Is your feature request related to a problem?
I want to make the wind charge damage higher, but set damage in EntityDamageEvent is just setting the damage after vanilla calculations like armor, enchantments etc.
Describe the solution you'd like.
Add an event like "PreEntityDamageEvent" where you can set the damage when the damage source is built, all vanilla damage calculations after that are normally processed
Describe alternatives you've considered.
many hacks
Other
No response