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Setup unity skeletons for inverse kinematics #49

@ammaraskar

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@ammaraskar

We have basic animations from the game now!

ReclinerFixed.webm

These currently only work on bones and morphs (also I'm using the bone names instead of the bone CRC32) but this will not work for things like the Sims animations, those use a chain of inverse kinematics and basically only encode hand movements and such. This also applies to some more complicated objects like the cowplant with it's 17 neck bones.

image-1

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