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<html>
<head>
<title>The g max Archives - Detailed Answers to Selected FAQs</title>
<link rel="stylesheet" type="text/css" href="site.css">
<link rel="shortcut icon" href="icon.png">
<link rel="icon" href="icon.png">
<meta name="description" content="Detailed answers to frequently asked questions about Namco's Ace Combat 5.">
</head>
<body>
<center><a href="index.html"><img src="logo.lg.jpg" border="0"></a></center>
<p>
In various forums around the net players have asked a number of questions about
Ace Combat 5. This is a collection of the most commonly asked
questions along with some fairly detailed (and often lengthy) answers.
<p>
If you are really in a hurry, try using your browser's search features; you may
be able to locate questions and answers of interest more quickly. There are a
lot of potential keywords here.
<p>
Note that answers apply to the US version of the game, although no really major
differences have been found between the JP, US, and EU versions.
<p class="faqp">
<a href="#faq001">Should I get this game?</a><br>
<a href="#faq001">Will I like this game?</a><br>
<a href="#faq001">Is this game really worth $##?</a><br>
<p>
<a href="#faq002">Will the price of this game ever come down?</a><br>
<a href="#faq002">When will the price of this game come down?</a><br>
<p>
<a href="#faq003">What is there to do in this game?</a><br>
<a href="#faq003">How long is this game?</a><br>
<p>
<a href="#faq004">Is there anything in this game that my parents would object to?</a><br>
<a href="#faq004">Is this game ok for my kid(s)/child(ren)?</a><br>
<p>
<a href="#faq005">Does this game have a story?</a><br>
<a href="#faq005">How does the story in this game fit in with the others in the series?</a><br>
<p>
<a href="#faq006">Does this game have a multiplayer mode?</a><br>
<a href="#faq006">Can I play this game online?</a><br>
<p>
<a href="#faq007">I rented the game without a manual. What do the buttons do?</a><br>
<p>
<a href="#faq008">What are all of these YES NO questions about?</a><br>
<a href="#faq008">Can I turn off the YES NO questions?</a><br>
<a href="#faq008">Can I just ignore the YES NO questions?</a><br>
<p>
<a href="#faq009">What good are my wingmen?</a><br>
<a href="#faq009">Do wingmen ever follow the orders I give them?</a><br>
<a href="#faq009">Is there any way to make my wingmen better or more effective?</a><br>
<a href="#faq009">Do wingmen steal kills?</a><br>
<a href="#faq009">Do allied or friendly forces steal kills?</a><br>
<a href="#faq009">Can I run into my wingmen?</a><br>
<a href="#faq009">Can my wingmen run into me?</a><br>
<a href="#faq009">Is there any way I can just fly alone?</a><br>
<p>
<a href="#faq010">Where is the return line? How do I return to base (RTB)?</a><br>
<a href="#faq010">How do I repair damage to my aircraft in the middle of a mission?</a><br>
<a href="#faq010">How do I rearm to get more missiles, special weapons, or machine gun rounds?</a><br>
<a href="#faq010">How do I change special weapons on a particular aircraft?</a><br>
<p>
<a href="#faq011">How do I avoid taking too much damage?</a><br>
<a href="#faq011">How do I dodge or evade a missile?</a><br>
<a href="#faq011">What do the ECM weapons do? Do they work?</a><br>
<p>
<a href="#faq012">What is the difference between the difficulty levels in Campaign missions?</a><br>
<a href="#faq012">How does the difficulty level of a Campaign mission affect my aircraft?</a><br>
<a href="#faq012">What happens when you complete all Campaign missions on Ace difficulty with an S rank?</a><br>
<a href="#faq012">Is it possible to change the difficulty level of a Campaign?</a><br>
<p>
<a href="#faq013">Why do some mission numbers have an "A" or "B" on them? (11A, 12A, 11B, 12B, 16A, 16B)</a><br>
<a href="#faq013">How do I control the coin toss after Mission 10 or 15?</a><br>
<a href="#faq013">Is there any way to change aircraft before Mission 18+? (Also 06, 11A, 27+)</a><br>
<a href="#faq013">Why am I stuck using only certain aircraft on Mission 20? (Also 01-04, 11B, 19, 26)</a><br>
<a href="#faq013">When can I buy or sell aircraft in a Campaign?</a><br>
<a href="#faq013">When can I save my progress during a Campaign?</a><br>
<a href="#faq013">Why won't the game let me quit after finishing Mission 18? (Also 18+, 27)</a><br>
<p>
<a href="#faq014">Is there any way to play missions without having to play through a Campaign?</a><br>
<a href="#faq014">Is there any way I can just fly around missions without any enemies?</a><br>
<a href="#faq014">Which aircraft can I use in Free Mission?</a><br>
<a href="#faq014">How do I unlock Free Mission and Free Flight?</a><br>
<a href="#faq014">Can I unlock aircraft, paint schemes, and so on using Free Mission?</a><br>
<a href="#faq014">Can I buy or sell aircraft using Free Mission?</a><br>
<p>
<a href="#faq015">Where are the missiles coming from on 12A/Powder Keg?</a><br>
<p>
<a href="#faq016">How do you complete the first part of 12B/Four Horsemen?</a><br>
<p>
<a href="#faq017">Why am I getting a mission failure on Mission 15/White Noise?</a><br>
<p>
<a href="#faq018">Why am I getting a mission failure on Mission 18/Fortress?</a><br>
<p>
<a href="#faq019">How do I survive and complete Mission 18+/8492?</a><br>
<p>
<a href="#faq020">Why am I getting killed on Mission 20/Ancient Walls after the mission is over?</a><br>
<p>
<a href="#faq021">How am I supposed to take the picture(s) on Mission 21/Solitaire?</a><br>
<p>
<a href="#faq022">How do I survive and complete Mission 24/White Bird (Part II)?</a><br>
<p>
<a href="#faq023">Why am I getting a mission failure on Mission 25/Heart Break One?</a><br>
<p>
<a href="#faq024">Can you shoot down Hamilton on 27/Aces or not?</a><br>
