import heapq
arr = [3, 1, 4, 1, 5, 9]
heapq.heapify(arr)
heapq.heappush(arr, 2)
top_k = heapq.nlargest(3, arr)
top = heapq.heappop(arr)
package main
import (
"container/heap"
)
func kSmallest(nums []int, k int) (ans []int) {
h := &IntHeap{}
heap.Init(h)
for _, num := range nums {
heap.Push(h, num)
}
for i := 0; i < k; i++ {
v := heap.Pop(h).(int)
ans = append(ans, v)
}
return
}
type IntHeap []int
func (h IntHeap) Len() int { return len(h) }
func (h IntHeap) Less(i, j int) bool { return h[i] < h[j] }
func (h IntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *IntHeap) Push(x any) {
*h = append(*h, x.(int))
}
func (h *IntHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
package main
import (
"container/heap"
"math"
)
// 632 最小区间
func smallestRange(nums [][]int) []int {
h := make(hp, len(nums))
r := math.MinInt
for i, arr := range nums {
h[i] = tuple{arr[0], i, 0} // 把每个列表的第一个元素入堆
r = max(r, arr[0])
}
heap.Init(h)
ansL, ansR := h[0].x, r // 第一个合法区间的左右端点
for h[0].j+1 < len(nums[h[0].i]) { // 堆顶列表有下一个元素
x := nums[h[0].i][h[0].j+1] // 堆顶列表的下一个元素
r = max(r, x) // 更新合法区间的右端点
h[0].x = x // 替换堆顶
h[0].j++
heap.Fix(h, 0)
l := h[0].x // 当前合法区间的左端点
if r-l < ansR-ansL {
ansL, ansR = l, r
}
}
return []int{ansL, ansR}
}
type tuple struct{ x, i, j int }
type hp []tuple
func (h hp) Len() int { return len(h) }
func (h hp) Less(i, j int) bool { return h[i].x < h[j].x }
func (h hp) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (hp) Push(any) {} // 没用到,可以不写
func (hp) Pop() (_ any) { return }
// This example demonstrates a priority queue built using the heap interface.
package main
import (
"container/heap"
"fmt"
)
// An Item is something we manage in a priority queue.
type Item struct {
value string // The value of the item; arbitrary.
priority int // The priority of the item in the queue.
// The index is needed by update and is maintained by the heap.Interface methods.
index int // The index of the item in the heap.
}
// A PriorityQueue implements heap.Interface and holds Items.
type PriorityQueue []*Item
func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
// We want Pop to give us the highest, not lowest, priority so we use greater than here.
return pq[i].priority > pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].index = i
pq[j].index = j
}
func (pq *PriorityQueue) Push(x any) {
n := len(*pq)
item := x.(*Item)
item.index = n
*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() any {
old := *pq
n := len(old)
item := old[n-1]
old[n-1] = nil // don't stop the GC from reclaiming the item eventually
item.index = -1 // for safety
*pq = old[0 : n-1]
return item
}
// update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) update(item *Item, value string, priority int) {
item.value = value
item.priority = priority
heap.Fix(pq, item.index)
}
// This example creates a PriorityQueue with some items, adds and manipulates an item,
// and then removes the items in priority order.
func main() {
// Some items and their priorities.
items := map[string]int{
"banana": 3, "apple": 2, "pear": 4,
}
// Create a priority queue, put the items in it, and
// establish the priority queue (heap) invariants.
pq := make(PriorityQueue, len(items))
i := 0
for value, priority := range items {
pq[i] = &Item{
value: value,
priority: priority,
index: i,
}
i++
}
heap.Init(&pq)
// Insert a new item and then modify its priority.
item := &Item{
value: "orange",
priority: 1,
}
heap.Push(&pq, item)
pq.update(item, item.value, 5)
// Take the items out; they arrive in decreasing priority order.
for pq.Len() > 0 {
item := heap.Pop(&pq).(*Item)
fmt.Printf("%.2d:%s ", item.priority, item.value)
}
}