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| 1 | +/* |
| 2 | +DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| 3 | + Version 2, December 2004 |
| 4 | +
|
| 5 | +Copyright (C) 2004 Sam Hocevar <[email protected]> |
| 6 | +
|
| 7 | +Everyone is permitted to copy and distribute verbatim or modified |
| 8 | +copies of this license document, and changing it is allowed as long |
| 9 | +as the name is changed. |
| 10 | +
|
| 11 | +DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| 12 | +TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |
| 13 | +
|
| 14 | +0. You just DO WHAT THE FUCK YOU WANT TO. |
| 15 | +*/ |
| 16 | + |
| 17 | +#include "pixelwall.h" |
| 18 | + |
| 19 | +// 3x6 seven-segment digit bitmaps (3 bits per row, MSB = col 0) |
| 20 | +// Row layout: top bar, upper verticals, middle bar, |
| 21 | +// lower verticals, lower verticals, bottom bar |
| 22 | +static const uint8_t digitFont[10][6] = { |
| 23 | + {0x7, 0x5, 0x5, 0x5, 0x5, 0x7}, // 0 |
| 24 | + {0x2, 0x6, 0x2, 0x2, 0x2, 0x7}, // 1 |
| 25 | + {0x7, 0x1, 0x7, 0x4, 0x4, 0x7}, // 2 |
| 26 | + {0x7, 0x1, 0x7, 0x1, 0x1, 0x7}, // 3 |
| 27 | + {0x5, 0x5, 0x7, 0x1, 0x1, 0x1}, // 4 |
| 28 | + {0x7, 0x4, 0x7, 0x1, 0x1, 0x7}, // 5 |
| 29 | + {0x7, 0x4, 0x4, 0x7, 0x5, 0x7}, // 6 |
| 30 | + {0x7, 0x1, 0x1, 0x1, 0x1, 0x1}, // 7 |
| 31 | + {0x7, 0x5, 0x7, 0x5, 0x5, 0x7}, // 8 |
| 32 | + {0x7, 0x5, 0x7, 0x1, 0x1, 0x7}, // 9 |
| 33 | +}; |
| 34 | + |
| 35 | +#define DIGIT_W 3 |
| 36 | +#define DIGIT_H 6 |
| 37 | +#define DIGIT_TOP_ROW 5 // (16 - 6) / 2, vertically centered |
| 38 | + |
| 39 | +// Horizontal column positions for HH:MM layout |
| 40 | +// margin(2) + H1(3) + gap(1) + H0(3) + gap(1) + colon(2) + gap(1) + M1(3) + gap(1) + M0(3) + margin(2) = 22 |
| 41 | +#define COL_H1 2 |
| 42 | +#define COL_H0 6 |
| 43 | +#define COL_COLON 10 |
| 44 | +#define COL_M1 13 |
| 45 | +#define COL_M0 17 |
| 46 | + |
| 47 | +typedef struct { |
| 48 | + Color digitColor; |
| 49 | + Color markerColor; |
| 50 | +} ClockConf; |
| 51 | + |
| 52 | +static ClockConf defaultClockConf = { |
| 53 | + .digitColor = GREEN, |
| 54 | + .markerColor = GREEN, |
| 55 | +}; |
| 56 | + |
| 57 | +static void ParseOptions(ClockConf *conf, int argc, char *argv[]) { |
| 58 | + int opt; |
| 59 | + optind = 1; |
| 60 | + while ((opt = getopt(argc, argv, ":T:S:")) != -1) { |
| 61 | + switch (opt) { |
| 62 | + case 'T': conf->digitColor = ParseColor(optarg); break; |
| 63 | + case 'S': conf->markerColor = ParseColor(optarg); break; |
| 64 | + } |
| 65 | + } |
| 66 | +} |
| 67 | + |
| 68 | +static void PrintHelp() { |
| 69 | + printf(" -T <color> Digit color (default: green)\n"); |
| 70 | + printf(" -S <color> Seconds marker color (default: green)\n"); |
| 71 | +} |
| 72 | + |
| 73 | +static void DrawDigit(Grid *grid, int digit, int startCol, Color color) { |
| 74 | + for (int r = 0; r < DIGIT_H; r++) { |
| 75 | + uint8_t row = digitFont[digit][r]; |
| 76 | + for (int c = 0; c < DIGIT_W; c++) { |
| 77 | + if (row & (0x4 >> c)) { |
| 78 | + Pos pos = {startCol + c, DIGIT_TOP_ROW + r}; |
| 79 | + GridSetColor(grid, pos, color); |
| 80 | + } |
| 81 | + } |
| 82 | + } |
| 83 | +} |
| 84 | + |
| 85 | +static void DrawColon(Grid *grid, int startCol, Color color, int sec) { |
| 86 | + // Animated 2x6 colon: two dots that alternate diagonal position |
| 87 | + // Even seconds: top-left (#.) and bottom-right (.#) |
| 88 | + // Odd seconds: top-right (.#) and bottom-left (#.) |
| 89 | + if (sec % 2 == 0) { |
| 90 | + GridSetColor(grid, (Pos){startCol, DIGIT_TOP_ROW}, color); |
| 91 | + GridSetColor(grid, (Pos){startCol + 1, DIGIT_TOP_ROW + 5}, color); |
| 92 | + } else { |
| 93 | + GridSetColor(grid, (Pos){startCol + 1, DIGIT_TOP_ROW}, color); |
| 94 | + GridSetColor(grid, (Pos){startCol, DIGIT_TOP_ROW + 5}, color); |
| 95 | + } |
| 96 | +} |