<a href="#faq024">How do you get through the tunnels in 27/Aces?</a><br>
<p>
<a href="#faq025">How do I unlock aircraft?</a><br>
<a href="#faq025">What do the kill rate progress bars mean?</a><br>
<a href="#faq025">What is the best way to fill up the kill rate progress bars quickly?</a><br>
<a href="#faq025">The kill rate progress bar is full, but the next aircraft has not been unlocked. Why?</a><br>
<a href="#faq025">Do targets destroyed in arcade missions help fill the kill rate progress bars?</a><br>
<a href="#faq025">How do I unlock the F/A-22A using Arcade?</a><br>
<a href="#faq025">How do I unlock the X-02?</a><br>
<a href="#faq025">How do I unlock the Falken?</a><br>
<a href="#faq025">Where are the Falken hangars?</a><br>
<a href="#faq025">What is the best mission to earn credits (money)?</a><br>
<p>
<a href="#faq026">How do I unlock paint schemes?</a><br>
<a href="#faq026">In which mission does this aircraft appear?</a><br>
<a href="#faq026">How do I unlock the F/A-22A paint scheme?</a><br>
<a href="#faq026">How do I unlock the X-02 SP paint scheme?</a><br>
<a href="#faq026">How do I unlock the Falken SP paint scheme?</a><br>
<a href="#faq026">How do I select paint schemes?</a><br>
<a href="#faq026">Why can't I unlock the X-02 SP paint scheme?</a><br>
<p>
<a href="#faq027">How do I unlock medals?</a><br>
<a href="#faq027">Which missions have a landing or a refueling maneuver?</a><br>
<a href="#faq027">What makes a landing or a refueling maneuver "perfect"?</a><br>
<a href="#faq027">How do I get an S rank on this mission?</a><br>
<a href="#faq027">Why didn't I get an S rank when I scored more points than necessary?</a><br>
<p>
<a href="#faq028">What other games work with the flight stick?</a><br>
<a href="#faq028">How do I adjust the flight stick? What do the knobs do?</a><br>
<a href="#faq028">Can I use the flight stick on a pc?</a><br>
<a href="#faq028">Will other flight sticks work with this game?</a><br>
<p>
<a href="#faq029">How do I unlock the Music Player and the Scene Viewer?</a><br>
<a href="#faq029">Where are the Music Player and the Scene Viewer?</a><br>
<a href="#faq029">Are there any "eggs" in this game? Where are they?</a><br>
<p>
<a href="#faq030">Are there bugs in this game?</a><br>
<a href="#faq030">Do other aircraft fly underground or underwater?</a><br>
<a href="#faq030">Why can't I unlock this aircraft (or paint scheme, medal, etc.)?</a><br>
<a href="#faq030">Why can't I buy an aircraft I have unlocked?</a><br>
<a href="#faq030">Why is the game always giving me a mission failure on this one particular mission?</a><br>
<a href="#faq030">I am stuck on Mission 14 (or 11B, 23, etc.) - things just stop happening. What's wrong?</a><br>
<p>
<a href="#faq031">Is the X-02 a real aircraft?</a><br>
<a href="#faq031">Could the X-02 actually fly?</a><br>
<a href="#faq031">Is the Falken a real aircraft?</a><br>
<a href="#faq031">Could the Falken actually fly?</a><br>
<a href="#faq031">Is the covered aircraft in Scene 16 an X-02?</a><br>
<a href="#faq031">Where else have the X-02 and the Falken appeared?</a><br>
<a href="#faq031">Are models of the X-02 or Falken available?</a><br>
<p>
<a href="#faq032">My question is not listed. Where is the answer to my question?</a><br>
<p class="faqp">
<a name="faq001"></a><table class="faq"><tr><td>
<ul class="que">
<li>Should I get this game?</li>
<li>Will I like this game?</li>
<li>Is this game really worth $##?</li>
</ul>
<ul class="ans">
<li>
Absolutely!
<p>
Ok, so maybe that's not the thought-provoking answer you were looking for.
<p>
The basic idea of the game is that you are a fighter pilot. You spend a lot
of time flying around and destroying various enemy targets.
<p>
When you play the game it is obvious that the designers have put a lot of
effort into giving the combat environments a realistic appearance. It is
also clear that they have carefully modeled the geometry of a number of real
world aircraft. The game does include some elements that lean a little more
toward fantasy - certain weapon technologies and enemy targets,
mainly - but it does a reasonable job of integrating them into the
mostly realistic-looking background.
<p>
The largest part of the game follows along a story line
("Campaign"), but there is also a set of faster run-and-gun
missions ("Arcade"). Campaign game play is interspersed with
video sequences that tell the story - most of these sequences are
pre-rendered, but some parts are generated in real time.
<p>
This game is the fifth installment in the console series, and both the
tradition and refinement show. The game has generally reviewed fairly well.
If this is the kind of game that interests you, it is easy to recommend it.
<p>
If you are really unsure about purchasing the game, remember that there are
other options: you could buy a used copy in good condition, you could rent
the game, you could borrow the game from a friend, or you could just play
the game at a friend's house. This should give you an excellent idea of
what the game is like first hand.
<p>
This game is often compared to and contrasted with its predecessor,
Ace Combat 04. There are many similarities and differences. If
you are familiar with Ace Combat 04 and you liked the game, there
is a good chance you will also like Ace Combat 5. Many players
find that there are things they like better about Ace Combat 5,
but there are other things they liked better about Ace Combat 04.
<p>
Because Ace Combat 04 is an older game, it is generally available
for much less than Ace Combat 5. If you have not had a chance to
play Ace Combat 04, it is strongly recommended. With the
understanding that the games are at least somewhat similar, this can also
help you make a decision about Ace Combat 5.
