Current Behavior
We currently ask for an additional buffer to get the AndroidSurfaceTexture from WebGL context. It looks like the gl->Screen() is already been copied the frame result from WebGL framebuffer. We should just use it.
Expected Behavior
Remove VR screen buffer, just us gl->Screen(). I have filed Bug 1558333 to work on.
Possible Solution
Context
Error Logs and Stack Traces
Details
Current Behavior
We currently ask for an additional buffer to get the AndroidSurfaceTexture from WebGL context. It looks like the gl->Screen() is already been copied the frame result from WebGL framebuffer. We should just use it.
Expected Behavior
Remove VR screen buffer, just us gl->Screen(). I have filed Bug 1558333 to work on.
Possible Solution
Context
Error Logs and Stack Traces
Details