + /** The id of the player holding the card. Omitted for other types */ + playerid?: string; + /** The position of the card in the hand or discard pile. Omitted for types "graphic" and "deck" */ + index?: number; +}; + +/** + * Type definition for options when playing a card to the table + */ +type PlayCardToTableSettings = { + /** X position in pixels. Defaults to the center of the page. */ + left?: number; + /** Y position in pixels. Defaults to the center of the page. */ + top?: number; + /** Width of token in pixels. Defaults to the deck's defaultwidth, or to 98 if the deck has no default. */ + width?: number; + /** Height of token in pixels. Defaults to the deck's defaultheight, or to 140 if the deck has no default. */ + height?: number; + /** The layer the token will appear on. Defaults to the objects layer. */ + layer?: "gmlayer" | "objects" | "map" | "walls"; + /** The page the token is played to. Defaults to the current player page. */ + pageid?: string; + /** Whether to treat the token as a drawing. Uses the deck "treatasdrawing" as the default. */ + isdrawing?: boolean; + /** Whether the card is played face up or face down, with 0 being face up and 1 being face down. Defaults to the deck's default setting. */ + currentSide?: 0 | 1; +}; + +/** + * Type definition for options when taking a card from a player + */ +type TakeCardFromPlayerOptions = { + /** Specify an index of the currentHand array */ + index?: number; + /** Specify a card by id */ + cardid?: string; + /** Give it a player's id to trigger the steal card dialog for that player */ + steal?: string; +}; + +/** + * Gets information about a group of cards, or one specific card + * @param options Configuration options defining which cards to retrieve information about + * @returns Information about requested cards, false if the function fails, or an empty array if no information is retrieved + * + * @example Get information about a specific card + * const info = cardInfo({type: "card", cardid: "-KxUZ0wYG9gDCGukimEE"}); + * + * @example Get information about all cards in a deck + * const allCards = cardInfo({type: "all", deckid: "-KxUZ0wYG9gDCGukimEE"}); + * + * @example Get information about cards in players' hands + * const handCards = cardInfo({type: "hand", deckid: "-KxUZ0wYG9gDCGukimEE"}); + */ +declare function cardInfo(options: CardInfoOptions): CardInfo | CardInfo[] | false; + +/** + * Recalls cards to a deck + * @param deckid The ID of the deck to recall cards to + * @param type Optional parameter that determines which cards are recalled (defaults to 'all') + * @returns True if successful, false if the function fails + * + * @example Recall all cards to a deck + * recallCards("-KxUZ0wYG9gDCGukimEE"); + * + * @example Recall only cards from hands + * recallCards("-KxUZ0wYG9gDCGukimEE", "hand"); + */ +declare function recallCards(deckid: string, type?: "hand" | "graphic" | "all"): boolean; + +/** + * Shuffles a deck + * @param deckid The ID of the deck to shuffle + * @param discardOrOrder Optional, either a boolean to determine whether to include the discard pile (defaults to true), or an array of card IDs specifying the new order + * @param deckOrder Optional, an array of card IDs specifying the new order (only used if second parameter is a boolean) + * @returns An array of card IDs representing the new deck order if successful, false if the function fails + * + * @example Shuffle a deck including the discard pile + * shuffleDeck("-KxUZ0wYG9gDCGukimEE"); + * + * @example Shuffle only the remaining cards in the deck, excluding the discard pile + * shuffleDeck("-KxUZ0wYG9gDCGukimEE", false); + * + * @example Arrange the deck in a specific order + * const cardIds = _.pluck(cardInfo({type: "deck", deckid: "-KxUZ0wYG9gDCGukimEE", discard: true}), "cardid"); + * shuffleDeck("-KxUZ0wYG9gDCGukimEE", cardIds); + */ +declare function shuffleDeck(deckid: string, discardOrOrder?: boolean | string[], deckOrder?: string[]): string[] | false; + +/** + * Draws a card from a deck + * @param deckid The ID of the deck to draw from + * @param cardid Optional ID of a specific card to draw (if omitted, draws