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@@ -34,6 +34,7 @@ Built on **WebGPU**, running natively via [Dawn](https://dawn.googlesource.com/d
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-**GPU skeletal animation** — bone matrices in a storage buffer, 4-weight per-vertex blending in the vertex shader; animation runtime via Ozz-Animation
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-**Dynamic material uniforms** — scalar and vector properties set by name, offsets resolved via shader reflection and written directly into the GPU uniform buffer
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-**Modular render pass** — each pass independently declares its framebuffer, bind groups, and pipeline, with live shader hot-reload
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-**Draco & KTX2 Support** — supports draco compressed vertex format and KTX supercompressed textures
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## Building the engine
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For Linux check `./setup_deps.sh` and windows `./setup_deps.ps1`.
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