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Screw fixed, collision shape adjustments
* extensionsRequired was fixed to require the physics extensions. * Combine for the balls was set to Maximum. Can't see the difference between the modes though, just shooting in the dark here. * Archimedes screw now rotates properly: unparented from the root Compound parent, set to Infinite Mass, and Angular Velocity was set to negative. * Vertex positions were edited on physics shapes at top and bottom of elevator shaft, to prevent the balls from getting stuck there. * Bottom gravity trigger for Interactivity extension was repositioned so ball gets to the center of the elevator shaft before it enters the trigger. * Tried enabling tangents on export, but that caused more validation problems than without it, because the exporter seems to add tangents to ALL meshes, regardless of whether they have a normal map or not. So, tangent export was deactivated.
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