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Implement frustum culling support for skinned meshes #654
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GraphicsGraphical featureGraphical featureOptimizationOptimization related stuffOptimization related stuff
Description
Problem this feature should fix
Skinned meshes currently don't support frustum culling, as the mesh bounds might change over time.
They are completely ignored as of now:
if (frustum && desc.bounds.has_value() && !hasSkinningDescriptor)Expected solution
We should evaluate potential implementations:
- Adding a scale factor (e.g. x1, x2, x3...) for computed bounds on the model renderer?
- Updating bounds in realtime as the animation is playing (probably way too costly)
- Keeping frustum culling off?
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GraphicsGraphical featureGraphical featureOptimizationOptimization related stuffOptimization related stuff