Ok time to get the scenegraph and models loaded for the actual sims.
Just like there is a cObject in OBJT (type 0xFA1C39F7), there is also a cPerson. The resourceName for them are an empty string though, so which part of the cPerson determines what scenegraph resources to pull in for the face/body/hair?
Ok time to get the scenegraph and models loaded for the actual sims.
Just like there is a
cObjectinOBJT(type 0xFA1C39F7), there is also acPerson. The resourceName for them are an empty string though, so which part of the cPerson determines what scenegraph resources to pull in for the face/body/hair?