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Hello, your re-implementation of the sims 2 in unity is really impressive.
I'm currently looking for a way to transfer animations from The Sims 2 to Blender.
I've downloaded the OpenTS2 Unity project and loaded everything correctly with @ammaraskar unity simanimationtestscript. I'm able to play the animations and view their keyframes. Now, I tried exporting the mesh, rig, and animation to Blender using a Unity FBX export, but it seems not to work correctly. Maybe for the IK CHAIN. Is there a way to bake the ik chain directly in unity of the simanimationtestscript to the rig bones, so when i import the fbx in blender it reads only the bones keyframes and not also the ikchain (ik bones).
thanks
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