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Touch Button Improvements (#437)
1 parent 95726c7 commit fbed941

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18 files changed

+125
-91
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18 files changed

+125
-91
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GameMods.hpp

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#define ENH_3D_INVENTORY_TILES // Uses 3D rendered inventory tiles, use with ENH_SHADE_HELD_TILES to render correctly.
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#define ENH_MENU_BACKGROUND // Renders a spinning panorama (if it's available) in the background of the main menu
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#define ENH_GUI_ITEM_POP // Calls Inventory::tick() to create the "pop" animation for items that enter the hotbar. This function was not present on Pocket Edition.
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#define ENH_NEW_TOUCH_CONTROLS // Use the 0.6.0 touch controls
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//#define ENH_DISABLE_FORCED_SAVE_UPGRADES // Prevents the forced format-version upgrade of world/level saves, effectively opting-out of new save formats. See LEVEL_STORAGE_VERSION_DEFAULT in LevelData.hpp.
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//#define ENH_FACED_TERRAIN_PARTICLES // Sets the TerrainParticle's texture depending on the face the block is being hit from. This is something Notch never did for whatever reason.
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#define ENH_NEW_LADDER_BEHAVIOR // Use Java Beta 1.5 ladder behavior
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// TODO: Implement this permanently?
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#define ENH_IMPROVED_SAVING // Improve world saving. The original Minecraft doesn't always really save for some reason
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// TODO: Toggle in the options menu
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//#define ENH_NEW_TOUCH_CONTROLS // Uses the newer touch controls found in MCPE 0.6.0
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// Toggle Demo Mode
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//#define DEMO

game/assets/gui/feedback.png

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game/assets/gui/gui.png

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game/assets/gui/gui2.png

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game/assets/gui/gui_custom.png

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game/assets/gui/gui_touch.png

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game/assets/gui/touchgui.png

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game/assets/readme.txt

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Texture credits:
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GGO4: parts of items.png, parts of terrain.png, cow.png
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glitchy8015: default_world.png, unknown_pack.png
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glitchy8015: pack.png, unknown_pack.png
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Goodly: parts of terrain.png, all mobs except the cow, All of gui.png except touch buttons, clouds.png, font/default.png, p_rose.png, parts of p_crying_obsidian.png
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iProgramMC: parts of terrain.png, parts of p_crying_obsidian.png
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Un1q32: parts of terrain.png, particles.png, parts of items.png, p_camera.png
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Wilylcaro: gui.png touch buttons, gui_touch_extra.png
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XSSheep: parts of terrain.png, almost all of items.png, arrows.png, pumpkinblur.png, sun.png, moon.png, icons.png, inventory.png, crafting.png, container.png, furnace.png, trap.png
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Vimdo: touchgui.png, and gui2.png, including the touch d-pad, pause, chat, and pocket ui elements
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GGO4's textures are licensed under https://mit-license.org/
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XSSheep's textures are licensed under https://creativecommons.org/licenses/by-sa/4.0/

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