<p style="margin-bottom: 0px">
Finally, keep in mind that no one else can really answer these kinds of
questions for you - in the end, it's going to be up to you to decide.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq002"></a><table class="faq"><tr><td>
<ul class="que">
<li>Will the price of this game ever come down?</li>
<li>When will the price of this game come down?</li>
</ul>
<ul class="ans">
<li>
These questions are not asked as much as they used to be.
Ace Combat 5 is now listed among the PS2
"Greatest Hits," so its price should have come down accordingly.
<p style="margin-bottom: 0px">
If you are certain you want the game, but you do not want to pay the full
retail price, you might consider buying a used copy in good condition or
exploring other sales and discounts. You might also consider other options
like renting or borrowing the game in the mean time.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq003"></a><table class="faq"><tr><td>
<ul class="que">
<li>What is there to do in this game?</li>
<li>How long is this game?</li>
</ul>
<ul class="ans">
<li>
There are 32 different "Campaign" missions that follow a story
line and 16 different "Arcade" missions that are basically just
run-and-gun.
<p>
Campaign missions can be played on six difficulty levels: Very Easy, Easy,
Normal, Hard, Expert, and Ace. Difficulty level affects the amount of
ammunition your aircraft can carry and the damage caused by enemy fire.
To complete a mission on Ace difficulty you have to have a pretty clean run.
<p>
There are 53 flyable aircraft in the game; you start out with one and must
unlock all of the others. Some aircraft are unlocked in the course of
playing through a Campaign. Destroy enemy targets with these aircraft and
other aircraft are unlocked in turn. Two special aircraft are unlocked by
completing other specific objectives.
<p>
Every aircraft has three paint schemes. The first two are unlocked for all
aircraft in the course of playing through a Campaign, but the third paint
scheme must be unlocked for each aircraft.
<p>
There are 15 medals that are awarded for accumulating certain statistics
or completing certain missions.
<p>
For a typical player completing a single Campaign requires about 5 or 6
hours of flight time. Combined with all of the menu navigation, mission
briefings, debriefings, squadron setup, and so on this can easily run up to
8 or 10 hours of real time - it can make for a very long day, and
that's if you skip all of the story line videos.
<p>
For a typical player completing a single level of Arcade requires about
30 minutes straight. The Arcade missions are split into 4 levels, so in
theory Arcade can be completed in about 2 hours - but many players
would probably find that quite draining.
<p style="margin-bottom: 0px">
From what I gather, most dedicated players complete the game to their
satisfaction in four to six weeks, but this is highly dependent on the time
they have to play the game. A lot of players complete the game, take a
break from it for a while, and come back to it from time to time.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq004"></a><table class="faq"><tr><td>
<ul class="que">
<li>Is there anything in this game that my parents would object to?</li>
<li>Is this game ok for my kid(s)/child(ren)?</li>
</ul>
<ul class="ans">
<li>
The game has an ESRB rating of T (Teen) for mild language and violence.
<p>
This game is not about blood and guts, per se. There is nothing in the game
that strikes me personally as being gory at all. The violence is consistent
with a fighter pilot carrying out military missions in a war: you find
things, chase them down, fire missiles or other weapons at them, and they
explode.
<p>
The language is mild, slightly gratuitous, and pretty infrequent, actually.
There are references to a netherworld of everlasting punishment, a term of
condemnation, and a somewhat disparaging term for an illegitimate child.
I'm not big into relativism, but if a little perspective helps quantify the
situation, the language on the average urban street, or even in the typical
public high school hallway or locker room is probably much worse than what
you would find in this game. Generally, the portrayal of violence and the
use of language are a far cry from what you would find in real war - this
game is not Saving Private Ryan by any stretch of the imagination.
<p style="margin-bottom: 0px">
I have played this game in mixed adult company and with adult friends; I
don't think it made anyone present even slightly uncomfortable. I like to
think that a concerned parent of a teen would consider taking turns playing
the game with them, or at least spending time with them watching the game.
I am pretty sure I would.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq005"></a><table class="faq"><tr><td>
<ul class="que">
<li>Does this game have a story?</li>
<li>How does the story in this game fit in with the others in the series?</li>
</ul>
<ul class="ans">
<li>
Both the Campaign and Arcade parts of the game have a story line, but the
Arcade story is short and pretty simple. The Campaign story is told through
the missions and a number of videos between missions, so it takes a while to
unfold. The story is set in a different part of the same world as
Ace Combat 04, and later, in the year 2010.
<p style="margin-bottom: 0px">
Most of the flyable aircraft in the game are based on real-world designs.
Although it is not a major story element, the two exceptions are aircraft
that have appeared in other games in the Ace Combat series.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq006"></a><table class="faq"><tr><td>
<ul class="que">
<li>Does this game have a multiplayer mode?</li>
<li>Can I play this game online?</li>
</ul>
<ul class="ans">
<li>
Unfortunately, no. Ace Combat 5 can not be played online, and it
does not include a multiplayer mode. I am not aware of any comments from
Namco specifically relating to these features, but I tend to suspect that
there was only so much that they could pack into a PS2 game in the time they
had allotted. The general impression is that a lot of the PS2 RAM is tied
up with models and textures, and there may simply not be enough room left
for any network software, but we just don't have all of the details on how
this unfolded during development, so that is pure speculation.
<p style="margin-bottom: 0px">
There is no denying that there is considerable interest in playing
multiplayer Ace Combat over the internet, but only time will tell if
this is really technically feasible. There is speculation that the next
generation Playstations will have the additional hardware resources to make
this possible, but enthusiasts are cautioned to guard their expectations.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq007"></a><table class="faq"><tr><td>
<ul class="que">
<li>I rented the game without a manual. What do the buttons do?</li>
</ul>
<ul class="ans">
<li>
The controls can be set for "normal" or "novice" mode - you will want to use
"normal" mode even if you are a novice. Fortunately, this is the default.
