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Carnivores HD [NPUB30869] texture loads fail, leading to purple objects ingame #14475

@EdHerdman

Description

@EdHerdman

Quick summary

Running recent builds, such as rpcs3-v0.0.29-15479-39bbf17c_win64: In Carnivores HD with Version 1.01 update, on loading any map the log shows a string of messages such as:

E SYS: Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30869/USRDIR/tex_env_07_isle_14_b” [x11]
E SYS: Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x5]
E SYS: Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30869/USRDIR/tex_env_08_isle_14_b” [x11]
E SYS: Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30869/USRDIR/tex_env_08_isle_02_b” [x8]

Ingame, the failed texture loads usually cause purple items - rocks, foliage, even parts of your drone ship and dinosaur models can be affected. Sometimes the problem resolves by approaching the objects and cycling through available LODs, but usually it is persistent. Quite often there are only a few objects affected despite a log indicating more textures failed to load.

This happens on builds from earlier this week also. It happens in a totally fresh copy of RPCS3 with full default settings or with 200% resolution scale, and with multithreaded RSX and asychronous texture streaming on or off. I've had it happen under both NVIDIA drivers 536.67 and 536.99. All files are hosted on a NVMe SSD.

NPUB30869_screenshot_2023_08_12_09_33_44
NPUB30869_screenshot_2023_08_12_09_34_27

I've followed the RPCS3 Wiki steps to validate my game files are correct. Apologies for forgetting the RSX capture - I will provide one if needed.

Attach a log file

RPCS3.log.gz
RPCS3.log.gz (this second log corresponds to the attached screenshots)

System configuration

AMD Ryzen 7 3700X, 32 GB RAM
Windows 11 Pro 22H2 OS build 22621.2134
NVIDIA Geforce RTX 4080 with 536.67 and 536.99 drivers
Samsung SSD 970 EVO Plus 2TB

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