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Hey @Imagenum! Totally agree! We're currently working on a tool that should make it easier to create camera sequences using the new camera scripting APIs so that should be coming over the next month or two. At first, it'll be re-using the existing UI components that we've developed so we probably won't have a timeline component. That being said, we're looking at ways to give you full control over positions/rotations/times/easing functions/fov/etc to empower your creativity. I'll pass your ideas over to the developer so they can keep them in mind as they're developing the MVP. |
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The Problem: The /camera command is powerful but currently requires blind trial-and-error with command blocks. We lack a native visual interface for composing complex shots.
The Solution: A Camera Sequencer Panel that acts as a UI wrapper for the camera service.
Visual Timeline: A panel to drag/drop keyframes for Position, Rotation, Time, and Dynamic FOV.
Split View / Preview: A "Picture-in-Picture" window that shows exactly what the camera sees while I edit the world in the main viewport. This allows for precise composition.
Constraint Types:
"Track To" Constraint: Pick an Actor (e.g., a Player) as the "Target." The camera automatically rotates to face them.
Roll Control: A slider to adjust Z-axis rotation (Dutch Angle) per keyframe.
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