the top card) + * @returns The ID of the drawn card if successful, false if the function fails + * + * @example Draw the top card from a deck + * const drawnCardId = drawCard("-KxUZ0wYG9gDCGukimEE"); + * + * @example Draw a specific card from a deck + * const drawnCardId = drawCard("-KxUZ0wYG9gDCGukimEE", "-AbCdEfGhIjKlMnOpQr"); + */ +declare function drawCard(deckid: string, cardid?: string): string | false; + +/** + * Picks up a card from the table or discard pile + * @param cardid The ID of the card to pick up + * @param fromDiscard Whether to pick up the card from the discard pile (true) or the table (false, default) + * @returns The ID of the card if successful, false if the function fails + * + * @example Pick up a card from the table + * const cardId = pickUpCard("-KxUZ0wYG9gDCGukimEE"); + * + * @example Pick up a card from the discard pile + * const cardId = pickUpCard("-KxUZ0wYG9gDCGukimEE", true); + */ +declare function pickUpCard(cardid: string, fromDiscard?: boolean): string | false; + +/** + * Takes a card from a player's hand + * @param playerid The ID of the player to take a card from + * @param options Optional settings to specify which card to take and how to take it + * @returns The ID of the card if successful, false if the function fails + * + * @example Take a random card from a player's hand + * const cardId = takeCardFromPlayer("-KxUZ0wYG9gDCGukimEE"); + * + * @example Take a specific card from a player's hand + * const cardId = takeCardFromPlayer("-KxUZ0wYG9gDCGukimEE", {cardid: "-AbCdEfGhIjKlMnOpQr"}); + * + * @example Initiate a card steal dialog for a player + * const cardId = takeCardFromPlayer("-KxUZ0wYG9gDCGukimEE", {steal: "-MnOpQrStUvWxYz1234"}); + */ +declare function takeCardFromPlayer(playerid: string, options?: TakeCardFromPlayerOptions): string | false; + +/** + * Gives a card to a player + * @param cardid The ID of the card to give + * @param playerid The ID of the player to give the card to + * @returns The ID of the card if successful, false if the function fails + * + * @example Give a card to a player + * giveCardToPlayer("-KxUZ0wYG9gDCGukimEE", "-AbCdEfGhIjKlMnOpQr"); + */ +declare function giveCardToPlayer(cardid: string, playerid: string): string | false; + +/** + * Plays a card to the table + * @param cardid The ID of the card to play + * @param settings Optional settings for the token appearance and placement + * @returns The ID of the graphic object created if successful, false if the function fails + * + * @example Play a card to the table with default settings + * const tokenId = playCardToTable("-KxUZ0wYG9gDCGukimEE"); + * + * @example Play a card face down at specific coordinates + * const tokenId = playCardToTable("-KxUZ0wYG9gDCGukimEE", { + * left: 300, + * top: 200, + * currentSide: 1 + * }); + */ +declare function playCardToTable(cardid: string, settings?: PlayCardToTableSettings): string | false; + +/** + * Deals a card from the deck to each object in the turn order + * @param deckid The ID of the deck to deal from + * @returns True if successful, false if the function fails + * + * @example Deal cards to turn order items + * dealCardsToTurn("-KxUZ0wYG9gDCGukimEE"); + */ +declare function dealCardsToTurn(deckid: string): boolean; + +/** + * Starts playing a jukebox playlist + * @param playlist_id The ID of the playlist to start playing + * + * @remarks + * Note: Using Jukebox/soundcloud functions will not throw errors, but they no longer do anything. + * See "In Regards to SoundCloud" documentation. + * + * @example Play a jukebox playlist + * playJukeboxPlaylist("-KxUZ0wYG9gDCGukimEE"); + */ +declare function playJukeboxPlaylist(playlist_id: string): void; + +/** + * Stops the currently playing jukebox playlist + * + * @remarks + * Note: Using Jukebox/soundcloud functions will not throw errors, but they no longer do anything. + * See "In Regards to SoundCloud" documentation. + * + * @example Stop the currently playing playlist + * stopJukeboxPlaylist(); + */ +declare function stopJukeboxPlaylist(): void; + diff --git a/.types/package.json b/.types/package.json new file mode 100644 index 0000000000..3e35cf14ae --- /dev/null +++ b/.types/package.json @@ -0,0 +1,7 @@ +{ + "private": true, + "name": "@roll20/api-types", + "version": "1.0.0", + "types": "index.d.ts", + "main": "index.d.ts" +} \ No newline at end of file diff --git a/libSmartAttributes/.tool-versions b/libSmartAttributes/.tool-versions new file mode 100644 index 0000000000..acb1cd0680 --- /dev/null +++ b/libSmartAttributes/.tool-versions @@ -0,0 +1 @@ +nodejs 22.12.0 \ No newline at end of file diff --git a/libSmartAttributes/0.0.1/index.d.ts b/libSmartAttributes/0.0.1/index.d.ts new file mode 100644 index 0000000000..89d8769727 --- /dev/null +++ b/libSmartAttributes/0.0.1/index.d.ts @@ -0,0 +1,15 @@ +type AttributeType = "current" | "max"; +declare function getAttribute(characterId: string, name: string, type?: AttributeType): Promise; +type SetOptions = { + setWithWorker?: boolean; +}; +declare function setAttribute(characterId: string, name: string, value: unknown, type?: AttributeType, options?: SetOptions): Promise & { + setWithWorker: (attributes: Partial) => void; +})>; +declare function deleteAttribute(characterId: string, name: string): Promise; +declare const _default: { + getAttribute: typeof getAttribute; + setAttribute: typeof setAttribute; + deleteAttribute: typeof deleteAttribute; +}; +export default _default; diff --git a/libSmartAttributes/0.0.1/libSmartAttributes.js b/libSmartAttributes/0.0.1/libSmartAttributes.js new file mode 100644 index 0000000000..eb5947e28d --- /dev/null +++ b/libSmartAttributes/0.0.1/libSmartAttributes.js @@ -0,0 +1,74 @@ +// libSmartAttributes v0.0.1 by GUD Team | libSmartAttributes provides an interface for managing beacon attributes in a slightly smarter way. +var libSmartAttributes = (function () { + 'use strict'; + + async function getAttribute(characterId, name, type = "current") { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + if (legacyAttr) { + return legacyAttr.get(type); + } + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + return beaconAttr; + } + // Then try for the user attribute + const userAttr = await getSheetItem(characterId, `user.${name}`); + if (userAttr !== null && userAttr !== undefined) { + return userAttr; + } + log(`Attribute ${name} not found on character ${characterId}`); + return undefined; + } + async function setAttribute(characterId, name, value, type = "current", options) { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + if (legacyAttr && options?.setWithWorker) { + return legacyAttr.setWithWorker({ [type]: value }); + } + else if (legacyAttr) { + return legacyAttr.set({ [type]: value }); + } + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + return setSheetItem(characterId, name, value); + } + // Then default to a user attribute + return setSheetItem(characterId, `user.${name}`, value); + } + async function deleteAttribute(characterId, name) { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + if (legacyAttr) { + return legacyAttr.remove(); + } + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + log(`Cannot delete beacon computed attribute ${name} on character ${characterId}. Setting to undefined instead`); + return setSheetItem(characterId, name, undefined); + } + } + var index = { + getAttribute, + setAttribute, + deleteAttribute, + }; + + return index; + +})(); diff --git a/libSmartAttributes/eslint.config.ts b/libSmartAttributes/eslint.config.ts new file mode 100644 index 0000000000..2553395334 --- /dev/null +++ b/libSmartAttributes/eslint.config.ts @@ -0,0 +1,22 @@ +import { defineConfig } from "eslint/config"; // While not strictly necessary, it's good practice. +import stylistic from "@stylistic/eslint-plugin"; +import jslint from "@eslint/js"; +import tslint from "typescript-eslint"; + +export default defineConfig( + { + ignores: ["**/[0-9]*.[0-9]*.[0-9]*/", "*.d.ts", "dist/**", "build/**", "node_modules/**"], + }, + jslint.configs.recommended, + ...tslint.configs.recommended, + { + plugins: { + "@stylistic": stylistic, + }, + rules: { + "@stylistic/quotes": ["error", "double"], + "@stylistic/semi": ["error", "always"], + "@stylistic/indent": ["error", 2], + }, + }, +); \ No newline at end of file diff --git a/libSmartAttributes/package-lock.json b/libSmartAttributes/package-lock.json new file mode 100644 index 0000000000..05174abaa4 --- /dev/null +++ b/libSmartAttributes/package-lock.json @@ -0,0 +1,3462 @@ +{ + "name": "lib-smart-attributes", + "version": "1.