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| 1 | +/* |
| 2 | + * Copyright (C) 2026 The MegaMek Team. All Rights Reserved. |
| 3 | + * |
| 4 | + * This file is part of MekHQ. |
| 5 | + * |
| 6 | + * MekHQ is free software: you can redistribute it and/or modify |
| 7 | + * it under the terms of the GNU General Public License (GPL), |
| 8 | + * version 3 or (at your option) any later version, |
| 9 | + * as published by the Free Software Foundation. |
| 10 | + * |
| 11 | + * MekHQ is distributed in the hope that it will be useful, |
| 12 | + * but WITHOUT ANY WARRANTY; without even the implied warranty |
| 13 | + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| 14 | + * See the GNU General Public License for more details. |
| 15 | + * |
| 16 | + * A copy of the GPL should have been included with this project; |
| 17 | + * if not, see <https://www.gnu.org/licenses/>. |
| 18 | + * |
| 19 | + * NOTICE: The MegaMek organization is a non-profit group of volunteers |
| 20 | + * creating free software for the BattleTech community. |
| 21 | + * |
| 22 | + * MechWarrior, BattleMech, `Mech and AeroTech are registered trademarks |
| 23 | + * of The Topps Company, Inc. All Rights Reserved. |
| 24 | + * |
| 25 | + * Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of |
| 26 | + * InMediaRes Productions, LLC. |
| 27 | + * |
| 28 | + * MechWarrior Copyright Microsoft Corporation. MekHQ was created under |
| 29 | + * Microsoft's "Game Content Usage Rules" |
| 30 | + * <https://www.xbox.com/en-US/developers/rules> and it is not endorsed by or |
| 31 | + * affiliated with Microsoft. |
| 32 | + */ |
| 33 | +package mekhq.campaign.mission; |
| 34 | + |
| 35 | +import megamek.common.Player; |
| 36 | +import megamek.common.equipment.EquipmentType; |
| 37 | +import megamek.common.loaders.MekSummary; |
| 38 | +import megamek.common.units.Entity; |
| 39 | +import megamek.common.units.UnitType; |
| 40 | +import mekhq.campaign.Campaign; |
| 41 | +import mekhq.campaign.campaignOptions.CampaignOptions; |
| 42 | +import mekhq.campaign.unit.Unit; |
| 43 | +import mekhq.campaign.universe.IUnitGenerator; |
| 44 | +import mekhq.campaign.universe.UnitGeneratorParameters; |
| 45 | +import static org.junit.jupiter.api.Assertions.assertEquals; |
| 46 | +import org.junit.jupiter.api.Test; |
| 47 | +import testUtilities.MHQTestUtilities; |
| 48 | + |
| 49 | +import java.io.File; |
| 50 | +import java.util.List; |
| 51 | + |
| 52 | +import static org.mockito.ArgumentMatchers.any; |
| 53 | +import static org.mockito.Mockito.mock; |
| 54 | +import static org.mockito.Mockito.when; |
| 55 | + |
| 56 | +public class BotForceRandomizerTest { |
| 57 | + private Campaign mockCampaign; |
| 58 | + |
| 59 | + private void initializeTest() { |
| 60 | + // Set up a test campaign with a unit generator that produces only Griffin Sparkys. |
| 61 | + // There's definitely room for these tests to cover more, but this at least checks that it |
| 62 | + // doesn't throw when used in the way that Story Arcs do. |
| 63 | + EquipmentType.initializeTypes(); |
| 64 | + |
| 65 | + MekSummary mockGeneratedMekSummary = mock(MekSummary.class); |
| 66 | + when(mockGeneratedMekSummary.getSourceFile()).thenReturn(new File(MHQTestUtilities.TEST_UNIT_DATA_DIR + |
| 67 | + "Griffin GRF-1E Sparky.mtf")); |
| 68 | + when(mockGeneratedMekSummary.getEntryName()).thenReturn(null); |
| 69 | + |
| 70 | + IUnitGenerator mockUnitGenerator = mock(IUnitGenerator.class); |
| 71 | + when(mockUnitGenerator.generate(any(UnitGeneratorParameters.class))).thenReturn(mockGeneratedMekSummary); |
| 72 | + |
| 73 | + mockCampaign = mock(Campaign.class); |
| 74 | + when(mockCampaign.getUnitGenerator()).thenReturn(mockUnitGenerator); |
| 75 | + when(mockCampaign.getPlayer()).thenReturn(new Player(1, "player")); |
| 76 | + when(mockCampaign.getCampaignOptions()).thenReturn(new CampaignOptions()); |
| 77 | + } |
| 78 | + |
| 79 | + @Test |
| 80 | + public void testBotForceRandomizerAdjustedWeight() { |
| 81 | + initializeTest(); |
| 82 | + |
| 83 | + Unit mockPlayerUnit = mock(Unit.class); |
| 84 | + Entity mockPlayerUnitEntity = mock(Entity.class); |
| 85 | + when(mockPlayerUnit.getEntity()).thenReturn(mockPlayerUnitEntity); |
| 86 | + |
| 87 | + when(mockPlayerUnitEntity.getWeight()).thenReturn(55.0); |
| 88 | + when(mockPlayerUnitEntity.getUnitType()).thenReturn(UnitType.MEK); |
| 89 | + |
| 90 | + List<Unit> playerUnits = List.of(mockPlayerUnit); |
| 91 | + List<Entity> fixedEntities = List.of(); |
| 92 | + |
| 93 | + BotForceRandomizer randomizer = new BotForceRandomizer(); |
| 94 | + randomizer.setBalancingMethod(BotForceRandomizer.BalancingMethod.WEIGHT_ADJ); |
| 95 | + randomizer.setForceMultiplier(2.0); |
| 96 | + |
| 97 | + List<Entity> generated = randomizer.generateForce(playerUnits, fixedEntities, mockCampaign); |
| 98 | + |
| 99 | + // There should be two units generated, as the player units score 55 adjusted tons, and a Griffin scores 55 |
| 100 | + // adjusted tons. |
| 101 | + assertEquals(2, generated.size()); |
| 102 | + } |
| 103 | + |
| 104 | + @Test |
| 105 | + public void testBotForceRandomizerBV() { |
| 106 | + initializeTest(); |
| 107 | + |
| 108 | + Unit mockPlayerUnit = mock(Unit.class); |
| 109 | + Entity mockPlayerUnitEntity = mock(Entity.class); |
| 110 | + when(mockPlayerUnit.getEntity()).thenReturn(mockPlayerUnitEntity); |
| 111 | + when(mockPlayerUnitEntity.calculateBattleValue()).thenReturn(1449); |
| 112 | + |
| 113 | + List<Unit> playerUnits = List.of(mockPlayerUnit); |
| 114 | + List<Entity> fixedEntities = List.of(); |
| 115 | + |
| 116 | + BotForceRandomizer randomizer = new BotForceRandomizer(); |
| 117 | + randomizer.setBalancingMethod(BotForceRandomizer.BalancingMethod.BV); |
| 118 | + randomizer.setForceMultiplier(2.0); |
| 119 | + |
| 120 | + List<Entity> generated = randomizer.generateForce(playerUnits, fixedEntities, mockCampaign); |
| 121 | + |
| 122 | + // There should be two units generated, as the player units score 1449BV, the same as the |
| 123 | + // Sparky. |
| 124 | + assertEquals(2, generated.size()); |
| 125 | + } |
| 126 | +} |
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