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baked sim using non-base game animations doesn't carry anims to blender #62

@antisocialbunny

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@antisocialbunny

I have been having so much fun trying out the sim animation test in unity and want to thank you guys for all of your super impressive effort with this project so far.

I am struggling to get any animations that are non-base game to successfully export with the baked sim to blender. At first I could not get the animation test to see any expansion pack animations.
Using the contentProvider.addpackages code in the simanimationtest.cs, I copied it and changed the code to look for "Res" and "3D" instead of "Sims3d" since the base game is the only folder that has the Sims3D folder (at least for me with ultimate collection). This enabled me to successfully load DLC animations into the unity scene.

However, none of the baked sims I have exported carry the non-base game animations with them to blender like the base game ones do. They show up just a t pose figure, scrubbing through the timeline shows no animation and it's not listed in the scene collection like in the pic below. Within the unity scene, the baked sim shows "baked" listed after the animation.

I am very, very inexperienced with code and unity so I just wanted to check and see if I am doing something wrong, or if perhaps there is something else in the animation test code that needs to be changed so that the DLC animations bake succesfully the way that I had to change the code to load the dlc animations? Thanks for any help <3

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