<p>
This is a simple list of what the controls do during a mission with
everything set to the default.
<p>
<table class="faq">
<tr><td colspan="2">Left analog stick:</td></tr>
<tr><td width="70">Up</td> <td> - Dive</td></tr>
<tr><td width="70">Down</td> <td> - Climb</td></tr>
<tr><td width="70">Left</td> <td> - Roll left</td></tr>
<tr><td width="70">Right</td> <td> - Roll right</td></tr>
</table>
<p>
<table class="faq">
<tr><td width="70">L1</td> <td> - Increase speed</td></tr>
<tr><td width="70">R1</td> <td> - Decrease speed</td></tr>
<tr><td width="70">L2</td> <td> - Yaw left</td></tr>
<tr><td width="70">R2</td> <td> - Yaw right</td></tr>
</table>
<p>
<table class="faq">
<tr><td width="70">Circle</td> <td> - Fire missile or special weapon
(hold down to track a missile)</td></tr>
<tr><td width="70">X</td> <td> - Fire machine guns.</td></tr>
<tr><td width="70">Triangle</td><td> - Change targets (hold down to
look toward and zoom in on a
target)</td></tr>
<tr><td width="70">Square</td> <td> - Display the map (hold down to
increase the scale of the map)</td></tr>
</table>
<p>
<table class="faq">
<tr><td width="70">SELECT</td> <td> - Switches between standard
missiles and special weapons</td></tr>
<tr><td width="70">START</td> <td> - Pauses the game and brings up
the pause menu</td></tr>
</table>
<p>
<table class="faq">
<tr><td colspan="2">Right analog stick:</td></tr>
<tr><td width="70">Up</td> <td> - Look up</td></tr>
<tr><td width="70">Down</td> <td> - Look down</td></tr>
<tr><td width="70">Left</td> <td> - Look left</td></tr>
<tr><td width="70">Right</td> <td> - Look right</td></tr>
<tr><td width="70">Push in</td> <td> - Change view</td></tr>
</table>
<p>
<table class="faq">
<tr><td colspan="2">Directional buttons - these issue orders to your
wingmen</td></tr>
<tr><td width="70">Up</td> <td> - Attack: wingmen attack targets
in front of you</td></tr>
<tr><td width="70">Down</td> <td> - Cover: wingmen cover
you</td></tr>
<tr><td width="70">Left</td> <td> - Disperse: wingmen pursue any
targets in the area</td></tr>
<tr><td width="70">Right</td> <td> - Special Weapons: wingmen
use/don't use special weapons</td></tr>
</table>
<p>
Note that the controller must go in port 1 and that the memory card must go
in slot 1.
<p style="margin-bottom: 0px">
Note also that the controls do other things at other times, like when
navigating menus, selecting aircraft and paint schemes for your squadron,
etc.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq008"></a><table class="faq"><tr><td>
<ul class="que">
<li>What are all of these YES NO questions about?</li>
<li>Can I turn off the YES NO questions?</li>
<li>Can I just ignore the YES NO questions?</li>
</ul>
<ul class="ans">
<li>
The questions that prompt you for a YES or NO answer are generally just a
part of the radio chatter that plays out during Campaign missions.
<p>
Unfortunately, there is no way to prevent the YES/NO prompts from appearing
on the screen. However, with only a few exceptions, the answers given to
the questions have no effect on the mission other than to select alternate
sequences of radio chatter; choosing YES or NO will make little difference
in most cases.
<p>
As a third option, it is also possible to simply ignore the questions. If
no answer is entered in response to the YES/NO prompt it will eventually
disappear, and the chatter that follows will often reflect the fact that you
did not give an answer.
<p>
There are two questions Chopper asks you that relate to songs; these do have
an effect and are discussed in the answers to the FAQs relating to the
Campaign "A" and "B" branch missions and controlling the
coin tosses. In Mission 18 the ground forces will ask you for permission to
advance; eventually they will advance even if you do not give them
permission, so this generally only affects the timing of their advance
(which can be important, depending on what you are trying to do). At
several points in Mission 25 Bartlett will ask you whether or not he should
take a shortcut; this affects the targets that will spawn and the timing of
progress through the mission (which can be important since there is a
scripted time limit). There are also a few missions where your wingmen will
ask you questions that can have an effect equivalent to issuing orders to
them: should we concentrate our firepower, should we spread out, etc.
Finally, there are a couple questions in the game that are somewhat
mysterious, but they are generally assumed to have no effect.
<p>
It bears mentioning that Campaign missions in Ace Combat 5 are
script-driven. Among many other things, this means that the radio chatter
you hear and the questions you are presented with are generated according
to a script. If you are trying to set a record for completing a mission
quickly or for scoring a lot of points, the script will eventually factor
into your strategy, and so will the way you respond to the questions. In
general, if you want the script to progress quickly you will probably answer
the questions quickly (and answer them a certain way), but in some cases it
may not really work out this way, and it's almost never obvious without some
careful experimentation. Similar potentially counterintuitive tactics may
apply if you are trying to drag a mission out, to get more enemies to spawn,
etc. In any case, just be aware that the questions are part of the script
and while they are hanging up there on the screen the script has sort of
come to a temporary stop.
<p style="margin-bottom: 0px">
Finally, you should be warned that there is a period of time surrounding
these questions when you can not issue orders to your wingmen -
answering the question YES or NO is done with the left or right directional
buttons. These are the same buttons used to issue some orders to your
wingmen. (See the previous FAQ.) When you are going to be asked a question
the usual function of the directional buttons is temporarily disabled.
