Motivation
I would like a samplecount equivalent, like in webgl renderwindow, this is so I can do detailed and accurate vertex/edge/face manipulation in my preprocessing app like I would in native vtk/paraview/webgl. The aliasing in default webgpu is too coarse...
Detailed Description
I have implemented an explicit vtk-js side handling of this. WebGL lets the browser handle it as it owns the framebuffer, this isn't true in WebGPU, hence the need for this change.
Before:
After:
This will be my first contribution, so please let me know if I have not followed any guidlines or implemented something incorrectly. I have tested this locally on chrome with all the known combinations in my webapp. I have put together a pr which encomapsses my changes following the pr guidelines
Motivation
I would like a samplecount equivalent, like in webgl renderwindow, this is so I can do detailed and accurate vertex/edge/face manipulation in my preprocessing app like I would in native vtk/paraview/webgl. The aliasing in default webgpu is too coarse...
Detailed Description
I have implemented an explicit vtk-js side handling of this. WebGL lets the browser handle it as it owns the framebuffer, this isn't true in WebGPU, hence the need for this change.
Before:
After:
This will be my first contribution, so please let me know if I have not followed any guidlines or implemented something incorrectly. I have tested this locally on chrome with all the known combinations in my webapp. I have put together a pr which encomapsses my changes following the pr guidelines