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "lib-smart-attributes", + "version": "1.0.0", + "license": "ISC", + "devDependencies": { + "@eslint/js": "^9.36.0", + "@roll20/api-types": "../.types", + "@rollup/plugin-node-resolve": "^16.0.1", + "@rollup/plugin-typescript": "^12.1.4", + "@stylistic/eslint-plugin": "^5.4.0", + "eslint": "^9.36.0", + "rollup": "^4.52.3", + "rollup-plugin-delete": "^3.0.1", + "ts-node": "^10.9.2", + "tslib": "^2.8.1", + "typescript": "^5.9.3", + "typescript-eslint": "^8.45.0", + "vitest": "^3.2.4" + } + }, + "../.types": { + "name": "@roll20/api-types", + "version": "1.0.0", + "dev": true + }, + 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--configImportAttributesKey with --watch", + "test": "vitest", + "test:run": "vitest run", + "test:watch": "vitest --watch" + }, + "keywords": [], + "author": "", + "license": "ISC", + "description": "", + "devDependencies": { + "@eslint/js": "^9.36.0", + "@roll20/api-types": "../.types", + "@rollup/plugin-node-resolve": "^16.0.1", + "@rollup/plugin-typescript": "^12.1.4", + "@stylistic/eslint-plugin": "^5.4.0", + "eslint": "^9.36.0", + "rollup": "^4.52.3", + "rollup-plugin-delete": "^3.0.1", + "ts-node": "^10.9.2", + "tslib": "^2.8.1", + "typescript": "^5.9.3", + "typescript-eslint": "^8.45.0", + "vitest": "^3.2.4" + } +} \ No newline at end of file diff --git a/libSmartAttributes/rollup.config.ts b/libSmartAttributes/rollup.config.ts new file mode 100644 index 0000000000..73a10ee095 --- /dev/null +++ b/libSmartAttributes/rollup.config.ts @@ -0,0 +1,25 @@ +import { defineConfig } from "rollup"; // 💡 Import defineConfig and RollupOptions +import typescript from "@rollup/plugin-typescript"; +import del from "rollup-plugin-delete"; +import json from "./script.json" with { type: "json" }; + +// Use defineConfig for strong type checking and correct structure +export default defineConfig({ + input: "src/index.ts", + + output: { + file: `${json.version}/${json.name}.js`, + format: "iife", + name: json.name, + sourcemap: false, + banner: `// ${json.name} v${json.version} by ${json.authors} | ${json.description}`, + }, + + plugins: [ + del({ targets: `${json.version}/*`, runOnce: true }), + typescript({ + declaration: true, + declarationDir: `${json.version}`, + }), + ] +}); \ No newline at end of file diff --git a/libSmartAttributes/script.json b/libSmartAttributes/script.json new file mode 100644 index 0000000000..e58c5306a4 --- /dev/null +++ b/libSmartAttributes/script.json @@ -0,0 +1,13 @@ +{ + "name": "libSmartAttributes", + "version": "0.0.1", + "description": "libSmartAttributes provides an interface for managing beacon attributes in a slightly smarter way.", + "authors": "GUD Team", + "roll20userid": "8705027", + "dependencies": [], + "modifies": {}, + "conflicts": [], + "script": "libSmartAttributes.js", + "useroptions": [], + "previousversions": [] +} \ No newline at end of file diff --git a/libSmartAttributes/src/env.d.ts b/libSmartAttributes/src/env.d.ts new file mode 100644 index 0000000000..9a56bfbbe6 --- /dev/null +++ b/libSmartAttributes/src/env.d.ts @@ -0,0 +1 @@ +/// \ No newline at end of file diff --git a/libSmartAttributes/src/index.test.ts b/libSmartAttributes/src/index.test.ts new file mode 100644 index 0000000000..b54e55ed3f --- /dev/null +++ b/libSmartAttributes/src/index.test.ts @@ -0,0 +1,282 @@ +import { describe, it, expect, vi, beforeEach } from "vitest"; +import smartAttributes from "../src/index"; + +// Mock Roll20 API functions +const mockFindObjs = vi.fn(); +const mockGetSheetItem = vi.fn(); +const mockSetSheetItem = vi.fn(); +const mockLog = vi.fn(); + +// Mock attribute object +const createMockAttribute = (value: unknown) => ({ + get: vi.fn().mockReturnValue(value), + set: vi.fn().mockReturnValue(value) +}); + +// Setup global mocks +vi.stubGlobal("findObjs", mockFindObjs); +vi.stubGlobal("getSheetItem", mockGetSheetItem); +vi.stubGlobal("setSheetItem", mockSetSheetItem); +vi.stubGlobal("log", mockLog); + +describe("smartAttributes", () => { + beforeEach(() => { + vi.clearAllMocks(); + }); + + describe("getAttribute", () => { + const characterId = "char123"; + const attributeName = "strength"; + + it("should return legacy attribute current value when legacy attribute exists", async () => { + const mockAttr = createMockAttribute("15"); + mockFindObjs.mockReturnValue([mockAttr]); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(mockFindObjs).toHaveBeenCalledWith({ + _type: "attribute", + _characterid: characterId, + name: attributeName + }); + expect(mockAttr.get).toHaveBeenCalledWith("current"); + expect(result).toBe("15"); + }); + + it("should return legacy attribute max value when type is specified", async () => { + const mockAttr = createMockAttribute("20"); + mockFindObjs.mockReturnValue([mockAttr]); + + const result = await smartAttributes.getAttribute(characterId, attributeName, "max"); + + expect(mockAttr.get).toHaveBeenCalledWith("max"); + expect(result).toBe("20"); + }); + + it("should return beacon computed attribute when no legacy attribute exists", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce("beacon-value"); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(mockFindObjs).toHaveBeenCalled(); + expect(mockGetSheetItem).toHaveBeenCalledWith(characterId, attributeName); + expect(result).toBe("beacon-value"); + }); + + it("should return user attribute when no legacy or beacon attribute exists", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce(null).mockResolvedValueOnce("user-value"); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(mockGetSheetItem).toHaveBeenNthCalledWith(1, characterId, attributeName); + expect(mockGetSheetItem).toHaveBeenNthCalledWith(2, characterId, `user.${attributeName}`); + expect(result).toBe("user-value"); + }); + + it("should log and return undefined when no attribute is found", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(null); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(mockLog).toHaveBeenCalledWith(`Attribute ${attributeName} not found on character ${characterId}`); + expect(result).toBeUndefined(); + }); + + it("should handle falsy beacon values correctly", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce(0).mockResolvedValueOnce(null); // 0 is falsy, so code continues to user attr + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(result).toBeUndefined(); // Since user attr also returns null + expect(mockGetSheetItem).toHaveBeenCalledTimes(2); + expect(mockLog).toHaveBeenCalledWith(`Attribute ${attributeName} not found on character ${characterId}`); + }); + + it("should handle empty string beacon values correctly", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce("").mockResolvedValueOnce(null); // '' is falsy, so code continues to user attr + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(result).toBeUndefined(); // Since user attr also returns null + expect(mockGetSheetItem).toHaveBeenCalledTimes(2); + expect(mockLog).toHaveBeenCalledWith(`Attribute ${attributeName} not found on character ${characterId}`); + }); + }); + + describe("setAttribute", () => { + const characterId = "char123"; + const attributeName = "strength"; + const value = "18"; + + it("should set legacy attribute current value when legacy attribute exists", async () => { + const mockAttr = createMockAttribute("15"); + mockAttr.set.mockReturnValue(value); // Mock set to return the new value + mockFindObjs.mockReturnValue([mockAttr]); + + const result = await smartAttributes.setAttribute(characterId, attributeName, value); + + expect(mockFindObjs).toHaveBeenCalledWith({ + _type: "attribute", + _characterid: characterId, + name: attributeName + }); + expect(mockAttr.set).toHaveBeenCalledWith({ current: value }); + expect(result).toBe(value); + }); + + it("should set legacy attribute max value when type is specified", async () => { + const mockAttr = createMockAttribute("20"); + mockAttr.set.mockReturnValue(value); // Mock set to return the new value + mockFindObjs.mockReturnValue([mockAttr]); + + const result = await smartAttributes.setAttribute(characterId, attributeName, value, "max"); + + expect(mockAttr.set).toHaveBeenCalledWith({ max: value }); + expect(result).toBe(value); + }); + + it("should set beacon computed attribute when no legacy attribute but beacon exists", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue("existing-beacon-value"); + mockSetSheetItem.mockResolvedValue("updated-value"); + + const result = await smartAttributes.setAttribute(characterId, attributeName, value); + + expect(mockGetSheetItem).toHaveBeenCalledWith(characterId, attributeName); + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, attributeName, value); + expect(result).toBe("updated-value"); + }); + + it("should default to user attribute when no legacy or beacon attribute exists", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(null); + mockSetSheetItem.mockResolvedValue("user-value"); + + const result = await smartAttributes.setAttribute(characterId, attributeName, value); + + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`, value); + expect(result).toBe("user-value"); + }); + + it("should handle complex values correctly", async () => { + const complexValue = { nested: { value: 42 } }; + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(null); + mockSetSheetItem.mockResolvedValue(complexValue); + + const result = await smartAttributes.setAttribute(characterId, attributeName, complexValue); + + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`, complexValue); + expect(result).toBe(complexValue); + }); + + it("should handle null and undefined values", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(null); + mockSetSheetItem.mockResolvedValue(null); + + const result = await smartAttributes.setAttribute(characterId, attributeName, null); + + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`, null); + expect(result).toBe(null); + }); + + it("should handle falsy beacon values correctly for setting", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(0); // falsy but valid existing value - code treats as falsy so goes to user path + mockSetSheetItem.mockResolvedValue("updated"); + + const result = await smartAttributes.setAttribute(characterId, attributeName, value); + + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`, value); + expect(result).toBe("updated"); + }); + }); + + describe("edge cases", () => { + const characterId = "char123"; + const attributeName = "test-attr"; + + it("should handle user attribute with truthy value after falsy beacon", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce(0).mockResolvedValueOnce("user-value"); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(result).toBe("user-value"); + expect(mockGetSheetItem).toHaveBeenCalledWith(characterId, attributeName); + expect(mockGetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`); + }); + + it("should handle numeric values in attributes", async () => { + const mockAttr = createMockAttribute(42); + mockFindObjs.mockReturnValue([mockAttr]); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(result).toBe(42); + }); + + it("should handle boolean values in attributes", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValueOnce(true); + + const result = await smartAttributes.getAttribute(characterId, attributeName); + + expect(result).toBe(true); + }); + }); + + describe("integration scenarios", () => { + const characterId = "char123"; + const attributeName = "hp"; + + it("should handle complete workflow from get to set with legacy attributes", async () => { + const mockAttr = createMockAttribute("10"); + mockFindObjs.mockReturnValue([mockAttr]); + + // Get current value + const currentValue = await smartAttributes.getAttribute(characterId, attributeName); + expect(currentValue).toBe("10"); + + // Set new value + mockAttr.set.mockReturnValue("15"); + const result = await smartAttributes.setAttribute(characterId, attributeName, "15"); + expect(result).toBe("15"); + }); + + it("should handle complete workflow from get to set with beacon attributes", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue("beacon-10"); + mockSetSheetItem.mockResolvedValue("beacon-15"); + + // Get