Usually, this begins when the question starts in the radio chatter, but
sometimes it starts a little earlier. This continues until shortly after
the YES/NO prompt disappears, whenever (and however) that happens. There
will probably be times when you decide to answer a question that you were
going to ignore just so that you can get control back and issue orders to
your wingmen.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq009"></a><table class="faq"><tr><td>
<ul class="que">
<li>What good are my wingmen?</li>
<li>Do wingmen ever follow the orders I give them?</li>
<li>Is there any way to make my wingmen better or more effective?</li>
<li>Do wingmen steal kills?</li>
<li>Do allied or friendly forces steal kills?</li>
<li>Can I run into my wingmen?</li>
<li>Can my wingmen run into me?</li>
<li>Is there any way I can just fly alone?</li>
</ul>
<ul class="ans">
<li>
I don't think that there are many experienced players who would disagree
with the assessment that your wingmen are primarily story-telling devices.
It is true that they fly along with you on almost every mission and that
they do in fact have weapons, but the bottom line always seems to be that
your wingmen do a lot more talking than flying, and you can not really rely
on them to get very much done.
<p>
One of the biggest problems is that your wingmen do not respond to your
orders in the way you might expect. For example, if you select a target and
order your wingmen to attack it, they will really take their time getting
around to it - generally, it seems that they have to finish up whatever
they were already doing before they will show up. Once they do show up,
maybe two out of three of them will take a shot of some kind at the target.
Usually they will all miss, but every once in a while one of them will
manage to hit something. After all of the wingmen have taken their shots
they will almost always forget about the target and start wandering off to
something else - unless you then take a shot. If you take a shot then
it is very likely that your wingmen will swing back around and actually land
some hits. It seems that your wingmen prefer to work in tandem with you.
<p>
It would be nice if the moment you issued the attack order your wingmen
would turn and burn to the target you have selected, lock on, fire and
hit that target, and then repeat the process until the target is destroyed,
but unfortunately that's not what happens.
<p>
Observations like this have led to several subjective characterizations of
what the wingmen are actually doing and how the orders you issue them work.
For example, it is thought that the orders you issue your wingmen may be
effectively "expiring" unless there are additional events that
"renew" or "re-issue" those orders. A single order to
attack may be good for one pass, but after that something else has to
happen to keep the wingmen active. Otherwise, they will just sort of fall
back on their default behavior of flying in formation behind you (which is
almost never helpful and occasionally detrimental). For the attack and
disperse commands the events that are most likely to automatically re-issue
the command are selected target destruction events. For the cover command
the events that are most likely to automatically re-issue the command are
you getting shot at events.
<p>
Generally, it is thought that if you are aggressive then your wingmen will
also be aggressive. Mixing your weapon use may be a factor.
<p>
Wingmen always fire single missiles, so they rarely destroy a target in
a single pass unless they are using a special weapon. As a result, they
are not lethal if they strike first, but they do contribute damage.
<p>
Wingmen will use any special weapon except the Falken TLS. I have read
discussions about specific wingmen being more effective with certain types
of special weapons (for example, Edge with air-to-air or Archer with
air-to-ground). I can not verify this from my own personal experience, but
it might give you something else to think about.
<p>
There seem to be some targets that wingmen will almost never fire upon.
A lot of named aces and mission critical targets fall into this
category.
<p>
Wingmen will never use afterburners.
<p>
Wingmen are invincible, unless the script says they must go down, and then
they always do.
<p>
If a wingman happens to destroy a target it will count toward your mission
point score just as if you destroyed it, but credit for the kill will go to
the wingman in the overall statistics. The kill rate contribution for that
target will be credited to the type of aircraft that that particular wingman
was flying; if you and all of your wingmen are in the same type of aircraft
then all kill rate progress is applied to the same aircraft. Over all of
the missions you are ever likely to play, your wingmen will probably account
for between 10% and 20% of the total targets destroyed.
<p>
If a member of an allied force destroys a target they steal the kill in all
senses: nothing will be added to your mission point score, no one will get
credit for the kill in the overall statistics, and there will not be any
kill rate contribution credited to any type of aircraft for that target.
There are only a few missions where this is possible, and it doesn't happen
a lot, but it can happen.
<p>
In most missions your wingmen will struggle to maintain their formation
around you, and in so doing they may often fly through you. Fortunately,
in these cases you can not run into your wingmen and they can not run into
you. However, there are a few missions where it is possible to collide with
other members of your squadron, so you will have to be careful. Generally,
this will be when you are not leading the formation. In particular, watch
out during the initial phases of missions 01, 02, and 17, and pretty much
all of missions 19 and 23. You can not run into other small aircraft -
like fighters and helicopters - whether allied or enemy. You can run
into pretty much everything else that you can see.
<p style="margin-bottom: 0px">
Unfortunately, you are stuck with your wingmen; there is no way to complete
a Campaign mission where you can destroy targets without your wingmen.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq010"></a><table class="faq"><tr><td>
<ul class="que">
<li>Where is the return line? How do I return to base (RTB)?</li>
<li>How do I repair damage to my aircraft in the middle of a mission?</li>
<li>How do I rearm to get more missiles, special weapons, or machine gun rounds?</li>
<li>How do I change special weapons on a particular aircraft?</li>
</ul>
<ul class="ans">
<li>
These were all features of Ace Combat 04, but in
Ace Combat 5 there is no way to return to base, repair damage, or
rearm your weapons in the middle of a mission. This means you have to make
it through an entire mission without taking too much damage or running out
of ammunition; in some missions you will have to balance your weapon use,
choose your targets carefully, and make your shots count.
<p style="margin-bottom: 0px">
For each type of aircraft in Ace Combat 5 there is only one type
of special weapon. If you want a different kind of special weapon you will
have to select one of the aircraft that are already equipped with it.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq011"></a><table class="faq"><tr><td>
<ul class="que">
<li>How do I avoid taking too much damage?</li>
<li>How do I dodge or evade a missile?</li>
<li>What do the ECM weapons do? Do they work?</li>
</ul>
<ul class="ans">
<li>
On the lower difficulty levels taking a little damage is not such a big
deal, but on the higher difficulty levels it is critically important to
avoid as much damage as possible. On Ace difficulty getting hit by a
single missile will usually end the mission in failure.
