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reality.go
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86 lines (73 loc) · 1.88 KB
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package reality
import (
"sort"
)
// CalculateSingleEntryReality is used for calculating how much reality this record donated
func CalculateSingleEntryReality(score ScoreRecord, chartRepo ChartInformationRepository) (float64, error) {
chartId := score.GetChartID()
difficulty, err := chartRepo.GetDifficulty(chartId)
if err != nil {
return 0, err
}
if difficulty < 1e-3 {
return 0, nil
}
bestScore := score.GetScore()
switch {
case bestScore >= 1000000:
return difficulty + 1.5, nil
case bestScore >= 850000:
return difficulty + float64(bestScore-850000)/100000.0, nil
case bestScore >= 700000:
result := difficulty*(0.5+float64(bestScore-700000)/300000.0) + float64(bestScore-850000)/100000.0
if result < 0 {
return 0, nil
}
return result, nil
case bestScore >= 600000:
result := (difficulty - 3) * float64(bestScore-600000) / 200000.0
if result < 0 {
return 0, nil
}
return result, nil
default:
return 0, nil
}
}
func calculateTotalRealityFromValues(values []float64) float64 {
const size = 20
ws := make([]float64, size)
for i := 0; i < size; i++ {
if i < len(values) {
ws[i] = values[i] / float64(size)
}
}
psize := size
for psize > 1 {
halfSize := psize / 2
for i := 0; i < halfSize; i++ {
ws[i] += ws[psize-i-1]
}
psize -= halfSize
}
return ws[0]
}
// CalculateReality is used for calculating reality from given scores list and charts information
func CalculateReality(scores []ScoreRecord, chartRepo ChartInformationRepository) (float64, error) {
var ratings []float64
for _, score := range scores {
r, err := CalculateSingleEntryReality(score, chartRepo)
if err != nil {
continue
}
ratings = append(ratings, r)
}
sort.Slice(ratings, func(i, j int) bool {
return ratings[i] > ratings[j]
})
if len(ratings) > 20 {
ratings = ratings[:20]
}
total := calculateTotalRealityFromValues(ratings)
return total, nil
}