| 97 | + |
| 98 | +static void *Create(Grid *grid, int argc, char *argv[]) { |
| 99 | + ClockConf *conf = (ClockConf *)malloc(sizeof(ClockConf)); |
| 100 | + if (!conf) return NULL; |
| 101 | + *conf = defaultClockConf; |
| 102 | + ParseOptions(conf, argc, argv); |
| 103 | + return conf; |
| 104 | +} |
| 105 | + |
| 106 | +static void UpdateFrame(Grid *grid, void *data) { |
| 107 | + ClockConf *conf = (ClockConf *)data; |
| 108 | + |
| 109 | + GridFillColor(grid, grid->conf.backgroundColor); |
| 110 | + |
| 111 | + time_t now = time(NULL); |
| 112 | + struct tm *t = localtime(&now); |
| 113 | + int hour = t->tm_hour; |
| 114 | + int min = t->tm_min; |
| 115 | + int sec = t->tm_sec; |
| 116 | + |
| 117 | + // Draw digits |
| 118 | + DrawDigit(grid, hour / 10, COL_H1, conf->digitColor); |
| 119 | + DrawDigit(grid, hour % 10, COL_H0, conf->digitColor); |
| 120 | + DrawColon(grid, COL_COLON, conf->digitColor, sec); |
| 121 | + DrawDigit(grid, min / 10, COL_M1, conf->digitColor); |
| 122 | + DrawDigit(grid, min % 10, COL_M0, conf->digitColor); |
| 123 | + |
| 124 | + // Draw seconds marker: 12 evenly spaced positions around the perimeter |
| 125 | + // Corners use L-shaped 3 pixels, edges use 2 pixels |
| 126 | + int slot = sec / 5; |
| 127 | + Color mc = conf->markerColor; |
| 128 | + switch (slot) { |
| 129 | + case 0: // :00 top center |
| 130 | + GridSetColor(grid, (Pos){10, 0}, mc); |
| 131 | + GridSetColor(grid, (Pos){11, 0}, mc); |
| 132 | + break; |
| 133 | + case 1: // :05 top right |
| 134 | + GridSetColor(grid, (Pos){15, 0}, mc); |
| 135 | + GridSetColor(grid, (Pos){16, 0}, mc); |
| 136 | + break; |
| 137 | + case 2: // :10 top-right corner |
| 138 | + GridSetColor(grid, (Pos){20, 0}, mc); |
| 139 | + GridSetColor(grid, (Pos){21, 0}, mc); |
| 140 | + GridSetColor(grid, (Pos){21, 1}, mc); |
| 141 | + break; |
| 142 | + case 3: // :15 right middle |
| 143 | + GridSetColor(grid, (Pos){21, 6}, mc); |
| 144 | + GridSetColor(grid, (Pos){21, 7}, mc); |
| 145 | + break; |
| 146 | + case 4: // :20 bottom-right corner |
| 147 | + GridSetColor(grid, (Pos){21, 14}, mc); |
| 148 | + GridSetColor(grid, (Pos){21, 15}, mc); |
| 149 | + GridSetColor(grid, (Pos){20, 15}, mc); |
| 150 | + break; |
| 151 | + case 5: // :25 bottom right |
| 152 | + GridSetColor(grid, (Pos){15, 15}, mc); |
| 153 | + GridSetColor(grid, (Pos){16, 15}, mc); |
| 154 | + break; |
| 155 | + case 6: // :30 bottom center |
| 156 | + GridSetColor(grid, (Pos){10, 15}, mc); |
| 157 | + GridSetColor(grid, (Pos){11, 15}, mc); |
| 158 | + break; |
| 159 | + case 7: // :35 bottom left |
| 160 | + GridSetColor(grid, (Pos){5, 15}, mc); |
| 161 | + GridSetColor(grid, (Pos){6, 15}, mc); |
| 162 | + break; |
| 163 | + case 8: // :40 bottom-left corner |
| 164 | + GridSetColor(grid, (Pos){1, 15}, mc); |
| 165 | + GridSetColor(grid, (Pos){0, 15}, mc); |
| 166 | + GridSetColor(grid, (Pos){0, 14}, mc); |
| 167 | + break; |
| 168 | + case 9: // :45 left middle |
| 169 | + GridSetColor(grid, (Pos){0, 7}, mc); |
| 170 | + GridSetColor(grid, (Pos){0, 6}, mc); |
| 171 | + break; |
| 172 | + case 10: // :50 top-left corner |
| 173 | + GridSetColor(grid, (Pos){0, 1}, mc); |
| 174 | + GridSetColor(grid, (Pos){0, 0}, mc); |
| 175 | + GridSetColor(grid, (Pos){1, 0}, mc); |
| 176 | + break; |
| 177 | + case 11: // :55 top left |
| 178 | + GridSetColor(grid, (Pos){5, 0}, mc); |
| 179 | + GridSetColor(grid, (Pos){6, 0}, mc); |
| 180 | + break; |
| 181 | + } |
| 182 | +} |
| 183 | + |
| 184 | +static void Destroy(void *data) { |
| 185 | + free(data); |
| 186 | +} |
| 187 | + |
| 188 | +Design clockDesign = { |
| 189 | + .name = "clock", |
| 190 | + .PrintHelp = PrintHelp, |
| 191 | + .Create = Create, |
| 192 | + .UpdateFrame = UpdateFrame, |
| 193 | + .Destroy = Destroy, |
| 194 | +}; |
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