<p>
In general there are three kinds of weapons that can cause damage:
guns, missiles, and various special weapons.
<p>
Machine gun rounds from enemy aircraft and AA fire do the least amount of
damage per hit, but in some respects this is the hardest damage to avoid.
Avoiding damage from these weapons is primarily dependent on awareness
of these threats - where they are, and where their fire will be coming
from. You do not receive any special warnings about these weapons, so
know where they are. Avoid flying slowly or in straight lines while within
range of these weapons. If you see bullets shooting past you, consider
taking appropriate evasive action immediately - that is, get out of the
apparent line of fire as quickly as possible. Be aware that enemy aircraft
that get right behind you are likely to fire their machine guns at
you - possibly before firing any missiles at you that you will notice.
<p>
Standard missiles do more damage than machine gun rounds. They are locking
weapons and they can be fired effectively from a greater distance than
machine gun rounds. They can also track you through slow or shallow turns.
There are numerous audible alarms and visible indicators on the HUD when a
missile is locking on to you, tracking you, and approaching you. In many
cases you can also see the missiles on the radar. Generally, there should
be ample warning of threats from standard missiles. Fortunately, avoiding
standard missiles is fairly easy - just hit the throttle and turn hard.
Standard missiles pose a greater threat to slower, less agile aircraft, so
take special care when flying them. Getting hit by a standard missile in
one of the faster, more agile aircraft should be a very rare event.
<p>
Enemy helicopters have been known to fire missiles that do slightly less
damage than standard missiles but are otherwise very similar.
<p>
There are also a few different kinds of special missiles. Generally, these
can be fired from a greater distance, and they do more damage. Fortunately,
these missiles are also easy to avoid, and even better than that, enemies
do not fire very many of them at you.
<p>
There is one exception - the missiles fired by the AA system on Mission
23/"Ghosts of Razgriz" are highly lethal. These
missiles are much faster and much more maneuverable than any other missiles
seen in the game. They are usually fired in groups of three, and once fired
they almost always hit their target with dire results. The only way to
avoid being hit by these missiles once they have been fired is to run them
into the terrain - and this will require very quick thinking,
considerable terrain-masking skill, and more than a little luck. The best
plan is to just stay low so they are never fired at you.
<p>
The special weapons include the burst missiles fired by the Scinfaxi and
Hrimfaxi and the lasers fired by the Arkbird. Avoiding damage from the
burst missiles is just a matter of gaining sufficient altitude -
anything over 5000 ft will do. Avoiding damage from the primary laser
on the Arkbird is fairly easy - just don't fly underneath the Arkbird
while the laser is firing. The secondary laser on the Arkbird is much
harder to avoid - in this case, keep your distance, keep moving, and
try to destroy it as quickly as you can, preferably with a weapon with a
nice long range.
<p style="margin-bottom: 0px">
A few flyable aircraft in the game have an ECM pod as their special weapon.
The ECM pod is a device on your aircraft that jams enemy radar so that they
can not get a missile lock on you. There may also be claims that it can
break missile locks of missiles already fired at you. In any case, the
ECM pod will not deflect a missile - if a missile is tracking you and you
continue to fly in a straight line, the missile will still hit you even if
you activate the ECM pod. The ECM pod is a defensive weapon and can be used
only a very limited number of times in a mission. This robs the aircraft of
the chance to carry any offensive special weapons. The consensus seems to
be that the trade off isn't worth it - ECM is not really all that necessary,
and it just doesn't do nearly enough to justify forfeiting a more useful
special weapon.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq012"></a><table class="faq"><tr><td>
<ul class="que">
<li>What is the difference between the difficulty levels in Campaign missions?</li>
<li>How does the difficulty level of a Campaign mission affect my aircraft?</li>
<li>What happens when you complete all Campaign missions on Ace difficulty with an S rank?</li>
<li>Is it possible to change the difficulty level of a Campaign?</li>
</ul>
<ul class="ans">
<li>
There are six difficulty levels for Campaign missions: Very Easy, Easy,
Normal, Hard, Expert, and Ace. A completely new game can only be started on
Hard difficulty or lower. To gain access to Expert and Ace you must first
complete a Campaign on Normal or Hard. This will unlock Special New Game
and Free Mission and the ability to play a complete Campaign or individual
missions, respectively, on any difficulty level.
<p>
The difficulty level affects the number of machine gun rounds and the number
of standard missiles that you start the missions with. It also affects the
amount of damage caused by enemy fire, and how quickly you can make progress
in filling up the various aircraft kill rate quotas.
<p>
For example, on Easy difficulty the F-5E starts out with 76 standard
missiles and unlimited machine gun rounds. On normal difficulty and above
the F-5E starts out with 52 standard missiles.
<p>
On Very Easy difficulty all aircraft start out with 99 missiles. On Easy
difficulty aircraft start out with somewhat fewer standard missiles; the
exact number varies by aircraft. On Normal difficulty the initial number
of standard missiles is even lower, and the exact number still varies by
aircraft. On Hard, Expert, and Ace difficulty aircraft start out with the
same number of standard missiles as they do on Normal.
<p>
Machine gun rounds are unlimited on Very Easy, Easy, and Normal. On Hard,
Expert, and Ace all aircraft start out with 800 rounds of machine gun
ammunition.
<p>
The number of special weapon units for a given aircraft is the same on all
difficulty levels.
<p>
The amount of damage caused by enemy fire increases with difficulty level.
For example, an F-5E that gets hit by a SAM on Very Easy may receive 22%
damage. On Normal, the same hit causes 44% damage, and on Hard it causes
88% damage. Different types of enemy fire can do different amounts of
damage; machine gun rounds and AA fire generally do less damage than missile
hits. Note also that different aircraft take different amounts of damage
from the same fire. For example, an A-10A getting hit by the same SAM on
Hard will receive 60% damage.
