Unity version
2021.2.10f1
Unity editor platform
Windows
AVPro Movie Capture edition
Full
AVPro Movie Capture Version
5.3.5 - Note: runtime init log reports plugin v5.3.4f1-ultra
Which Windows version(s) are you using?
Windows 11
Which graphics API(s) are you using?
Direct3D 11
Hardware
CPU: AMD Ryzen 9 9950X3D
GPU: NVIDIA GeForce RTX 3090 Ti
GPU driver: 32.0.15.9186
RAM: 128 GB
OS: Windows 11 Pro 64-bit
Which capture component are you using?
Capture From Camera 360
Capture mode
Offline
Which output mode are you using?
Video file
Video codecs
H264
Audio source
None_
Audio codecs
None_
Any other component configuration
Render pipeline: HDRP 12.1.4
Output resolution: 4096x2048 MP4
Frame rate: 60 fps
Cubemap face resolution: 2048
Cubemap depth: 24
Anti-aliasing: 8x
Stereo: Off
Render 180: Off
Support GUI: Off
Support Camera Rotation: Off
Volumetric fog is enabled in the active Global Volume.
Bloom is also enabled.
Issue happens during a volumetric/fire-heavy part of the timeline
We reproduced the issue on stock AVPro Movie Capture 5.3.5.
We also tested Blend Overlap = 35 and the issue still remained.
The issue
When using Capture From Camera 360 (VR) in an HDRP scene with volumetric fog / strong volumetric lighting, one (or many sometimes) full cubemap face intermittently renders black during capture.
The output is a 4096x2048 equirectangular video. In the AVPro 360 preview and in the rendered output, a full black face appears as a large black block / cylinder in the equirect image. The black face can appear in different positions depending on the run, but it is always a full face-sized failure rather than a small seam.
One (Or many) cubemap face intermittently renders black, producing a large black section in the equirectangular output.
Notes:
- This appears related to HDRP volumetric rendering / temporal behavior rather than normal stitching seams.
- Blend Overlap did not fix it.
- No AVPro-specific runtime error is logged when the black face appears.
Log output
No AVPro-specific error is logged when the black cubemap face appears.
Unity version
2021.2.10f1
Unity editor platform
Windows
AVPro Movie Capture edition
Full
AVPro Movie Capture Version
5.3.5 - Note: runtime init log reports plugin v5.3.4f1-ultra
Which Windows version(s) are you using?
Windows 11
Which graphics API(s) are you using?
Direct3D 11
Hardware
CPU: AMD Ryzen 9 9950X3D
GPU: NVIDIA GeForce RTX 3090 Ti
GPU driver: 32.0.15.9186
RAM: 128 GB
OS: Windows 11 Pro 64-bit
Which capture component are you using?
Capture From Camera 360
Capture mode
Offline
Which output mode are you using?
Video file
Video codecs
H264
Audio source
None_
Audio codecs
None_
Any other component configuration
Render pipeline: HDRP 12.1.4
Output resolution: 4096x2048 MP4
Frame rate: 60 fps
Cubemap face resolution: 2048
Cubemap depth: 24
Anti-aliasing: 8x
Stereo: Off
Render 180: Off
Support GUI: Off
Support Camera Rotation: Off
Volumetric fog is enabled in the active Global Volume.
Bloom is also enabled.
Issue happens during a volumetric/fire-heavy part of the timeline
We reproduced the issue on stock AVPro Movie Capture 5.3.5.
We also tested Blend Overlap = 35 and the issue still remained.
The issue
When using Capture From Camera 360 (VR) in an HDRP scene with volumetric fog / strong volumetric lighting, one (or many sometimes) full cubemap face intermittently renders black during capture.
The output is a 4096x2048 equirectangular video. In the AVPro 360 preview and in the rendered output, a full black face appears as a large black block / cylinder in the equirect image. The black face can appear in different positions depending on the run, but it is always a full face-sized failure rather than a small seam.
One (Or many) cubemap face intermittently renders black, producing a large black section in the equirectangular output.
Notes:
Log output