First of all, thanks for the great library. Very clean implementation. I’m looking forward to further improvements.
Would it make sense to call the reward function for non-terminal nodes to help the algorithm prefer more promising nodes? In more complex board games, the state space is huge, and I'm usually able to evaluate to some degree how good the state is for the player at any given situation. That is, at least relative to the other states.
In the reward comment it says for a given state, but it is actually called just for terminal, unless I've read wrong.
First of all, thanks for the great library. Very clean implementation. I’m looking forward to further improvements.
Would it make sense to call the reward function for non-terminal nodes to help the algorithm prefer more promising nodes? In more complex board games, the state space is huge, and I'm usually able to evaluate to some degree how good the state is for the player at any given situation. That is, at least relative to the other states.
In the reward comment it says for a given state, but it is actually called just for terminal, unless I've read wrong.