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Add PreEntityDamageEvent for modifying damage before vanilla damage calculation #13434

@Clexus

Description

@Clexus

Is your feature request related to a problem?

I want to make the wind charge damage higher, but set damage in EntityDamageEvent is just setting the damage after vanilla calculations like armor, enchantments etc.

Describe the solution you'd like.

Add an event like "PreEntityDamageEvent" where you can set the damage when the damage source is built, all vanilla damage calculations after that are normally processed

Describe alternatives you've considered.

many hacks

Other

No response

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