current value + const currentValue = await smartAttributes.getAttribute(characterId, attributeName); + expect(currentValue).toBe("beacon-10"); + + // Set new value + const result = await smartAttributes.setAttribute(characterId, attributeName, "beacon-15"); + expect(result).toBe("beacon-15"); + }); + + it("should handle get returning undefined but set still working", async () => { + mockFindObjs.mockReturnValue([]); + mockGetSheetItem.mockResolvedValue(null); + mockSetSheetItem.mockResolvedValue("new-value"); + + // Get returns undefined + const currentValue = await smartAttributes.getAttribute(characterId, attributeName); + expect(currentValue).toBeUndefined(); + + // But set still works by creating user attribute + const result = await smartAttributes.setAttribute(characterId, attributeName, "new-value"); + expect(result).toBe("new-value"); + expect(mockSetSheetItem).toHaveBeenCalledWith(characterId, `user.${attributeName}`, "new-value"); + }); + }); +}); \ No newline at end of file diff --git a/libSmartAttributes/src/index.ts b/libSmartAttributes/src/index.ts new file mode 100644 index 0000000000..2ec6a5f1eb --- /dev/null +++ b/libSmartAttributes/src/index.ts @@ -0,0 +1,85 @@ +type AttributeType = "current" | "max"; + +async function getAttribute(characterId: string, name: string, type: AttributeType = "current") { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + + if (legacyAttr) { + return legacyAttr.get(type); + } + + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + return beaconAttr; + } + + // Then try for the user attribute + const userAttr = await getSheetItem(characterId, `user.${name}`); + if (userAttr !== null && userAttr !== undefined) { + return userAttr; + } + + log(`Attribute ${name} not found on character ${characterId}`); + return undefined; +}; + +type SetOptions = { + setWithWorker?: boolean; +}; + +async function setAttribute(characterId: string, name: string, value: unknown, type: AttributeType = "current", options?: SetOptions) { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + + if (legacyAttr && options?.setWithWorker) { + return legacyAttr.setWithWorker({ [type]: value }); + } + + else if (legacyAttr) { + return legacyAttr.set({ [type]: value }); + } + + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + return setSheetItem(characterId, name, value); + } + + // Then default to a user attribute + return setSheetItem(characterId, `user.${name}`, value); +}; + +async function deleteAttribute(characterId: string, name: string) { + // Try for legacy attribute first + const legacyAttr = findObjs({ + _type: "attribute", + _characterid: characterId, + name: name, + })[0]; + + if (legacyAttr) { + return legacyAttr.remove(); + } + + // Then try for the beacon computed + const beaconAttr = await getSheetItem(characterId, name); + if (beaconAttr !== null && beaconAttr !== undefined) { + log(`Cannot delete beacon computed attribute ${name} on character ${characterId}. Setting to undefined instead`); + return setSheetItem(characterId, name, undefined); + } +}; + +export default { + getAttribute, + setAttribute, + deleteAttribute, +}; \ No newline at end of file diff --git a/libSmartAttributes/tsconfig.json b/libSmartAttributes/tsconfig.json new file mode 100644 index 0000000000..ddf9ff2a60 --- /dev/null +++ b/libSmartAttributes/tsconfig.json @@ -0,0 +1,14 @@ +{ + // Visit https://aka.ms/tsconfig to read more about this file + "compilerOptions": { + "target": "ESNext", + "module": "ESNext", + "moduleResolution": "node", + "strict": true, + "esModuleInterop": true, + "skipLibCheck": true, + "sourceMap": false + }, + "include": ["src"], + "exclude": ["node_modules", "dist", "**/*.test.ts"] +} diff --git a/libSmartAttributes/vitest.config.ts b/libSmartAttributes/vitest.config.ts new file mode 100644 index 0000000000..972293c818 --- /dev/null +++ b/libSmartAttributes/vitest.config.ts @@ -0,0 +1,9 @@ +/// +import { defineConfig } from "vitest/config"; + +export default defineConfig({ + test: { + globals: true, + environment: "node", + }, +}); \ No newline at end of file