<p>
Except for its susceptibility to damage, the difficulty level does not
appear to affect the performance of an aircraft in any other way. As far as
anyone knows, the speed and maneuverability of an aircraft are unaffected by
difficulty level.
<p>
Progress on filling kill rate quotas is faster on higher difficulty levels.
For a fixed set of targets, destroying them on Hard will add 25% more to
your kill rate than destroying them on Normal. Destroying them on Expert
will add 20% more than Hard, and destroying them on Ace will add a whopping
40% more than Expert. This is why you should use Ace difficulty to fill up
your kill rate quotas as much as you can.
<p>
Named aces only spawn on missions played on Normal difficulty or above,
and only after completing at least one Campaign (on any difficulty).
Similarly, third paint schemes (YK, BL, or SP) can only be acquired in
missions completed on Normal difficulty or above, and only after completing
at least one Campaign (on any difficulty).
<p>
Most medals can be earned on any difficulty, but the Bronze Wing, Silver
Wing, and Gold Wing require completing all missions with S ranks on Normal,
Hard, and Expert difficulties, respectively.
<p>
Completing all missions with S ranks on Ace difficulty does not earn you a
medal, but it does change the saved game file icon so that it has a black
Razgriz-like paint scheme, and you are shown this special message at the end
of your debriefing:
<p style="margin-left: 60px">
Many pilots have been hailed as aces;<br>
only a few have truly earned the title.<br>
<b>·</b> 1st Lt. Franklin Baelz <b>·</b>
<p>
This message is only shown once, so don't miss it! Although all missions
started from Free Mission have a debriefing, some missions played during a
Campaign do not. Make sure you get your last Ace difficulty S rank on a
mission that has a debriefing, and when you do let the debriefing play out
by itself. (Don't hit any buttons.) When it gets to the end, carefully hit
the X button just once, and you should see your message. If you would just
like to see what this message looks like, take a look at
<a href="baelz_quote.jpg" target="_blank">this image</a>.
<p>
It is possible to change the difficulty level of a Campaign that is in
progress at any point where the option exists to navigate to the title
screen. From there it is possible to reach the Campaign menu options that
allow you to change the difficulty level. Continuing the Campaign afterward
will use the selected difficulty level.
<p>
To unlock the X-02 SP paint scheme you have to buy an X-02 and complete all
missions on Hard difficulty. Any rank is sufficient. If you are curious
about what the X-02 SP paint scheme looks like you can take a look at
<a href="x-02_sp.jpg" target="_blank">this image</a>.
<p>
To unlock the Falken SP paint scheme you have to buy a Falken and complete
all missions on Expert difficulty. Any rank is sufficient. If you are
curious about what the Falken SP paint scheme looks like you can take a look
at <a href="falken_sp.jpg" target="_blank">this image</a>.
<p style="margin-bottom: 0px">
Finally, there seem to be some indications that the difficulty level affects
the behavior of the enemy and/or wingmen AI - but only slightly.
Although this is probably the effect players would expect the most, the
actual extent of the effect is probably much less than would be anticipated.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq013"></a><table class="faq"><tr><td>
<ul class="que">
<li>Why do some mission numbers have an "A" or "B" on them? (11A, 12A, 11B, 12B, 16A, 16B)</li>
<li>How do I control the coin toss after Mission 10 or 15?</li>
<li>Is there any way to change aircraft before Mission 18+? (Also 06, 11A, 27+)</li>
<li>Why am I stuck using only certain aircraft on Mission 20? (Also 01-04, 11B, 19, 26)</li>
<li>When can I buy or sell aircraft in a Campaign?</li>
<li>When can I save my progress during a Campaign?</li>
<li>Why won't the game let me quit after finishing Mission 18? (Also 18+, 27)</li>
</ul>
<ul class="ans">
<li>
A Campaign consists of a sequence of 29 missions. After Mission 10 there is
a fork in the sequence, and the next two missions will either be 11A and
12A, or 11B and 12B. After Mission 15 there is another fork in the
sequence, and the next mission will either be 16A or 16B. At both of these
forks there is a video that shows a coin being tossed; if the coin comes up
heads you take the "A" branch of the fork, and if it comes up
tails you take the "B" branch of the fork.
<p>
It turns out that you control the outcome of the coin toss - and thus
which branches you take through the mission sequence - by how you
answer two questions. Near the beginning of Mission 10 and near the end of
Mission 15 Chopper will ask you a question about a song. If you answer
"YES" you will wind up taking the subsequent "A" branch,
and if you answer "NO" you will wind up taking the subsequent
"B" branch.
