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This repository was archived by the owner on Jul 22, 2024. It is now read-only.

Removing VR screen buffer in Gecko #1309

@daoshengmu

Description

@daoshengmu

Current Behavior

We currently ask for an additional buffer to get the AndroidSurfaceTexture from WebGL context. It looks like the gl->Screen() is already been copied the frame result from WebGL framebuffer. We should just use it.

Expected Behavior

Remove VR screen buffer, just us gl->Screen(). I have filed Bug 1558333 to work on.

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    BugzillaMain activity on this bug is in BugzillabugThis issue is a software or functional defectneedinfoFurther information is requestedsize: 2

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