<p>
In most missions during a Campaign you can configure your squadron to fly
any of the aircraft you have in your inventory at the time. There are a few
missions, however, where there are constraints; you may have to use the same
aircraft you used in the previous mission, or you may be limited to certain
sets of aircraft. Here are the constraints you run into during a Campaign:
<p>
<table class="faq">
<tr><td width="70">Mission</td><td colspan="3">Campaign Constraints on Aircraft</td></tr>
<tr><td width="70">01</td> <td colspan="3">3 × F-5E, F-4G </td></tr>
<tr><td width="70">02</td> <td colspan="3">3 × F-5E, F-4G </td></tr>
<tr><td width="70">03</td> <td colspan="3">3 × F-5E</td></tr>
<tr><td width="70">04</td> <td colspan="3">3 × F-5E</td></tr>
<tr><td width="70">06</td> <td colspan="3">same as Mission 05</td></tr>
<tr><td width="70">11A</td> <td colspan="3">same as Mission 10</td></tr>
<tr><td width="70">11B</td> <td colspan="3">4 × MIR-2000D</td></tr>
<tr><td width="70">18+</td> <td colspan="3">same as Mission 18</td></tr>
<tr><td width="70">19</td> <td colspan="3">4 × Hawk</td></tr>
<tr><td width="70">20</td> <td colspan="3">4 × carrier-based</td></tr>
<tr><td width="70">26</td> <td colspan="3">4 × carrier-based</td></tr>
<tr><td width="70">27+</td> <td colspan="3">same as Mission 27</td></tr>
<tr><td width="70"> </td> <td colspan="3"></td></tr>
<tr><td width="70"> </td> <td colspan="3">For Ace Combat 5 carrier-based means:</td></tr>
<tr><td width="70"> </td> <td width="100">A-6E</td> <td width="100">EA-6B</td> <td></td></tr>
<tr><td width="70"> </td> <td width="100">F/A-18C</td> <td width="100">F/A-18E</td><td>EA-18G</td></tr>
<tr><td width="70"> </td> <td width="100">F-14A</td> <td width="100">F-14B</td> <td>F-14D</td></tr>
<tr><td width="70"> </td> <td width="100">Rafale M</td><td></td> <td></td></tr>
<tr><td width="70"> </td> <td width="100">F-35C</td> <td></td> <td></td></tr>
</table>
<p>
You can buy and sell aircraft before all missions during a Campaign except
the following: 01, 02, 03, 04, 06, 11A, 11B, 18+, 19, and 27+.
<p>
When you begin your very first Campaign you are given 4 F-5E aircraft for
free. You can keep them or sell them later to raise funds, but if you sell
them and then complete the Campaign and start another using SP New Game the
F-5E aircraft used in missions 01 through 04 will only be loaned to
you - you only get the free aircraft once. A similar thing happens in
your first Campaign after Mission 19 - in this case you are given
enough F-14A aircraft so that the total in your inventory is brought up to
4. The F-14A is unlocked after Mission 09, so it is possible you will have
bought some of them before Mission 19. It is a good idea to raise extra
funds in your first Campaign to sell off all of your inventory of F-14A
aircraft before Mission 18. Note that in subsequent SP New Game Campaigns
that you will be expected to come up with your own carrier-based
aircraft - there are no free aircraft, and no loaners. The MIR-2000D
aircraft you fly on Mission 11B and the Hawk aircraft you fly on Mission 19
are strictly loaned to you; they are not given to you and they are
independent of your inventory.
<p>
You can save your progress after all missions during a Campaign except the
following: 18, 18+, and 27. When starting missions using Free Mission you
should avoid saving your progress from the Start Mission menu; doing so can
potentially change the difficulty of the mission to the difficulty of the
Campaign that is in progress, and this will happen without any notice.
Instead, save your progress from the same menu that lists Free Mission.
<p style="margin-bottom: 0px">
You can quit from any mission during a Campaign except the following: 18+,
19, and 27+. What this means is that during a Campaign you have to complete
missions 18, 18+, and 19 in a row (successfully). The same is true of
missions 27 and 27+. If you really get stuck or just can't finish for some
other reason you will have to either reset the PS2 or turn it off. You can
always quit from any mission started using Free Mission.
</li>
</ul>
</td></tr></table>
<p class="faqp">
<a name="faq014"></a><table class="faq"><tr><td>
<ul class="que">
<li>Is there any way to play missions without having to play through a Campaign?</li>
<li>Is there any way I can just fly around missions without any enemies?</li>
<li>Which aircraft can I use in Free Mission?</li>
<li>How do I unlock Free Mission and Free Flight?</li>
<li>Can I unlock aircraft, paint schemes, and so on using Free Mission?</li>
<li>Can I buy or sell aircraft using Free Mission?</li>
</ul>
<ul class="ans">
<li>
Free Mission allows you to play any single Campaign mission without having
to play through all of the missions of a Campaign in sequence. As in a
Campaign, most missions started from Free Mission allow you to configure
your squadron to fly any of the aircraft you have in your inventory at the
time. However, just as in Campaign, there are a few missions that still
have some constraints. Here are the constraints that apply to missions
started from Free Mission:
<p>
<table class="faq">
<tr><td width="70">Mission</td><td>Free Mission Constraints on Aircraft</td></tr>
<tr><td width="70">01</td> <td>anything for yourself, rest of squadron 2 × F-5E, F-4G </td></tr>
<tr><td width="70">02</td> <td>anything for yourself, rest of squadron 2 × F-5E, F-4G </td></tr>
<tr><td width="70">11B</td> <td>4 × MIR-2000D</td></tr>
<tr><td width="70">19</td> <td>4 × Hawk</td></tr>
</table>
<p>
Note that if you want to earn the bonus points for completing a carrier
landing on Mission 20 or 26 you will still have to configure your squadron
to use carrier-based aircraft. Otherwise, you will only be given the
minimum bonus, just as though you skipped the landing.
<p>
Free Flight allows you to explore the environment of any mission without
having to worry about enemies, wingmen, or mission objectives - you can
just fly around and look at things.
<p>
Free Mission and Free Flight are unlocked by completing at least one
Campaign.
<p>
Using Free Mission you can do just about anything you can do during a
regular Campaign: satisfy kill rate quotas, unlock aircraft, acquire paint
schemes, earn medals, earn credits, etc. The significant exception is that
you can not buy or sell aircraft. You can only buy and sell aircraft at
certain points during a regular Campaign. Starting from a new Campaign, the
first opportunity to buy and sell aircraft is after Mission 04. It is worth
noting that it is possible to navigate through the game menus to alternate
between playing missions from Free Mission and buying and selling aircraft
from a Campaign that is "in progress."
<p style="margin-bottom: 0px">
Free Flight often makes minor adjustments to the mission environments. The
main difference is that the boundary is often larger, so you can reach
locations that you can not reach during a regular mission.
</li>
</ul>
</td></tr></table>
<p class="faqp">